Babyg145 Posted August 14 Posted August 14 (edited) 6 hours ago, Victor Saltzpyre said: I like them! Thank you for your work. I'll answer your previous questions so I don't leave you hanging. 1.This is the model I would've used, I guess? I'm more of a sucker for the half-nude/skimpy look, and being more on-model. YOU are the artist here though. I'm just the guy cheering you on. If you like your characters thicker, that's still good with me. https://smutba.se/project/86785fc7-050c-4a87-91a7-833ec8e3cddd/ 2.The Only thing I'd ask for you to change, if possible, is to add on some of her accessories/hat. The posing works very well, and feels like she's greeting you on the way in. Oh yea for sure, I have the accessories planned for alternate versions this is moreso just to see if it was possible. too many times I've ported/posed/prepped models only for the tiniest thing like eyelashes to not work and I just scrap the whole thing. Here are the outfits available with this model. Unfortunately the other model's eyes were too detailed with shade/gloss/lattice layers to be able to be ported without significant issues (plus it is 4x the vertices) The last image is the undershirt that can go under the uniform. Edited August 14 by Babyg145 2
Babyg145 Posted August 14 Posted August 14 Pose 1 complete, I am going to try to dedicate a pose/size to certain clothing and be more deliberate with functional/interactive posing. Posted on main model page 2
Victor Saltzpyre Posted August 15 Posted August 15 (edited) 22 hours ago, Babyg145 said: Pose 1 complete, I am going to try to dedicate a pose/size to certain clothing and be more deliberate with functional/interactive posing. Posted on main model page I believe the Judy file is missing it's textures. She's printing out, but has the pink and black checker box for her texture. All three of her variants. (downloaded from your main page.) Edited August 15 by Victor Saltzpyre
Babyg145 Posted August 15 Posted August 15 7 minutes ago, Victor Saltzpyre said: I believe the Judy file is missing it's textures. She's printing out, but has the pink and black checker box for her texture. All three of her variants. (downloaded from your main page.) Found the issue? this game has made me lose my mind sometimes, literally just importing the obj into blender and then re-exporting it fixes it. Will update the file now
Babyg145 Posted August 15 Posted August 15 27 minutes ago, Victor Saltzpyre said: I believe the Judy file is missing it's textures. She's printing out, but has the pink and black checker box for her texture. All three of her variants. (downloaded from your main page.) Fixed, I uploaded model 18 aswell, Ankha by Cyanu_Cyanide (Photos can be changed) 3
Victor Saltzpyre Posted August 18 Posted August 18 (edited) Newest addition looks great. Working on a few fun posters to throw in here. Getting the sizing right so it doesnt take up a full wall. Maybe a few stickers too. So far I've got a pinup calendar, a few warning signs, and some motivational posters. I'll post them after I find a good way to showcase them Edited August 18 by Victor Saltzpyre 4
Ardidirijido Posted August 27 Posted August 27 Karelia.rarI tried making models myself and did this one from Karelia the Smiler (from Cryptiacurves) 1
Babyg145 Posted August 27 Posted August 27 6 hours ago, Ardidirijido said: Karelia.rarI tried making models myself and did this one from Karelia the Smiler (from Cryptiacurves) Looks good, this model is free right? I might give it a go myself whenever I start making these again some time soon.
Ardidirijido Posted August 27 Posted August 27 8 hours ago, Babyg145 said: Looks good, this model is free right? I might give it a go myself whenever I start making these again some time soon. Thanks. Yeah it is free on Itch.io Also tried making it smoother by taking off the normal texture off the model. Karelia.rar
Babyg145 Posted August 28 Posted August 28 (edited) 20 hours ago, Ardidirijido said: Thanks. Yeah it is free on Itch.io Also tried making it smoother by taking off the normal texture off the model. Karelia.rar 6.29 MB · 1 download If you want to keep the normal but have the model look smoother try upping the roughness on the pbr_ texture a little bit while maybe turning specular down a notch. Also just incase for future reference. some textures become more in game compatible by simply importing them into Krita and exporting them with no change (whether it be file size or how they show up in game). No idea why this is the case, but it works in some cases. Edited August 28 by Babyg145
Ardidirijido Posted August 28 Posted August 28 45 minutes ago, Babyg145 said: If you want to keep the normal but have the model look smoother try upping the roughness on the pbr_ texture a little bit while maybe turning specular down a notch. Also just incase for future reference. some textures become more in game compatible by simply importing them into Krita and exporting them with no change (whether it be file size or how they show up in game). No idea why this is the case, but it works in some cases. Oh, actually thanks. Textures are kinda overwhelming sometimes.
