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[Fixed] LoD generating: no grass short distance


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Posted (edited)

Hey guys,

 

I need some help with generating Lod:

 

I followed the STEP guide to the T and double-checked my config with the images they provided before generating. The problem is that for some reason the grass appears only in the distance but the ground around my character and up to mid distance is empty - see images attached.

 

Initially I thought either I made an error or the proces failed at some point. I checked the config and generated lod again twice but in each case it's the same result. Could a kind soul help a brother out and explain how to setup dyndolod to make grass appear short distance as well? Thanks!

 

EDIT FIX: generating grass cache and rebuilding dyndolod seems to have fixed the issue

enb2024_7_28_17_59_27.jpg

enb2024_7_28_17_59_39.jpg

enb2024_7_28_18_02_32.jpg

Edited by Apap
Posted

I get the feeling there's something else going on here:

  1. That border between grass/no grass looks suspiciously square, meaning its not a radius but rather a cell boundary thing. This could indicate the grass you're seeing is actually the LOD stuff and the grass that's missing is the stuff that's not affected by LOD.
  2. Having that many grass sprites is surely hitting a limit of some kind, right? The game engine is not made to render the grass in the entire world at once.
Posted
On 7/28/2024 at 9:37 PM, traison said:

I get the feeling there's something else going on here:

  1. That border between grass/no grass looks suspiciously square, meaning its not a radius but rather a cell boundary thing. This could indicate the grass you're seeing is actually the LOD stuff and the grass that's missing is the stuff that's not affected by LOD.
  2. Having that many grass sprites is surely hitting a limit of some kind, right? The game engine is not made to render the grass in the entire world at once.

It kinda feels like this should be inverted: grass generated short/mid distance and leaving the far distance empty. It's probably a setup issue like checkboxes ticked for wrong tableaus or something. Have no idea how to verify it. Maybe I should look for a different guide than step when it comes to generating lod, follow that in terms of setup and see the result

Posted
48 minutes ago, Apap said:

It kinda feels like this should be inverted

 

That was my point. What you're seeing is the lod grass, the grass that is missing is the non-lod grass (probably). Meaning it seems somewhat unlikely this is directly a DynDOLOD issue. I'd be looking at the skyrim ini files - there's a grass distance setting in there if I'm not mistaken. Also, like I said, game engines typically have a "max sprite count". I wouldn't be surprised if all that distance grass was already going past the <insert limit here> limit and that's why no nearby grass is being drawn.

 

Its all just theories, but in a nutshell my point is that from what I see here DynDOLOD would not be my first suspect.

  • Apap changed the title to [Fixed] LoD generating: no grass short distance

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