Jump to content

skyrim se keeps crash when start new game


Recommended Posts

Posted (edited)

One of these actors were trying to path from, to or through 0x00037EDF "SolitudeWorld" but failed to do so:

0xFE05184A "Imperial Captive" from "Spoils of War.esp"
0xFE05185C "Imperial Captive" from "Spoils of War.esp"

 

The cell was modified by the following mods:

ccBGSSSE001-Fish.esm -> ccbgssse020-graycowl.esl -> ccBGSSSE025-AdvDSGS.esm -> Unofficial Skyrim Special Edition Patch.esp -> Immersive Wenches.esp -> LegacyoftheDragonborn.esm -> YurianaWench.esp -> xazPrisonOverhaulPatched.esp -> SexLab-AmorousAdventures.esp -> zThingsInDark.esp -> animal_mansion.esp -> Deviously Cursed Loot.esp -> MistySkye.esp -> zDeadlyPleasures.esp -> UchihaClan.esp -> Spoils of War.esp -> Phenderix Magic Evolved.esp -> Aerith_follower.esp

 

Your issue most likely comes from a conflict between 2 or more of those mods. Pay close attention to navmesh changes.

 

Edit: Reference id 0xFE051857 may also have had something to do with it.

 

Edit again: Also the crash occured because it tried to dereference rax which at the time of the crash was 0x0. So maybe a deleted navmesh perhaps.

Edited by traison

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...