Apap Posted July 28, 2024 Posted July 28, 2024 (edited) Hey guys, I need some help with generating Lod: I followed the STEP guide to the T and double-checked my config with the images they provided before generating. The problem is that for some reason the grass appears only in the distance but the ground around my character and up to mid distance is empty - see images attached. Initially I thought either I made an error or the proces failed at some point. I checked the config and generated lod again twice but in each case it's the same result. Could a kind soul help a brother out and explain how to setup dyndolod to make grass appear short distance as well? Thanks! EDIT FIX: generating grass cache and rebuilding dyndolod seems to have fixed the issue Edited August 25, 2024 by Apap
traison Posted July 28, 2024 Posted July 28, 2024 I get the feeling there's something else going on here: That border between grass/no grass looks suspiciously square, meaning its not a radius but rather a cell boundary thing. This could indicate the grass you're seeing is actually the LOD stuff and the grass that's missing is the stuff that's not affected by LOD. Having that many grass sprites is surely hitting a limit of some kind, right? The game engine is not made to render the grass in the entire world at once.
Apap Posted July 30, 2024 Author Posted July 30, 2024 On 7/28/2024 at 9:37 PM, traison said: I get the feeling there's something else going on here: That border between grass/no grass looks suspiciously square, meaning its not a radius but rather a cell boundary thing. This could indicate the grass you're seeing is actually the LOD stuff and the grass that's missing is the stuff that's not affected by LOD. Having that many grass sprites is surely hitting a limit of some kind, right? The game engine is not made to render the grass in the entire world at once. It kinda feels like this should be inverted: grass generated short/mid distance and leaving the far distance empty. It's probably a setup issue like checkboxes ticked for wrong tableaus or something. Have no idea how to verify it. Maybe I should look for a different guide than step when it comes to generating lod, follow that in terms of setup and see the result
traison Posted July 30, 2024 Posted July 30, 2024 48 minutes ago, Apap said: It kinda feels like this should be inverted That was my point. What you're seeing is the lod grass, the grass that is missing is the non-lod grass (probably). Meaning it seems somewhat unlikely this is directly a DynDOLOD issue. I'd be looking at the skyrim ini files - there's a grass distance setting in there if I'm not mistaken. Also, like I said, game engines typically have a "max sprite count". I wouldn't be surprised if all that distance grass was already going past the <insert limit here> limit and that's why no nearby grass is being drawn. Its all just theories, but in a nutshell my point is that from what I see here DynDOLOD would not be my first suspect.
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