Gugu_Grea Posted October 17, 2024 Posted October 17, 2024 (edited) In my case, when import obj model to outfit studio, by default it is using(assigned) BSDismemberSkinInstance , need convert it to NiSkinInstance in Nifscope and thats it!🥳  I want port this kirin model use horse skeleton. I can see it in preview window in creation kit, and able to play walking animations. but in-game its invisible, but I can mount it and running around. I already reduced the faces/vertices before bone weight painting, still invisible ingame, also tried to remove the hair part which looks very complex, still not work.  How can I fix this? or anyone knows whats wrong with the nif file? 🫠 Spoiler Kirin.7z Edited October 21, 2024 by Grea_iwara
Bottlefield II Posted October 17, 2024 Posted October 17, 2024 (edited) 90% of such questions will remain unanswered on the forum.  I recommend looking at what modders make mods with creatures and writing in a private message.  Or watch guides on YouTube/Download a custom creature nif file with nifscope, from another modder and look at structure  https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format - may be interesting fo you Edited October 17, 2024 by Bottlefield II 1
Gugu_Grea Posted October 17, 2024 Author Posted October 17, 2024 1 hour ago, Bottlefield II said: 90% of such questions will remain unanswered on the forum.  I recommend looking at what modders make mods with creatures and writing in a private message.  Or watch guides on YouTube/Download a custom creature nif file with nifscope, from another modder and look at structure  https://wiki.beyondskyrim.org/wiki/Arcane_University:NIF_Data_Format - may be interesting fo you 🙃 You are right... Thanks.  🫠 I just confused, because the worst case I had before was just the UV not working properly turn whole model black in game... What bothers me is I can see it in CreationKit. 🤣 1
Kastagir Posted October 20, 2024 Posted October 20, 2024 On 10/16/2024 at 9:11 PM, Grea_iwara said: bone weight painting, still invisible ingame What program did you use to weight the vertices? That is an important bit of information in troubleshooting this issue.
Gugu_Grea Posted October 20, 2024 Author Posted October 20, 2024 14 hours ago, Kastagir said: What program did you use to weight the vertices? That is an important bit of information in troubleshooting this issue. 🤣 I use outfit studio. Copy from reference then edit after.
Kastagir Posted October 20, 2024 Posted October 20, 2024 22 minutes ago, Grea_iwara said: 🤣 I use outfit studio. Copy from reference then edit after.  You may need to reset transform data for all shapes that constitute the mesh. Watch this video and follow the instructions to manually reset the transform data through the coordinate method. This is often necessary when you copy bone data from a skeleton that has different root transforms than what the mesh originally used. This can certainly cause the mesh to not appear in-game because it's being rendered somewhere else (e.g. 1000 units below the ground, 40,000 units distant in the x-axis direction, etc) due to mismatched transform data. You should keep in mind that Outfit Studio was never intended to do this sort of thing so there are any number of issues that could occur. 1
Gugu_Grea Posted October 21, 2024 Author Posted October 21, 2024 21 hours ago, Kastagir said:  You may need to reset transform data for all shapes that constitute the mesh. Watch this video and follow the instructions to manually reset the transform data through the coordinate method. This is often necessary when you copy bone data from a skeleton that has different root transforms than what the mesh originally used. This can certainly cause the mesh to not appear in-game because it's being rendered somewhere else (e.g. 1000 units below the ground, 40,000 units distant in the x-axis direction, etc) due to mismatched transform data. You should keep in mind that Outfit Studio was never intended to do this sort of thing so there are any number of issues that could occur. YEAH! fixed! That video saved me again! Few month ago I thought I did but I didn't finish the whole video, just the reset coordination part(manual reset mesh) correcting wired mesh transforming in game. 🤣  So the problem was after import obj to outfitstudio by default it is using BSDismemberSkinInstance  , need convert to NiSkinInstance with Nifskope and thats it! 🥳  🥳  🥳   Thank youÂ
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