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Please help me solve the DDS problem


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Posted

I added a PNG tattoo image to the original character texture, exported it in PNG format, and saved it as a DDS file via Photoshop. But after entering the game, the skin that I modified will become brighter. How can I solve this problem.

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Posted

Exporting textures with NVIDIA Tools will output them in UNORM format.
DOAXVV will not display colors correctly unless you input a dds file in sRGB format.
In my case, I use my own tools to edit the texture format to accommodate this.
For example, I rewrite the 128th byte of the dds file from 0x62 to 0x63.

Posted
3 hours ago, furoankou said:

使用 NVIDIA 工具导出纹理将以 UNORM 格式输出。
DOAXVV 将无法正确显示颜色,除非您输入 sRGB 格式的 dds 文件。
就我而言,我使用自己的工具来编辑纹理格式以适应这一点。
例如,我将 dds 文件的第 128 个字节从 0x62 重写为 0x63。

So the tool I am using cannot solve it?

Posted
5 hours ago, 47510015 said:

I added a PNG tattoo image to the original character texture, exported it in PNG format, and saved it as a DDS file via Photoshop. But after entering the game, the skin that I modified will become brighter. How can I solve this problem.

1.png

2.png

3.png

I don't have Photoshop so I don't know,
but there is a freeware called Paint.net
that can output DDS as standard.

paint.met.png

DOAX-VenusVacation_240714_172726.jpg

DOAX-VenusVacation_240714_172709.jpg

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