47510015 Posted July 14, 2024 Posted July 14, 2024 I added a PNG tattoo image to the original character texture, exported it in PNG format, and saved it as a DDS file via Photoshop. But after entering the game, the skin that I modified will become brighter. How can I solve this problem. 1
furoankou Posted July 14, 2024 Posted July 14, 2024 Exporting textures with NVIDIA Tools will output them in UNORM format. DOAXVV will not display colors correctly unless you input a dds file in sRGB format. In my case, I use my own tools to edit the texture format to accommodate this. For example, I rewrite the 128th byte of the dds file from 0x62 to 0x63.
47510015 Posted July 14, 2024 Author Posted July 14, 2024 3 hours ago, furoankou said: 使用 NVIDIA 工具导出纹理将以 UNORM 格式输出。 DOAXVV 将无法正确显示颜色,除非您输入 sRGB 格式的 dds 文件。 就我而言,我使用自己的工具来编辑纹理格式以适应这一点。 例如,我将 dds 文件的第 128 个字节从 0x62 重写为 0x63。 So the tool I am using cannot solve it?
paripon Posted July 14, 2024 Posted July 14, 2024 5 hours ago, 47510015 said: I added a PNG tattoo image to the original character texture, exported it in PNG format, and saved it as a DDS file via Photoshop. But after entering the game, the skin that I modified will become brighter. How can I solve this problem. I don't have Photoshop so I don't know, but there is a freeware called Paint.net that can output DDS as standard. 1
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