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[Concept] Gameplay mechanics and contents for a lore-friendly Japanese Goblin / Orc playthrough


miasaki

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Posted

So, what do we expected when having a goblin slayer lore-friendly japanese goblin nest playthrough.

1. Opportunity to kidnap women from other factions.

 - but raiding an industrial faction isn't ideal by the fact that they are too advanced. so usually you can only do it in mid or late game.

 

2. Enslave human and forcing them breed and labor.
 - but you can't impregnate a women prisoner until you got fertility procedures, and this is an advanced tech too complex for a primitive goblin tribe.

 

3. Hunting traveller and assault traders for food and equipment resupply.

 - but when you are in early game, you don't usually have chance against a trader group.

   - even you can do it in mid-game, slave always run away or rebel when your raid group out of home.

 - but only friendly faction will spawn traveler, and they will instant hostile if you attack them. 

 - wandering out of home will make your nest unprotected from incident, and you are not always get resupplied.

   - yes, you can do farming and mining for stable resources but it doesn’t quite fit our japanese goblin style.

 

4. Make a secret nest under the cover of forest and mountain. But at the same time don't want to develop unbridled then NPC has no reaction to it.

 - just like 1. mentioned, they always know where your are, know how many member you have, and always have enough pawn to assault your nest.

   - but making raid totally banned will make game too easy cuz whatever you do they won't come.

 

5. Capture women alive and make them only give birth to instant-babies.

 - but goblin father will care about their illegitimate child. 

   -inhuman ideo can solve this, but require anomaly.
 - biotech mod can make the dominate or male-only gene.

 - the duration of pregnancy is not an option to can be controlled by gene.

 

 

6. Forming horde in nest. and defeat human by quantity.

 - but vanilla game make pawn too socialize to each other, and will cause lagging.

 

 

 

After understanding the problems encountered in the gameplay, these are the features and contents needed, mainly to make it playable without stressed micro-management on player.

1. [Incident] Wandering people

  An incident similar to wandering thrumbo, a small group of unarmed pawns will wandering around for a few hours and leave, they will flee when you attack them.
(will only generated when you are low on prisoner and slave.)

 

2. [Incident] Adventurer team on the road
  Same as wandering people, but they are armed and will attack when they see you, they will try to release your prisoner when they near of your prison, if they don't find you or your buildings, they will soon leave.
(will generate when you have more than)


3. [Incident] Rescue party

  this is a type of raid, faction will choose the faction with the most prisoners belong to, they will assault your nest and take your prisoner and slaves out of map, also they will kill goblin baby as top-priorty if they see one.

 

4. [Storyteller] something Goblin
  Human in goblin slayer lore doesn't care about goblin as long as no girls gone missing recently. so this storyteller will only count raid point by your slave and prisoner count. and will ban most of the local map events (trader,joiner,raid,site,royalty noble, etc) when you have less than 5.

Starting from 5 and above, raid and rescue party will occur, but the intensity will be determined by the number of technologies and the number of prisoners and slaves.

 

5. [Prisoner interaction mode] Breeding vessel

  A new prisoner interaction mode that can use prisoner as breeding tool, can fullfill the recreation need and also with a rape mood (prisoner will get a raped mood). it will have chance to impregnate the women prisoner chance by fertility.

6. [Job] Feeding baby by available prisoner in lactation.

  Same like the vanilla breastfeeding after giving birth, but will take job automatically and have a bad mood for the feeder. so you shouldn't care about feeding babies manually.

 

7. [Incident] Abandoned goblin baby.
  if a women pregnate with goblin baby(maybe check by gene) got release or reasued(so they are world pawn), it will have chance to happen when they are giving birth on background, they will decided to abandon their green baby on the edge of your nest map.
 

but the coder I originally scheduled is a bit busy, so I'll leave it here if there is someone interested on it and wants to make it.

Posted
On 11/5/2024 at 7:52 PM, miasaki said:

but raiding an industrial faction isn't ideal by the fact that they are too advanced. so usually you can only do it in mid or late game.

skill issue, there are players who raid empire bases naked on day 1.

 

think like a goblin, don't fight fair.

Posted
Quote

2. Enslave human and forcing them breed and labor.
 - but you can't impregnate a women prisoner until you got fertility procedures, and this is an advanced tech too complex for a primitive goblin tribe.

RJW handles this part without much problems. Also RJW ideology added a ritual making this even easier.

Quote

5. Capture women alive and make them only give birth to instant-babies.

 - but goblin father will care about their illegitimate child. 

   -inhuman ideo can solve this, but require anomaly.

Again, RJW ideology has an ideo that essentially makes everyone psychopaths.
(But I didn't test it: I just gave goblins a +20 mood gene then coped the run lol)

 

Currently it's okay to put up a working playthrough from existing mods, but I would say the two critical parts are the pregnancy length (no genes modify it, so in my run I just set it to 9 days globally) and child growth point aquisition (since I made goblins age really fast, their vanilla learning couldn't keep up, and I had to manually set their growth stages).


 

Posted

Given the lore that “goblins don't care about the sacrifices of their fellows, because their dead fellows are weaker than they are,” they must have the moral fiber to ignore the emotional penalty of the deaths and corpses of their children and their fellows.
When I played with goblin-like ethics before, I had an emotional breakdown just because of the death of a slave or the butchering and cooking of a child.

It would be fun to raid small poorly armed settlements (like a wagon encampment) with random events and intercept rescue teams.
It would be exciting to use captured slaves as shields as in the original story, burn them alive, and destroy them when they are no longer useful!


Translated with DeepL.com (free version)

  • 5 months later...

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