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[Zenless Zone Zero] Mods


Nyandred

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Posted

I've been bashing my head against this one for a bit now... would anyone possibly know how to combine the bare legs and original shoes from this Trigger mod...

 

Spoiler

image.png.ce026c353df37d413edad320792f66df.png

 

With the M6 Trigger mod? (Bonus if anyone can get rid of the trigger on her chest). I just really like the bare legs & bare arms look. 

 

Spoiler

image.png.399eec4b53ab267f27d69efc3cf39d74.png

 

Posted
On 4/4/2025 at 12:53 PM, Aseby said:

I do not know the hash for asia server. 
I studied on these 2 guides
:
https://leotorrez.github.io/modding/guides/hunting
https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Guides/CN_TextureModdingTutorial.md

In short, do it this way:
1) 
image.png.c8cea05cd63a6b47125a86a284965dd9.png
2) 2 find something you want to change. I'll use the Trigger cinema example. And press num0 .
You will get green numbers and an inscription at the bottom if you did everything right.
* 
You can also use the keyboard keys to find: VS - Vertex Shader PS - Pixel Shader IB - Index Buffer VB - Vertex Buffer CS - Compute Shader - but we don't need it.
** 
Or should I have, I didn't figure it out very well.
image.png.53ba9a0e1691d6b2e960519b265e3e61.png
3) Press F8 and your game will freeze for a while, and after that, from the top left, there will be a path to where FrameAnalysis has been saved. Go to that folder and open it. Its name will be something like "FrameAnalysis-2025-04-04-113344 "

4)There will be a lot of files in the folder, and with my method, you won't need most of them. You only need files with the extension .dds, delete everything else.
image.png.3ecc6e610c01b79d145f1b7b2ce6c87d.png
5) I'm viewing through XnView MP, or use any other program.
If you're changing cinema, you need to find 3 textures like this:
image.thumb.png.53fc01ced371ae7b94acd506c899aab4.pngimage.png.428d963d57a096acd690a114ca07bb83.png
Pay attention to their name 
image.png.1071db507bd7009139fef0d95819e88e.pngYou need this numbers, it is hash
6)Next, take my Pulchra mod as an example (Create a copy and put it in the right folder.).
Open Cinima.ini
And I replaced the hash with the one you found. *Well, replace the name.
image.png.f003afb678d5cdc603d8cb3823369a3b.png
Save and run the game if you closed it, if not, then F10 and see what happened.
image.png.31b2640228a73583cbb13ab052035ed4.png
I hope everything works out for you.
TriggerCinema.zipFetching info...
 

thanks alot man i will try to do this i have been trying to leanr it for a while but still cant find the full one and you helped me alot btw when you take those three dds files and change their hashes to your own and then we can add any picture we want?

Posted

Guys, how do I fix this? I downloaded Fluer Naive's Belle skin but this is the issue that showed up. Somehow, my settings for character resolution is disabled and it does work on the dynamic wallpaper (menu) but whenever Im in game or city, it messes up. I tried going to different parts of the city. Parking lot, hdd, sixth street which I think makes her reload but it still stays like this

Screenshot 2025-04-08 041200.png

Screenshot 2025-04-08 041225.png

Posted
On 4/4/2025 at 12:53 PM, Aseby said:

I do not know the hash for asia server. 
I studied on these 2 guides
:
https://leotorrez.github.io/modding/guides/hunting
https://github.com/SilentNightSound/GI-Model-Importer/blob/main/Guides/CN_TextureModdingTutorial.md

In short, do it this way:
1) 
image.png.c8cea05cd63a6b47125a86a284965dd9.png
2) 2 find something you want to change. I'll use the Trigger cinema example. And press num0 .
You will get green numbers and an inscription at the bottom if you did everything right.
* 
You can also use the keyboard keys to find: VS - Vertex Shader PS - Pixel Shader IB - Index Buffer VB - Vertex Buffer CS - Compute Shader - but we don't need it.
** 
Or should I have, I didn't figure it out very well.
image.png.53ba9a0e1691d6b2e960519b265e3e61.png
3) Press F8 and your game will freeze for a while, and after that, from the top left, there will be a path to where FrameAnalysis has been saved. Go to that folder and open it. Its name will be something like "FrameAnalysis-2025-04-04-113344 "

4)There will be a lot of files in the folder, and with my method, you won't need most of them. You only need files with the extension .dds, delete everything else.
image.png.3ecc6e610c01b79d145f1b7b2ce6c87d.png
5) I'm viewing through XnView MP, or use any other program.
If you're changing cinema, you need to find 3 textures like this:
image.thumb.png.53fc01ced371ae7b94acd506c899aab4.pngimage.png.428d963d57a096acd690a114ca07bb83.png
Pay attention to their name 
image.png.1071db507bd7009139fef0d95819e88e.pngYou need this numbers, it is hash
6)Next, take my Pulchra mod as an example (Create a copy and put it in the right folder.).
Open Cinima.ini
And I replaced the hash with the one you found. *Well, replace the name.
image.png.f003afb678d5cdc603d8cb3823369a3b.png
Save and run the game if you closed it, if not, then F10 and see what happened.
image.png.31b2640228a73583cbb13ab052035ed4.png
I hope everything works out for you.
TriggerCinema.zip 438.99 kB · 9 downloads
 

I think i got it all good i created the .ini file and put hashes of her three textures just created a folder and put the .ini in that folder now i just put the picture i want on the cinema in the same folder and its done right?

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