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Posted

It crashed because it tried to dereference RDI which at the time of the crash was 0x168. Not a null pointer, but perhaps some corrupted data or bad arithmetics. The issue is in "0_FemaleeyesLyu" of the facegen mesh of reference id 0xFF001229 "Riften Guard" in form id 0x00042245 "RiftenCitySouth".

 

Find the mod altering that facegen mesh and replace or remove either the file or the entire mod. You can rebuild facegen meshes in the CK by selecting the actor and pressing the hidden hotkey: Ctrl + F4. Note however that unless your mods are exactly the same as those used by the original author, your faces will look different.

Posted
13 hours ago, traison said:

It crashed because it tried to dereference RDI which at the time of the crash was 0x168. Not a null pointer, but perhaps some corrupted data or bad arithmetics. The issue is in "0_FemaleeyesLyu" of the facegen mesh of reference id 0xFF001229 "Riften Guard" in form id 0x00042245 "RiftenCitySouth".

 

Find the mod altering that facegen mesh and replace or remove either the file or the entire mod. You can rebuild facegen meshes in the CK by selecting the actor and pressing the hidden hotkey: Ctrl + F4. Note however that unless your mods are exactly the same as those used by the original author, your faces will look different.

Got it! You have no idea how much I appreciate this!

  • 2 weeks later...
Posted (edited)

Both logs: Same issue as before, except it seems you may have uninstalled or changed something since then.

 

Reference id 0xFF0013BD "Riften Guard" has an issue with its facegen mesh.

Reference id 0xFF00116C "Rift Guard" has an issue with its facegen mesh.

  1. Look these reference ids up in xEdit.
  2. Find the NPC_ records these references point to.
  3. Note down their form ids, and remove the mod index (zero the first first byte).
  4. Go to meshes\actors\character\facegendata\facegeom. Since you're using MO2 you need to use the Data tab on the right.
  5. Search through each mod until you find the ones providing the files for the form ids you found earlier. With MO2 you can just type the form id into the filter box.

 

Example:

  1. [02] FaarokTheNorseGodFollower.esp (16610D8E) \ Cell \ Block 1 \ Sub-Block 4 \ 00016789 <WindhelmCandlehearthHall> \ Temporary \ 020012D7
  2. [02] FaarokTheNorseGodFollower.esp (16610D8E) \ Non-Player Character (Actor) \ 02000D6B <00_Faarok_Follower>
  3. 02000d6b -> 00000d6b
  4. -
  5. "...\Meshes\Actors\Character\FaceGenData\FaceGeom\FaarokTheNorseGodFollower.esp\00000D6B.nif"

 

Edit: If you can't find those reference ids with xEdit, then get More Informative Console and:

  1. prid FF0013BD
  2. Look up its form id using MIC.
  3. prid FF00116C
  4. Look up its form id using MIC.
Edited by traison

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