oppaiman Posted November 2, 2024 Posted November 2, 2024 (edited) 23 hours ago, armyraven04 said: Hello I want to try make mod for this game too. Anyone know what tools to make utoc and ucas? I always make mods for unreal engine only single pak before and never use utoc and ucas. Hello. You can make it with the system IOStore in unreal engine 4.27. You need to change a few settings. I am still playing the game and will finish in a few days. I will write how to make it after I finish the game. But if you want to start making mods right now, a search on how to make mods for visions of mana will give you useful information. Edited November 2, 2024 by oppaiman 4
_QED Posted November 2, 2024 Posted November 2, 2024 39 minutes ago, oppaiman said: Hello. You can make it with the system IOStore in unreal engine 4.27. You need to change a few settings. I am still playing the game and will finish in a few days. I will write how to make it after I finish the game. But if you want to start making mods right now, a search on how to make mods for visions of mana will give you useful information. I look forward to your response with the utmost anticipation. I will also review and study the guide on "how to make mods for Visions of Mana" in advance. 3
fallin_love Posted November 5, 2024 Posted November 5, 2024 54 minutes ago, parapara said: wonderful. The game is nearing completion. Personally, I would like NINJA if possible.
ALALALFA Posted November 6, 2024 Posted November 6, 2024 I am using a morphed mesh extracted by umodel, but the eyes look like the image. If anyone has any suggestions for a solution, I would appreciate it.
ctm007 Posted November 6, 2024 Posted November 6, 2024 On 10/29/2024 at 6:49 AM, jmedia7 said: SaGa2NudeV2:Therese、liza、Emerald、female protag 和 Andromache 的裸体 Mod。第二次跳过模型没有经过全面测试,但它们应该没问题。如果有任何问题,请告诉我。 将 ~mod 文件夹放在游戏的 “paks” 文件夹中 SaGa2NudeV2.rar正在获取信息... How to pack the made mods?
ALALALFA Posted November 7, 2024 Posted November 7, 2024 On 11/6/2024 at 11:24 AM, ALALALFA said: I am using a morphed mesh extracted by umodel, but the eyes look like the image. If anyone has any suggestions for a solution, I would appreciate it. Sorry, I was able to solve the problem myself, no problem. 1
willowgen Posted November 9, 2024 Posted November 9, 2024 I would like a mod to make it so that it does not become invisible when approaching a character.😭
takudog1 Posted November 10, 2024 Posted November 10, 2024 On 11/7/2024 at 1:04 PM, ALALALFA said: Sorry, I was able to solve the problem myself, no problem. Can you please tell me how you solved this problem?
ALALALFA Posted November 10, 2024 Posted November 10, 2024 27 minutes ago, takudog1 said: Can you please tell me how you solved this problem? When exporting fbx from Blender, I think I have solved the problem by exporting the vertex color as linear instead of sRGB. I assume that the vertex color is probably set so that the pupil is always in front of the white part of the eye.
takudog1 Posted November 10, 2024 Posted November 10, 2024 3 hours ago, ALALALFA said: When exporting fbx from Blender, I think I have solved the problem by exporting the vertex color as linear instead of sRGB. I assume that the vertex color is probably set so that the pupil is always in front of the white part of the eye. Can I have a file attached?
ALALALFA Posted November 10, 2024 Posted November 10, 2024 6 hours ago, takudog1 said: Can I have a file attached? Sorry, I'm not sure what you mean. I'm talking about Blender's export settings, so I can put up a reference image if that's what you're talking about?
takudog1 Posted November 11, 2024 Posted November 11, 2024 6 hours ago, ALALALFA said: すみません、何を言っているのかよくわかりません。 私はBlenderのエクスポート設定について話しているので、それがあなたが話していることであれば、参照画像を載せることができますか? Sorry. I thought you meant jmedia7's mod. I wanted to repair the eye in the image.
jmedia7 Posted November 11, 2024 Posted November 11, 2024 1 hour ago, takudog1 said: Sorry. I thought you meant jmedia7's mod. I wanted to repair the eye in the image. Did you try the v3 version, I think I fixed the issue 4
takudog1 Posted November 11, 2024 Posted November 11, 2024 42 minutes ago, jmedia7 said: Did you try the v3 version, I think I fixed the issue Thank you very much. I had only tried v2. 1
Riku666R Posted November 11, 2024 Posted November 11, 2024 seems to be a problem with the textures of the female City Thief, num 2 and 4 (Beaver and Mouse) when using SaGa2NudeV3.
