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True Directional Camera + Improved Camera breaks some animations


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Posted

Improved Camera True Directional Movement

 

During sexlab animations when I enter first person and go back to third person my character's torso, arms, and head turns away like it is headtracking but doesn't follow the camera.

 

I tried setting TDM to disabled and vanilla but neither setting doesn't fix the issue. I uninstalled TDM and the issue is gone.

 

Does anyone know a fix for this?

Posted

I remember getting these 2 along with headtracking to work was a very finicky thing. I finally managed to do it by introducing a 3rd mod. My setup is basically this:

 

Improved Camera SE-93962-1-1-0b1-1703034392

True Directional Movement-51614-2-2-5-1698369428

PC Head Tracking - MCM v4.8 SE-11993-v4-8-1629727400

 

The rest is configuration.

 

Also I'm on 1.5.97, so some of this may not be available/possible in other game versions.

Posted
2 minutes ago, traison said:

I remember getting these 2 along with headtracking to work was a very finicky thing. I finally managed to do it by introducing a 3rd mod. My setup is basically this:

 

Improved Camera SE-93962-1-1-0b1-1703034392

True Directional Movement-51614-2-2-5-1698369428

PC Head Tracking - MCM v4.8 SE-11993-v4-8-1629727400

 

The rest is configuration.

 

Also I'm on 1.5.97, so some of this may not be available/possible in other game versions.

Do you mind walking me through the configuration you did?

 

I used PC Headtracking before but only for a custom voice type. I never touched the other settings.

Posted

TDM, MCM\Config\TrueDirectionalMovement\settings.ini changes:

[DirectionalMovement]
uDialogueMode = 1
bFaceCrosshairWhileAttacking = 1
bFaceCrosshairWhileShouting = 1

[Headtracking]
bHeadtrackSpine = 0
fDialogueHeadtrackingDuration = 2
fCameraHeadtrackingStrength = 0.5
uCameraHeadtrackingMode = 2

 

IC, no relevant changes.

 

PCHT, SKSE\Plugins\StorageUtilData\PCHeadTracking\default.json:

Spoiler
{
	"float" : 
	{
		"fcrosshair" : 180,
		"fhealthlow" : 0.2,
		"fhealthverylow" : 0.1,
		"fintervaldialog" : 0,
		"fversionstored" : 4.7
	},
	"form" : 
	{
		"femalecustom" : "0",
		"malecustom" : "0"
	},
	"int" : 
	{
		"bautoclear" : 1,
		"bbetamode" : 0,
		"bbleedout" : 0,
		"bbyo" : 0,
		"bdawnguard" : 1,
		"bdragonborn" : 1,
		"bexcludedead" : 0,
		"bexcludeobj" : 0,
		"bexpression" : 0,
		"bfunction" : 1,
		"bspine" : 0,
		"btargetvoicef" : 0,
		"btargetvoicem" : 0,
		"giaction" : 100,
		"gicombat" : 100,
		"gilocation" : 100,
		"gimagic" : 100,
		"gimenu" : 100,
		"idtp" : 2,
		"imood1" : 8,
		"imood4" : 14,
		"imood5" : 12,
		"imood6" : 10,
		"imood9" : 10,
		"imoodstrength1" : 100,
		"imoodstrength4" : 75,
		"imoodstrength5" : 25,
		"imoodstrength6" : 50,
		"imoodstrength9" : 75,
		"itrackingdistance" : 300,
		"ivoicesetf" : 0,
		"ivoicesetm" : 0,
		"ksay01" : -1,
		"ksay02" : -1,
		"ksay03" : -1,
		"kvoicereverse" : -1,
		"kvoiceselect" : -1,
		"xag" : 0
	}
}

 

That should hopefully do it.

Posted
9 hours ago, traison said:

TDM, MCM\Config\TrueDirectionalMovement\settings.ini changes:

[DirectionalMovement]
uDialogueMode = 1
bFaceCrosshairWhileAttacking = 1
bFaceCrosshairWhileShouting = 1

[Headtracking]
bHeadtrackSpine = 0
fDialogueHeadtrackingDuration = 2
fCameraHeadtrackingStrength = 0.5
uCameraHeadtrackingMode = 2

 

IC, no relevant changes.

