Lunatic dawn Posted October 19, 2024 Posted October 19, 2024 View File SSR Hyougetsuyou (Common) Normal: X + 1 --- toggle tops X + 2 --- toggle bra X + 3 --- toggle arms Z + 1 --- toggle panty Z + 2 --- toggle skirt Z + 3 --- toggle waist accessroy C + 1 --- toggle suit transparency C + 2 --- toggle panty transparency C + 3 --- toggle arms transparency Built with High Polygon and Smoother body ( V2 ) Caution: 1. Please install krunkDunk's GUI CVM. ---Right click on icons, you can toggle swimsuit status. ---R click on pictures, quickly load presets. ---You can memory original swimsuit status for 3 presets. Use "SAVE" and "LOAD" icon. If you can't use GUICVM, rename "DISABLED_NoGUICVM.ini" to "NoGUICVM.ini". And move all other ini files to "DISABLED" folder. ( "sub_gui.ini","mod.ini","combo.ini" ) 2. Some poses cause glitch with arms & elbows. 3. If you have trouble to erase parts, update shaderoverrides.ini Submitter Lunatic dawn Submitted 10/19/2024 Category Dead or Alive Xtreme: Venus Vacation Requirements 3DMigoto, Hi-Res Body Skin, GUICVM 13
lhk93006 Posted October 19, 2024 Posted October 19, 2024 @Lunatic dawn Thank you for your great mod. Can you please fix this problem?
Lunatic dawn Posted October 20, 2024 Author Posted October 20, 2024 (edited) v1.1 --- Fix arm weight, add arm variations type "0" type "1" type "2" type "3" Edited October 20, 2024 by Lunatic dawn 9
vhsKRQerM Posted October 20, 2024 Posted October 20, 2024 Hello, I don’t know why these two parts are different from your preview. 4
Lunatic dawn Posted October 23, 2024 Author Posted October 23, 2024 v1.2 --- Fix for DMM ver. update 10
GODA302 Posted October 26, 2024 Posted October 26, 2024 When modifying the weights of the arms of a body mesh, it appears that the vertex groups of a high polygon mesh are being rearranged. Could you please show me a tutorial on this?
Lunatic dawn Posted October 26, 2024 Author Posted October 26, 2024 3 hours ago, GODA302 said: When modifying the weights of the arms of a body mesh, it appears that the vertex groups of a high polygon mesh are being rearranged. Could you please show me a tutorial on this? Delete unnecessary weight of vertex group from sleeve , and transfer correct body weight from base mesh. And as you know, before export the mesh files you have to use "Normalize All" . 1
ExiLeD_poh Posted October 30, 2025 Posted October 30, 2025 Hi, having th e same issue with the post above, running on Steam. Im using Kf123 skin. Thanks
Karina_Grande Posted October 30, 2025 Posted October 30, 2025 58 minutes ago, ExiLeD_poh said: 안녕하세요, 위 게시물과 같은 문제가 있습니다. Steam에서 실행 중입니다. Kf123 스킨을 사용하고 있습니다. 감사합니다. I am a steam user. The mode is operating normally. 1
ExiLeD_poh Posted October 30, 2025 Posted October 30, 2025 (edited) Hmm maybe something is clashing with it. Thank you for the reply FIGURED IT OUT. It was a d3dx error. Downloaded from teddy and now it works. Thanks all Edited October 30, 2025 by ExiLeD_poh
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