Colossus228 Posted August 3, 2024 Posted August 3, 2024 Hi. I googled a lot, but I didn't managed to find SoS configs or body where arms have SMP collisions. My current preset have issue so men's arms do not collide with women's boobs. Any link or info will be appreciated.
traison Posted August 4, 2024 Posted August 4, 2024 SMP configuration files can be anywhere. You can find out where by inspecting the following: The defaultBBPs.xml file. Find the name of the body tri shape, and the xml file path will be next to it. The male body nif file. Find the NiStringExtraData node named "HDT Skinned Mesh Physics Object". Its value is the path to the xml file.
Colossus228 Posted August 4, 2024 Author Posted August 4, 2024 1 hour ago, traison said: SMP configuration files can be anywhere. You can find out where by inspecting the following: The defaultBBPs.xml file. Find the name of the body tri shape, and the xml file path will be next to it. The male body nif file. Find the NiStringExtraData node named "HDT Skinned Mesh Physics Object". Its value is the path to the xml file. Body is ok, but what about hands?
traison Posted August 4, 2024 Posted August 4, 2024 (edited) 4 minutes ago, Colossus228 said: Body is ok, but what about hands? Same deal. Technically you could have a hat that adds physics to your hands, but if we just start off assuming that's not the case then malehands.nif if what you're looking for. Edit: Example: <map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\hands.xml"/> Edited August 4, 2024 by traison
Colossus228 Posted August 4, 2024 Author Posted August 4, 2024 (edited) 2 hours ago, traison said: Same deal. Technically you could have a hat that adds physics to your hands, but if we just start off assuming that's not the case then malehands.nif if what you're looking for. Edit: Example: <map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\hands.xml"/> Well, i have everything needed but still can't get it to work. 😔 Screenshots Spoiler Edited August 4, 2024 by Colossus228
traison Posted August 4, 2024 Posted August 4, 2024 Open hdtSOSSMPHands.xml and make sure it has collision defined for "nymphhands0".
Colossus228 Posted August 4, 2024 Author Posted August 4, 2024 58 minutes ago, traison said: Open hdtSOSSMPHands.xml and make sure it has collision defined for "nymphhands0". There is nothing similar to "nymphhands0", but i don't get what I should change Spoiler
traison Posted August 4, 2024 Posted August 4, 2024 <per-polygon-shape name="nymphhands0"> <margin>2.0</margin> <shared>public</shared> </per-polygon-shape>
Colossus228 Posted August 4, 2024 Author Posted August 4, 2024 (edited) 29 minutes ago, traison said: <per-polygon-shape name="nymphhands0"> <margin>2.0</margin> <shared>public</shared> </per-polygon-shape> Doesn't work for me: Spoiler Edited August 4, 2024 by Colossus228
traison Posted August 4, 2024 Posted August 4, 2024 Thats then most likely caused by the collide filters on the body.
Colossus228 Posted August 4, 2024 Author Posted August 4, 2024 2 hours ago, traison said: Thats then most likely caused by the collide filters on the body. May CBPC interfere in this case?
traison Posted August 4, 2024 Posted August 4, 2024 That's always a posibility. If in doubt, always disable the *other* physics system when working on configuration files. If the physics change when you enable it again, you know you have a conflict.
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