HAYA-MANA Posted November 12, 2024 Posted November 12, 2024 If you download it now, it will become V3-1 and the problem will be fixed.
ctm007 Posted November 12, 2024 Posted November 12, 2024 @jmedia7 What software do you use to unpackage and package?
samanosukex2 Posted November 13, 2024 Posted November 13, 2024 Can we nude mods for cat and rose? I notice they haven't been done yet so far great nude mods!
makkun Posted November 13, 2024 Posted November 13, 2024 (edited) 1 hour ago, samanosukex2 said: Can we nude mods for cat and rose? I notice they haven't been done yet so far great nude mods! jmedia7 already done it on the version 3 of his mod Edited November 13, 2024 by makkun 1
oppaiman Posted November 13, 2024 Posted November 13, 2024 On 11/12/2024 at 11:27 AM, ctm007 said: @jmedia7 What software do you use to unpackage and package? I am not fluent in English so I use machine translation. There may be some strange English. I don't use the English version of unreal engine, so the names of the settings may be a little different. To pack in ucas format, use the IOStore function. If UE4.27 is not installed, please install it. Configuration Change the settings as follows Edit Top → Editor Preferences → Experimental Phase → User Interface Check Allow chunk ID assignment Edit top → Project Preferences → Project → Packaging Check Use pak files. Check Use IoStore Check Generate chunks Edit at the top→Project Settings→Game→Asset Manager→Press the △1 button for the primary asset type to scan→Enter SkeletalMeshActor in the pull-down box to the right of Asset Base Class. Press the △ button for Rule. Enter 1 for Priority. Enter any number other than 0 for Cunk ID. Return to the editor screen and right-click the file to be modified→Asset Action→Assign to Chunk Enter the chunk ID you set. Assign chunk IDs to all files you want to mod. For example, for a mesh-only mod, assign a chunk ID to the mesh, and for a mesh and texture mod, assign chunk IDs to both. Top File→Package Project→Supported Platforms→Check Windows only Topmost File→Save All Topmost File→Package Project→Windows 64bit There are three types of pakchunk0-WindowsNoEditor pakchunk×××××-WindowsNoEditor (the chunk ID you set) will be output. You do not need pakchunk0. Putting this in the mod folder will crash the game. pakchunk×××××-WindowsNoEditor you created should be placed in the mod folder. You can change the part of the filename before the extension. However, you must append _P to the end of the filename. You cannot use a file with the same pakchunkID at the same time. For example, if you use pakchunk10, if pakchunk10 is used in a game update, you will not be able to use it at the same time. It will not work with other mods that use pakchunk10. The filename should bepakchunkID-(your arbitrary name)_P.ucas. I am going to make a modding guide for Revenge of the seven because I want more people to make mods. 4
oppaiman Posted November 13, 2024 Posted November 13, 2024 6 minutes ago, oppaiman said: Correction. Error. The filename should be pakchunkID-(your arbitrary name)_P.ucas. Correct. We recommend that the mod be named pakchunkID-(your arbitrary name)_P.ucas.
ararara_001 Posted November 16, 2024 Posted November 16, 2024 I am looking forward to the creation of the mod creation procedure. I tried to remove the cloak of the final emperor in my own way, but her expression was wrong and the way the light hit her body was wrong... I will try again when the creation procedure is published! I use DeepL translation.
tanoken Posted November 16, 2024 Posted November 16, 2024 Mod Enabler.zipNippled clothes for FinalEmperor Using 3Dmigoto to change clothes. If you dont want to dump textures , delete "extracting.ini". Mod Enabler.7z 7
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