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Damsels in Distress - SE (5) - Desired Prize


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Posted (edited)

Damsels in Distress - SE (5) - Desired Prize

View File


This mod is intended for female players who "want" to be raped by bandits, orcs, and/or forsworn. This mod adds many new random world encounters to the roads and wilderness of Skyrim. That's right, they appear randomly and in "random" places. Travelling said roads and wilderness will become much more dangerous as these new enemies will be likely to spawn and attack you on sight. Also to note all enemies this mod creates are male only, and also makes that one escapee woman from mistwatch naked because yes.

 

 

Before You Ask

Q: Will this mod work for male players?

A: Yes, but if you want male on male sex then be prepared for one character to talk about sexually enslaving women.

 

Q: Will enemies actually capture/enslave me?

A: No, my mod just adds lots more enemies to make overworld travel more dangerous. You need a mod like Defeat or Simple Slavery for getting fucked and/or captured.

 

Q: Eww, default hair and/or faces.

A: 99% of the npcs in this mod use random vanilla faces. Get a random npc replacer and it'll affect the npcs from this mod too.

 

Q: Will the bandits fuck their captives?

A: Do you see a sexlab/etc requirement? No. This mod does not use a sex framework mod, so use any you like and a defeat and/or matchmaker.

 

Q: Can I fuck the captives?

A: There is no feature for doing so. Use another mod.

 

Q: LE compatible?

A: I made one. I'm never confident in them and have no means of testing them myself. Have fun.

 

Q: How do I turn off the notifications in the top left?

A: Open the console [`~] and type "set did5gvdebugnotifs to 0". You will need to do this for every character who uses the mod and every new game and I recommend everyone do this.

 

 

Types of Encounters

Bandits, Slavers (Heavy armor bandits with higher level scaling), Orc Raiders, Forsworn, and a sprinkling of dremora.

 

Hunting squads of 1-3, ongoing/post assaults between 3 enemies and a victim, imminent assaults between 3 enemies and an adventurer, and 3 enemies escorting a slave to a location.

 

A special secret enemy that is difficult to encounter.

 

 

Word of Warning: This mod is well tested but not amazingly well tested. I hopefully got it issue free but Skyrim will be Skyrim at the very least and bork regardless. Future adjustments are unlikely to happen as I want to retire from mod making. I'm moving on with my life and need the space on my computer for other things and other games. I'm glad I could bring kinky horny joy to so many people but it's time for me to bow out. Thank you everyone who said nice things, now I'm just gonna pass out now. I hate this deadline I put on myself.


  • Submitter
  • Submitted
    08/27/2024
  • Category
  • Requirements
    All Skyrim DLCs, Update.esm
  • Regular Edition Compatible
    Yes

 

Edited by Pyreite
Why are file and discussion pages separate?
Posted (edited)

@Pyreite

 

Hi.  This looks fun thanks, but the file downloaded is peculiar.  Just appears as...

 

Damsels in Distress - SE (5) - Desired Prize v1.0

 

... with no filetype

 

I presume that's just a glitch?  Can we amend it ourselves by just adding '.7z' or '.zip' etc?

 

DQW

 

EDIT:  Just re-read the description to check I hadn't missed anything on that and saw the biggest news of all.  Sorry to see you're going to be moving on, as your mods are really good and staple items in my games. 

 

So best wishes, and thanks for all the eye candy 😛

 

DQW

Edited by DonQuiWho
Posted
40 minutes ago, Pyreite said:

Damsels in Distress - SE (5) - Desired Prize

View File

Word of Warning: This mod is well tested but not amazingly well tested. I hopefully got it issue free but Skyrim will be Skyrim at the very least and bork regardless. Future adjustments are unlikely to happen as I want to retire from mod making. I'm moving on with my life and need the space on my computer for other things and other games. I'm glad I could bring kinky horny joy to so many people but it's time for me to bow out. Thank you everyone who said nice things, now I'm just gonna pass out now. I hate this deadline I put on myself.

 

 

In the face of such a resounding and categorical decision, all that remains is to thank you and wish you the best.

It was fun while it lasted.

Greetings.

Posted

I've been using your mods in my skyrim gameplay since a long time. Its sad to say goodbye to such talented mod creator, but time flies. I wish you all the best. 

Posted
1 hour ago, Hex Bolt said:

Yes.

 

So what do they do?

I found a note that women captured were to be enslaved, but they just kill me. And if I allow my defeat mod to activate , nothing happen and the screen fades to black and then Im just free to carry on.

Posted (edited)

Sorry, actually getting captured is not a mechanic provided my mod. You will have to rely on other mods like defeat, yamete, simple slavery, or death alternative or something to handle that. My mod just adds more enemies.

 

Actually, speaking of that, there is a type of encounter where enemies attack adventuring damsels and if she goes into the bleedout state she'll be "captured" and become freeable so that is a mechanic but only for adventuring damsels.

Edited by Pyreite
Posted

Crud did I leave leave the headsup on? I'm sorry. I don't have the ability to fix that anymore but type "set did5gvdebugnotifs to 0" in the console and it'll turn off for the entire playthru.

Posted (edited)

hm, aight. In that case, if did5gvdebugnotifs is the globalvar, we might just use xedit to change the global's default value to 0. This change won't affect saves that already have the mod installed.

 

Edit: but the value is already 0, huh

Edited by Nuascura
Posted (edited)

I think I see the issue. In your scripts, you have something like this:

 

if did5GVDebugNotifs
	; output debug notification
endIf

 

where did5GVDebugNotifs is a GlobalVariable attached to the script as an auto property. I think the problem is that, since the property is of course correctly attached, your script is only checking whether said property exists. Where relevant, the script should change to the following:

 

if did5GVDebugNotifs.GetValue() == 1.0 ; or we could do (did5GVDebugNotifs.GetValue() as bool)
	; output debug notification
endIf

 

This way, you're not checking if the property exists, but what the stored value is.

 

Edit: Here's a patch that only corrects affected scripts

 

@Pyreite if we don't see any issues with this patch, feel free to merge it with your release.

Edited by Nuascura
Removed Attachment
Posted

Thanks-a-million Pyreite.  I have thoroughly enjoyed all of the Damsels mods and typically install all of them.

 

On this Desired Prize mod, are the female captives supposed to run away and vanish after being rescued?

 

I expected rescued captives show up in a tavern or in a relatively safe area like your other mods.

Posted

Yes they are supposed to disappear. These random encounters can happen an infinite amount of times and if I allowed them to persist it would eventually reach a point where you can't move through a tavern for being too full of damsels.

 

My other mods with unnamed damsels did not have the random encounter technology. 

 

In breeding slaves I think the unnamed damsels also disappeared after rescue but the bathing damsels at the hot spring took the appearance of random unnamed damsels every so often.

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