 

PCHT, SKSE\Plugins\StorageUtilData\PCHeadTracking\default.json:

  Hide contents
{
	"float" : 
	{
		"fcrosshair" : 180,
		"fhealthlow" : 0.2,
		"fhealthverylow" : 0.1,
		"fintervaldialog" : 0,
		"fversionstored" : 4.7
	},
	"form" : 
	{
		"femalecustom" : "0",
		"malecustom" : "0"
	},
	"int" : 
	{
		"bautoclear" : 1,
		"bbetamode" : 0,
		"bbleedout" : 0,
		"bbyo" : 0,
		"bdawnguard" : 1,
		"bdragonborn" : 1,
		"bexcludedead" : 0,
		"bexcludeobj" : 0,
		"bexpression" : 0,
		"bfunction" : 1,
		"bspine" : 0,
		"btargetvoicef" : 0,
		"btargetvoicem" : 0,
		"giaction" : 100,
		"gicombat" : 100,
		"gilocation" : 100,
		"gimagic" : 100,
		"gimenu" : 100,
		"idtp" : 2,
		"imood1" : 8,
		"imood4" : 14,
		"imood5" : 12,
		"imood6" : 10,
		"imood9" : 10,
		"imoodstrength1" : 100,
		"imoodstrength4" : 75,
		"imoodstrength5" : 25,
		"imoodstrength6" : 50,
		"imoodstrength9" : 75,
		"itrackingdistance" : 300,
		"ivoicesetf" : 0,
		"ivoicesetm" : 0,
		"ksay01" : -1,
		"ksay02" : -1,
		"ksay03" : -1,
		"kvoicereverse" : -1,
		"kvoiceselect" : -1,
		"xag" : 0
	}
}

 

That should hopefully do it.

Oh my gosh you are amazing.

 

I actually did not have to change any configs. I installed PC Headtracking and loaded up the game to get it to initialize first. I thought to try it out some animations while I'm at it. I really should have kept track of which animations are breaking but I have tried plenty of SL animations and the issue was gone.

 

Thank you for the help! I will keep a copy of your config just in case. Hopefully this helps other people I have seen some old posts about this same issue.

Posted (edited)
10 hours ago, traison said:

PCHT, SKSE\Plugins\StorageUtilData\PCHeadTracking\default.json:

BTW, I how do I generate this file? I checked MO2's data tab I don't have StorageUtilData folder in my SKSE Plugins folder. I have the appropriate requirements installed.

 

Edit: okay so it didn't actually work. I do need to use the configs. Fingers crossed.

Edited by kamoewarrior
Posted
4 hours ago, kamoewarrior said:

I how do I generate this file?

 

Make it yourself. you can name it anything (probably as long as the extension remains the same). Load it in-game from the PCHT MCM. I just named mine default, well, because its the defaults and I have no others.

Posted
16 hours ago, traison said:

 

Make it yourself. you can name it anything (probably as long as the extension remains the same). Load it in-game from the PCHT MCM. I just named mine default, well, because its the defaults and I have no others.

Okay thank you. Actually I think I found another workaround. I ran Pandora and I unticked TDM Headtracking. I tried a couple of animations both with NPCs and creatures and the issue was gone.

Posted
11 hours ago, kamoewarrior said:

I ran Pandora and I unticked TDM Headtracking.

 

If I'm not mistaken this may be a feature of a newer version of TDM, or it was never available to me because I'm on FNIS. I remember TDM was updated with better headtracking than what was previously available, and that was what inspired me to try getting it to work in my own game. There was also the old (and arguably buggy) "Look what you see" mod which allowed your character to look at the camera. This along with my own face expression mod makes the character feel much more alive as it were. With the 3 mods I listed above, all this is possible.

 

Regardless, glad you got it sorted.

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