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Sex acts problem, please help


Dranok

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Posted

I have everything working fine, except right in the middle of a sex seen the npc  just stands up and tries to walk away. Does anybody else have this problem, if so do you know how to prevent this? Thank you Dranok.

Posted

I get it all the time in the inns where music is played or if the npc is doing something, they'll start the animation and then try to continue what they were doing. No idea how to fix it... I just wait until they aren't busy...

Posted

I got this problem when I switched to Sexlab 1.2 when bards started playing music.  I guess terribly timed, off tune singing about outright murdering a visitor to your village because he likes to talk himself up was much more interesting than the monster mash they were already engaged in.  Until a sexlab update fixed the issue, I just used a mod to disable bards singing.  If that's not what's happening in your game, though, I'm not sure.  If they're just wandering off to resume whatever it was they were doing, cooking or whatever, like Wolf up there mentioned, maybe you need to find a way to disable idle actions in general, though who knows what that could do to your game, especially since I think sexlab stuff is mostly counted as idle animations.

 

(Seriously, though, who the hell at Bethesda thought the bard singing in the game sounded any kind of usable?  Anyone tried to actually sing like that back in the day would have been knocked out with a tankard and left in the road outside the tavern.  And probably robbed.)

Posted

ive noticed something similar to this as well.

 

sometimes with submit and defeated mods for sexlab if you space bar to progress faster then the timer theyll get up and get dressed early, and sometimes with the talk for sex one (i think its from submit i cant remember but i only have submit and defeat and puppet atm and im 99% sure its not from defeat and puppet) theyll get dressed but youll keep having the animation play when done, you can jump to end your part but the npc will keep fucking the air so to speak.

 

i think its an issue with what you set timers to in sex lab / particular sexlab mod / animations themselvs options, but im no coder, this is just gut instinct and could well be wrong.

Posted

hey everyone. i am having an issue (duh lol). i can get the dialog to play through completely. when it comes to STARTING the animations for the sexlbs scenes, the target just walks away & goes back to doing whatever they were doing before. it is REALLY weird. it was working fine up until a steam update about a week or so ago & i have been scouring the blogs & forums for any & all "solutions" to this lil problem. so, if anyone could help, i would really really really appreciate it. here is what it says in FNIS

 

cause of Skyrim incompatibility:<<
0_master.hkx

Reading FNIS ...
Reading FNISBase ...
Reading FNISSpells ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)

All Anim Lists scanned. Generating Behavior Files...
Generating mt_behavior xml ...
Converting Behavior Files (.xml to .hkx) ...

Creature Pack not installed

 1394 animations for 7 mods successfully included (characters)
  ( 6 furniture, 0 offset,<3> alternate animations) - mt_behavior usage: 1.5 % (73/4770)
 1 Warning(s).
 

 

 

now, i've tried deleting that masterfile thing (well, my real life guy has lol. i am SUCH a tech tard) & he says it just keeps replicating back into the file. so we're kinda lost on where to go from here. solutions? suggestions? much appreciated!!!

 

Peace!

~Starr (ye, i'm a girl. changed my screen name too because my guy made the account for me :P told you i was a tech tard lol)

Posted

Get the same thing occasionaly when I was using SD, from reading here it seems like you cant fully put on hold NPC's scripted reactions/actions. Not being a modder but a user myself I have no idea if this is either the answer or can be fixed but it does have a ring of sense to it

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