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Where to find SoS SMP Collisions


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Posted

Hi. I googled a lot, but I didn't managed to find SoS configs or body where arms have SMP collisions. My current preset have issue so men's arms do not collide with women's boobs. Any link or info will be appreciated.

Posted

SMP configuration files can be anywhere. You can find out where by inspecting the following:

  1. The defaultBBPs.xml file. Find the name of the body tri shape, and the xml file path will be next to it.
  2. The male body nif file. Find the NiStringExtraData node named "HDT Skinned Mesh Physics Object". Its value is the path to the xml file.
Posted
1 hour ago, traison said:

SMP configuration files can be anywhere. You can find out where by inspecting the following:

  1. The defaultBBPs.xml file. Find the name of the body tri shape, and the xml file path will be next to it.
  2. The male body nif file. Find the NiStringExtraData node named "HDT Skinned Mesh Physics Object". Its value is the path to the xml file.

 

Body is ok, but what about hands?

Posted (edited)
4 minutes ago, Colossus228 said:

 

Body is ok, but what about hands?

 

Same deal. Technically you could have a hat that adds physics to your hands, but if we just start off assuming that's not the case then malehands.nif if what you're looking for.

 

Edit: Example:

<map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\hands.xml"/>

 

Edited by traison
Posted (edited)
2 hours ago, traison said:

 

Same deal. Technically you could have a hat that adds physics to your hands, but if we just start off assuming that's not the case then malehands.nif if what you're looking for.

 

Edit: Example:

<map shape="Hands" file="SKSE\Plugins\hdtSkinnedMeshConfigs\hands.xml"/>

 

 

Well, i have everything needed but still can't get it to work. 😔

 

Screenshots

 

Spoiler

2024-08-04174706.png.6e5459c77b5b08bae9717e9c04cc71ab.png2024-08-04174749.png.f781ff91d5bac03551d8266cb04a92e5.png

 

Edited by Colossus228
Posted
58 minutes ago, traison said:

Open hdtSOSSMPHands.xml and make sure it has collision defined for "nymphhands0".

 

There is nothing similar to "nymphhands0", but i don't get what I should change

 

Spoiler

2024-08-04190020.png.ebfaa9c790428fdb06022a718afaa567.png

 

Posted (edited)
29 minutes ago, traison said:
    <per-polygon-shape name="nymphhands0">
        <margin>2.0</margin>
        <shared>public</shared>
    </per-polygon-shape>

 

 

Doesn't work for me:

Spoiler

_2024-08-04_193401030.png.e316d6386ed6b6dd952afb5bb0dced91.png

 

Edited by Colossus228
Posted

That's always a posibility. If in doubt, always disable the *other* physics system when working on configuration files. If the physics change when you enable it again, you know you have a conflict.

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