Babyg145 Posted August 28 Posted August 28 (edited) 5 hours ago, Ardidirijido said: Oh, actually thanks. Textures are kinda overwhelming sometimes. Yea the importing process has its one-off issues. like for some models, if the game crashes you need to turn the textures into 8-bit channel instead of 16 bit (can be done with krita). There is absolutely no visual change but the game likes it better. Let me know you (anyone) ever need help with importing. The more models that exist the better. The video tutorial in the desc of my mod page the best source to learn/refresh in my opinion, but always good to remember R=Metallic, G=Specular, B=Roughness for pbr_mat# files. Edited August 28 by Babyg145
Ninja_Cat20 Posted September 2 Posted September 2 (edited) On 6/28/2026 at 2:35 PM, Fluffyeevee said: These are the, sadly, only four I've managed to find on my own. Finding prebuilt model .obj's with intended use for this game has been a nightmare without the VIP discord treatment... Thank you to the person who gave me these from their stash a week or so ago. ara.7z 22.43 MB · 43 downloads AriralNude.7z 3.31 MB · 43 downloads MalONude.7z 14.09 MB · 44 downloads warning.7z 27.04 MB · 45 downloads Is it just me or why isnt MalO working? Also the Karelia wont print for me apperantly to big for the industrial printer any way around that? Edited September 2 by Ninja_Cat20
Joeynator3000 Posted September 3 Posted September 3 Been playing this game all summer, and noticed there's a thread for the game here...and I'm surprised no one has taken Dr. Kel and turned him into Dr. Kelly. >.>
LordChonkass Posted September 9 Posted September 9 On 9/2/2026 at 1:28 PM, Ninja_Cat20 said: Is it just me or why isnt MalO working? Also the Karelia wont print for me apperantly to big for the industrial printer any way around that? Take a smaller model, give it the same file name as the Karelia and print that instead. Then once it's printed hold it in your hands, go to the files and replace the smaller model with the Karelia model and then ingame place the item down and if done correctly it should turn into Karelia.
Antarctic Crab Posted September 14 Posted September 14 Am really enjoying the models @Babyg145, I like the ones with useful hitboxes. Looking forward to more! By the way you don't need a mini version of the .mtl file I think, since the only difference between the small and large versions are the size of the models. 2
Babyg145 Posted September 18 Posted September 18 On 9/14/2026 at 3:24 PM, Antarctic Crab said: Am really enjoying the models @Babyg145, I like the ones with useful hitboxes. Looking forward to more! By the way you don't need a mini version of the .mtl file I think, since the only difference between the small and large versions are the size of the models. Beautiful, good to know.
mortisRigor Posted September 22 Posted September 22 On 9/9/2026 at 10:14 PM, LordChonkass said: Take a smaller model, give it the same file name as the Karelia and print that instead. Then once it's printed hold it in your hands, go to the files and replace the smaller model with the Karelia model and then ingame place the item down and if done correctly it should turn into Karelia. yeah no, this doesn't work. that, or you didn't explain it properly, because there are so many different aspects of the meshes folders that differ, like number of files and such. i tried this three times, with and without refreshing assets, and it remains as the same model
mortisRigor Posted September 25 Posted September 25 (edited) okay, after some testing, here's the actual way to get around the "printer mesh too big for printer" issue, step by step. take the folder of a smaller model. i recommend a model you know prints fast, to cut down on printing time. make a copy, and rename the .obj and .mtl files to the exact names of the model you would like to use. (might as well rename the folder, too, but this is not necessary. the game names the models after the names of those files, not of the folder.) print it out (it will most likely have missing textures) and position it where you would like the model to go. i recommend putting the models inside the base and the room you would like them to go inside, since some models are too big to fit through the doors, and the models cannot be held like other objects. i also recommend putting the model on a stack of the wooden boxes found throughout the array. this prevents the model from clipping into the ground, and the boxes seem to get pushed out of the model later, so they probably won't be lost, either. return to the main menu. delete every file inside the folder of the substitute model and replace them with the files of the model you want it to be replaced with. restart the game and load up your save file. the substitute model will be replaced with your preferred model, and should collide out of the stack of boxes without anything breaking. i've only tested this with one model so far, but it should theoretically work with every single model, as long as it actually fits inside the room you placed the substitute in. Edited September 25 by mortisRigor
Babyg145 Posted September 25 Posted September 25 23 minutes ago, mortisRigor said: okay, after some testing, here's the actual way to get around the "printer mesh too big for printer" issue, step by step. take the folder of a smaller model. i recommend a model you know prints fast, to cut down on printing time. make a copy, and rename the .obj and .mtl files to the exact names of the model you would like to use. (might as well rename the folder, too, but this is not necessary. the game names the models after the names of those files, not of the folder.) print it out (it will most likely have missing textures) and position it where you would like the model to go. i recommend putting the models inside the base and the room you would like them to go inside, since some models are too big to fit through the doors, and the models cannot be held like other objects. i also recommend putting the model on a stack of the wooden boxes found throughout the array. this prevents the model from clipping into the ground, and the boxes seem to get pushed out of the model later, so they probably won't be lost, either. quit the game. i'm not sure if just going to the main menu is enough, or if a full reset is necessary. i'll edit this comment later once i tested that. delete every file inside the folder of the substitute model and replace them with the files of the model you want it to be replaced with. restart the game and load up your save file. the substitute model will be replaced with your preferred model, and should collide out of the stack of boxes without anything breaking. i've only tested this with one model so far, but it should theoretically work with every single model, as long as it actually fits inside the room you placed the substitute in. You just need to reload the save. This method works, Additionally if you aren't intimidated by blender simply import the .obj file into blender and highlight everything you can (press A) (delete cameras n shit if applicable) (press S) and scale (move mouse) to your desire / printer limit (45x45x45 for fast in small printer). Dimensions can be viewed in the "transform" dropdown bar (Press N). Then highlight everything again with A then press File>Export>Wavefront (.obj). Include selected only, (rename to folders name or replace the obj file to change size), and export to the printer/name folder. If it is a model I have ported i include mini versions in the file, just delete the (mini) to match the name of the main folder 1
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