DuckyDuo Posted September 23, 2024 Posted September 23, 2024 (edited) Having an issue with CBPC physics that were previously working perfectly and now seem to be glitching out, I've been using Petite to Plenty for a config which was working fine for awhile until I the breast physics started to stretch/spread apart and twitch sometimes too. I switched to another config and it didn't solve the broken physics but just made it a little less broken but still with a weird twitch? I didn't touch XPMSSE/3BA/CBPC or Petite to Plenty configs before this started happening, but I tried to reinstall all of the above besides XPMSSE after hand but nothing changed. I got it working temporarily when I installed "CBBE 3BA Vanilla Outfits Redone" but the problem is back. It seems to happen a little more with Vanilla armor, it still happens with armor from mods but not as much. (GIF attached of the problem) Any help is appreciated https://jumpshare.com/s/TE77XJgVSg4jxTG4yrat Solution: Download CBBE 3BA Vanilla Outfits Redone, and filter groups in bodyslide and only select CBBE 3BA Vanilla and batch build. Edited September 25, 2024 by DuckyDuo
traison Posted September 23, 2024 Posted September 23, 2024 7 hours ago, DuckyDuo said: I didn't touch XPMSSE/3BA/CBPC or Petite to Plenty configs Disable SMP and test again.
DuckyDuo Posted September 23, 2024 Author Posted September 23, 2024 (edited) 5 hours ago, traison said: Disable SMP and test again. Disabled SMP through the MCM and the issue is still there, and after some extra testing it seems every vanilla armor that has physics is broken physics wise. No physics issues in the nude, and 99% of modded armors with physics work as well though I thought there was one I tested that had the same issue but couldn't remember which one. Edited September 23, 2024 by DuckyDuo
traison Posted September 23, 2024 Posted September 23, 2024 36 minutes ago, DuckyDuo said: Disabled SMP through the MCM As far as I know, SMP does not have a Papyrus interface that allows it to be disabled. Temporarily remove the dll.
DuckyDuo Posted September 23, 2024 Author Posted September 23, 2024 57 minutes ago, traison said: As far as I know, SMP does not have a Papyrus interface that allows it to be disabled. Temporarily remove the dll. Still bugging out without the DLL
traison Posted September 23, 2024 Posted September 23, 2024 Alright so the issue is actually in CBPC's configs then. You need to go through them all and make sure everything is the way its supposed to be. As in, no hat mod providing a physics preset for your tits. No sword mod altering the way the butt works. No duplicate physics presets with no (or same) priority defined. 1
DuckyDuo Posted September 24, 2024 Author Posted September 24, 2024 8 hours ago, traison said: Alright so the issue is actually in CBPC's configs then. You need to go through them all and make sure everything is the way its supposed to be. As in, no hat mod providing a physics preset for your tits. No sword mod altering the way the butt works. No duplicate physics presets with no (or same) priority defined. So I ended up running a pretty barebones list of mods (listed in the spoiler) other than mostly essential mods and reinstalled 3BA/CBPC and made sure to select all the correct FOMOD options, and the broken physics persisted. Should that rule out issues with conflicting mods or bad config files? I'm not very familiar with troubleshooting physics issues so bare with me, but what's really confusing to me is that it doesn't work on a basic setup, not fixed by reinstalling related mods, and it started happening for no apparent reason. Usually I have a general idea how to fix/troubleshoot an issue but no clue with this one. Also I'm not sure if this will help at all but it appears the physics only have issues when actually physically moving like using WASD but work perfectly during any idle movements/animations. Spoiler Unofficial Skyrim Special Edition Patch Address Library for SKSE Plugins Caliente's Beautiful Bodies Enhancer -CBBE- CBBE 3BA (3BBB) CBPC - Physics with Collisions ConsoleUtilSSE NG MCM Helper Papyrus Tweaks NG PapyrusUtil SE - Modders Scripting Utility Functions powerofthree's Papyrus Extender powerofthree's Tweaks SSE Engine Fixes (skse64 plugin) BodySlide and Outfit Studio - v5.6.2 Alternate Start - Live Another Life Bug Fixes SSE (Special Edition) Payload Interpreter Scrambled Bugs (Special Edition) Pandora and Pandora's Output
traison Posted September 24, 2024 Posted September 24, 2024 Missing XPMSE skeleton from that list. Also, the gif you posted results in a 404 error code to me. Could be region ban.
DuckyDuo Posted September 24, 2024 Author Posted September 24, 2024 (edited) On 9/24/2024 at 5:36 AM, traison said: Missing XPMSE skeleton from that list. Also, the gif you posted results in a 404 error code to me. Could be region ban. I just copied and pasted what I had enabled and must've missed XPMSE, under the spoiler is what's enabled in the actual loadorder.txt file. Here's a video showing the physics behavior without any alt config like Petite to Plenty, other gif got deleted. https://streamable.com/e89c5b EDIT: This problem seems to be caused by using any non 3BA outfit like CBBE, so the way to "fix" it somewhat is to download a 3BA conversion for whatever armors this is happening to. Spoiler Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccQDRSSE001-SurvivalMode.esl ccBGSSSE037-Curios.esl ccBGSSSE025-AdvDSGS.esm ccBGSSSE001-Fish.esm _ResourcePack.esl Unofficial Skyrim Special Edition Patch.esp XPMSE.esp 3BBB.esp SOSPhysicsManager.esp SOSRaceMenu.esp CBBE.esp RaceMenuMorphsCBBE.esp MCMHelper.esp Alternate Start - Live Another Life.esp FNIS.esp Edited September 27, 2024 by DuckyDuo
traison Posted September 24, 2024 Posted September 24, 2024 That is just plain and simply a configuration problem. Right boob has too little linear force applied to it, or its stiffness values are far too low, possibly a combination of both. For future reference: The position of the XPMSE esp in the load order is irrelevant, that has nothing to do with the skeleton files. You need to review the actual mod load order, and if you're on MO2, the conflicts tab of the relevant mods to figure out if things are in order. MO2 users can also use the Data tab on the right to view effective files.
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