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WIDeadBodyCleanupCell crash after Season Unending


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Posted (edited)

After giving Markarth to the Stormcloaks I now crash within seconds of loading my save due to the death of Ondolemar.

 

I do have wSkeever's WIDeadBodyCleanupScript Crash Fix installed.

 

Not sure what to do other than reload to a save before the meeting and not give away Markarth.

 

Curious if anyone has any ideas on how to fix this.

 

Crash log was too large for pastebin: https://ufile.io/6dcz80o4

 

Here's some relevant data from the log:

 

PROBABLE CALL STACK:
    [0] 0x7FF72F9AF1B0 SkyrimVR.exe+064F1B0    mov rax, [rcx+0xF0] |  FUN_14064f1b0_64F1B0 -> 38141+0x4F00    mov rax, [rcx+0xF0]

REGISTERS:
    RAX 0x0                (size_t) [0]
    RCX 0x0                (size_t) [0]
    RDX 0x1E87AF93101      (void*)
    RBX 0x1E950E19F00      (Character*)
        File: "Skyrim.esm"
        Flags: 0x00420C09
        Name: "Ondolemar"
        FormID: 0x0001990D
        FormType: ActorCharacter (62)
        Object Reference:
        File: "Synthesis.esp"
        Modified by: Skyrim.esm -> AI Overhaul.esp -> Synthesis.esp
        Flags: 0x00400009 kDestructible | kInitialized
        Name: "Ondolemar"
        FormID: 0x000133AF
        FormType: NPC (43)
        ParentCell: ---
            File: "Synthesis.esp"
            Modified by: Skyrim.esm -> Skyrim is Luminous.esp -> Synthesis.esp
            Flags: 0x00000009
            EditorID: "WIDeadBodyCleanupCell"
            FormID: 0x001037E7
            FormType: Cell (60)
        File: "Skyrim.esm"
        Flags: 0x00420C09 kDestructible | kInitialized
        FormID: 0x0001990D
        FormType: ActorCharacter (62)
    RSP 0xAB880F8658       (void*)
    RBP 0xAB880F87F0       (void*)
    RSI 0x7FF73235CEC0     (void* -> SkyrimVR.exe+2FFCEC0    add [rcx], al |  FUN_141920dc0_2FFCEC0)
    RDI 0x1E931B59F00      (void*)
    R8  0x0                (size_t) [0]
    R9  0x0                (size_t) [0]
    R10 0x1                (size_t) [1]
    R11 0xAB880F8540       (void*)
    R12 0x1EA7B944E80      (Script*)
        Flags: 0x0000000A kAltered | kInitialized
        FormID: 0xFF00257D
        FormType: Script (19)
    R13 0x12CD             (size_t) [4813]
    R14 0x1E9EBFFB7E0      (void*)
    R15 0x0                (size_t) [0]

 

Edited by dionysist
Posted (edited)

It is true, the call stack is only that one line. And it is exactly the same in all of the crash logs.

 

    [0] 0x7FF72F9AF1B0 SkyrimVR.exe+064F1B0    mov rax, [rcx+0xF0] |  FUN_14064f1b0_64F1B0 -> 38141+0x4F00    mov rax, [rcx+0xF0]

 

Edit: did  you mean the probable call stack? The full call stack which comes after is like 40,000 lines, not even exaggerating.

 

Here's the first 7,000 or so lines of it: https://pastebin.com/P6bLx0EV

Edited by dionysist
Posted

The stack is different from the callstack. The callstack exists in the stack, but reading it (without guessing) requires a debugger. For some reason the callstack was unwound incorrectly hese, as having only one entry like that is not valid.

 

Anyhow, your crash was caused by a NiNode named "PreSHIELD", worn by "Stormcloak Soldier" reference id 0xFF0029AD in "MarkarthOrigin" form id 0x00020EE7 last edited by "Skyrim is Luminous.esp". The crash was instigated by a script calling "UnequipAll" through ConsoleUtils.dll.

 

Options:

  1. Change ConsoleUtils.dll version. Newer, older, doesn't matter as long as its compatible wiht your game version.
  2. Remove ConsoleUtils.dll.
  3. Locate the script, and edit it to not use the "UnequipAll" console command.
  4. Remove the mod containing the script.

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