dionysist Posted August 28, 2024 Posted August 28, 2024 (edited) After giving Markarth to the Stormcloaks I now crash within seconds of loading my save due to the death of Ondolemar. I do have wSkeever's WIDeadBodyCleanupScript Crash Fix installed. Not sure what to do other than reload to a save before the meeting and not give away Markarth. Curious if anyone has any ideas on how to fix this. Crash log was too large for pastebin: https://ufile.io/6dcz80o4 Here's some relevant data from the log: PROBABLE CALL STACK: [0] 0x7FF72F9AF1B0 SkyrimVR.exe+064F1B0 mov rax, [rcx+0xF0] | FUN_14064f1b0_64F1B0 -> 38141+0x4F00 mov rax, [rcx+0xF0] REGISTERS: RAX 0x0 (size_t) [0] RCX 0x0 (size_t) [0] RDX 0x1E87AF93101 (void*) RBX 0x1E950E19F00 (Character*) File: "Skyrim.esm" Flags: 0x00420C09 Name: "Ondolemar" FormID: 0x0001990D FormType: ActorCharacter (62) Object Reference: File: "Synthesis.esp" Modified by: Skyrim.esm -> AI Overhaul.esp -> Synthesis.esp Flags: 0x00400009 kDestructible | kInitialized Name: "Ondolemar" FormID: 0x000133AF FormType: NPC (43) ParentCell: --- File: "Synthesis.esp" Modified by: Skyrim.esm -> Skyrim is Luminous.esp -> Synthesis.esp Flags: 0x00000009 EditorID: "WIDeadBodyCleanupCell" FormID: 0x001037E7 FormType: Cell (60) File: "Skyrim.esm" Flags: 0x00420C09 kDestructible | kInitialized FormID: 0x0001990D FormType: ActorCharacter (62) RSP 0xAB880F8658 (void*) RBP 0xAB880F87F0 (void*) RSI 0x7FF73235CEC0 (void* -> SkyrimVR.exe+2FFCEC0 add [rcx], al | FUN_141920dc0_2FFCEC0) RDI 0x1E931B59F00 (void*) R8 0x0 (size_t) [0] R9 0x0 (size_t) [0] R10 0x1 (size_t) [1] R11 0xAB880F8540 (void*) R12 0x1EA7B944E80 (Script*) Flags: 0x0000000A kAltered | kInitialized FormID: 0xFF00257D FormType: Script (19) R13 0x12CD (size_t) [4813] R14 0x1E9EBFFB7E0 (void*) R15 0x0 (size_t) [0] Edited August 28, 2024 by dionysist
traison Posted August 28, 2024 Posted August 28, 2024 Surely that's not the entire callstack. (ufile server not found, probably a region ban)
dionysist Posted August 29, 2024 Author Posted August 29, 2024 (edited) It is true, the call stack is only that one line. And it is exactly the same in all of the crash logs. [0] 0x7FF72F9AF1B0 SkyrimVR.exe+064F1B0 mov rax, [rcx+0xF0] | FUN_14064f1b0_64F1B0 -> 38141+0x4F00 mov rax, [rcx+0xF0] Edit: did you mean the probable call stack? The full call stack which comes after is like 40,000 lines, not even exaggerating. Here's the first 7,000 or so lines of it: https://pastebin.com/P6bLx0EV Edited August 29, 2024 by dionysist
traison Posted August 29, 2024 Posted August 29, 2024 The stack is different from the callstack. The callstack exists in the stack, but reading it (without guessing) requires a debugger. For some reason the callstack was unwound incorrectly hese, as having only one entry like that is not valid. Anyhow, your crash was caused by a NiNode named "PreSHIELD", worn by "Stormcloak Soldier" reference id 0xFF0029AD in "MarkarthOrigin" form id 0x00020EE7 last edited by "Skyrim is Luminous.esp". The crash was instigated by a script calling "UnequipAll" through ConsoleUtils.dll. Options: Change ConsoleUtils.dll version. Newer, older, doesn't matter as long as its compatible wiht your game version. Remove ConsoleUtils.dll. Locate the script, and edit it to not use the "UnequipAll" console command. Remove the mod containing the script.
dionysist Posted August 29, 2024 Author Posted August 29, 2024 Thank you so very much. traison! Temporarily disabling ConsoleUtilSSE NG resolved this issue.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now