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Papyrus log lots of errors


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Posted
21 minutes ago, idk said:

Which are important and which are  not?

 

Well, ask yourself this question: Is FNIS supposed to be missing scripts? I'd say no, so this doesn't look good:

[08/12/2024 - 01:38:31PM] Cannot open store for class "fnissmquestscript", missing file?

 

Is FNIS scripts supposed to be missing properties? Probably not. Again, not looking good:

WARNING: Property FNISPCEA2item on script FNIS_PCEA2PlayerLoad attached to alias FNIS_PCEA2_player on quest FNIS_PCEA2 (1E000D62) cannot be initialized because the script no longer contains that property

 

Scripts that can't be bound to their objects? No good:

Error: Unable to bind script jaxonzconsoleplugin (jaxonzconsoleplugin) to JaxonzRenamerQuest (3B000D62) because their base types do not match

 

 

 

File "..." does not exist or is not currently loaded.

 

GetFormFromFile errors can be ignored. These are typically used in dependency injection, or perhaps more accurately dynamic dependencies. It's unfortunate that people do it this way however, as there's a way to do it properly.

 

Assigning None to a non-object...

 

These could indicate a problem. Would need to inspect the source code to know for sure. These can also show up if the developer was lazy and decided to let it error out rather than check and terminate gracefully.

 

Unbound native function...

 

Most likely mean you have a script that exports native methods, but the dll implementing them is missing. This is definitely an issue.

 

no native object bound to the script object

 

These are typically harmless. I find in some cases they're even impossible to avoid. These come from things like scripted spells that run on actors that get unloaded. It's a race condition basically.

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