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Question about Obj/fbx File into Nif's


fifteenspades

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Posted

So i am trying to turn a OBJ/fbx file into a NIF file in 3dsMAX but everytime i try it just crashes,

This isn't a normal OBJ/fbx file though it's well.... pictures will explain it more clearly.

 

I know the quality is bad of this, but this is just a test model to see if i can indeed do this.

 

So i use a program called Autodesk 123D catch ( it turns anything you take a picture of into a 3d model )

 

So here is my Horse in 123D

 

37b902be-b533-4309-a08b-7545844274a5.jpg

 

I exported it both as a OBJ file and FBX

 

 

Here is opening it up in Mudbox and exporting the textures for it 

 

 

404e3db8-3919-4e7b-b96a-7e1750746e5c.jpg

 

 

The OBJ file Imported into 3dsMAX ( trying to export it as a NIF just crashes 3ds everytime )

 

 

82670a0e-fff1-4d8a-a15d-d6f404ad79f7.jpg

 

The FBX file imported into 3dsMAX ( same as above happens, and yes i have tried not erasing and erasing the cameras no effect )

1ea01d45-3c5b-4c1e-b5b7-277a4ebcb3a5.jpg

 

 

 

Here are my Export Settings for both types of files

 

4.png

 

 

If anyone has a clue as to why this is happening and some advice on how to fix it would love to hear it :3

Although i doubt many people have tried this...

 

 

Posted

What's its poly count.... 5 mil? 10 mil?

Generating a mesh with pictures doesn't produce the best mesh, far from it in fact.

 

You should first clean up the mesh, mudbox is where you would do this.

once you have removed all the errors/what ever you then need to retopologize it.

 

Send the retopologized mesh to max and fix/adjust it if it needs any.

unwrap it, and export it as an obj. Import the high poly into max and export that as an obj.

This will make sure both are in the same position.

 

Get xnormal if you don't already have it and use it to bake out some maps normal <(most important), AO what ever you want/need using the high and low poly obj.

 

once you have them you can start making the diffuse map (using 2D programs like PS/gimp or in 3D programs like mudbox/z-brush) . Export the low poly as a nif, edit and link all your textures, what ever needs doing in the nif. Then add it in game.

 

 

Easy. ;)

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