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[Mod Request] Once Human


Thzuri

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Posted

This is why devs should have added official uncensor nudity toggle to remove those freaking censoring underwear like how Conan exiles has

Posted
On 9/10/2024 at 9:06 AM, AB01 said:

This is why devs should have added official uncensor nudity toggle to remove those freaking censoring underwear like how Conan exiles has

It is honestly surprising to me every time. How come game companies don't cash in on this? The demand is high. Just sell a nude DLC and make lots of extra money with literally no effort for the devs as they have all the tools at their disposal to do it. I'd buy every nude DLC for anywhere up to 20€. It's insane how they can't realize this.

Posted
5 hours ago, snglol said:

It is honestly surprising to me every time. How come game companies don't cash in on this? The demand is high. Just sell a nude DLC and make lots of extra money with literally no effort for the devs as they have all the tools at their disposal to do it. I'd buy every nude DLC for anywhere up to 20€. It's insane how they can't realize this.

Not everything requires it to be honest, if the game is mature or have a 18 rating then why not, though the problem is, if it does, alot of countries will outright ban it, look at 'hot coffee' from GTA, that's not even in the game.

Posted
12 hours ago, nudefinder said:

Not moddable?

There's some breakthrough at page 2 but nothing else. Wish there were instructions. I'd like to get rid of the backpack at the very least.

Posted
6 hours ago, Garnet Dawn said:

There's some breakthrough at page 2 but nothing else. Wish there were instructions. I'd like to get rid of the backpack at the very least.

not sure why there isn't any progress, its a free game and was pretty hyped in a way?

Posted
18 hours ago, Numbers66 said:

not sure why there isn't any progress, its a free game and was pretty hyped in a way?

I agree, If anyone knows a moder on Patrion, I would support a nude mod if they made one. I just don't know any moders 

Posted
On 9/16/2024 at 1:03 AM, Numbers66 said:

Not everything requires it to be honest, if the game is mature or have a 18 rating then why not, though the problem is, if it does, alot of countries will outright ban it, look at 'hot coffee' from GTA, that's not even in the game.

yeah, it's fucked up shit like these that ruins the fun in everything. Reality is the dumbest place in the world sometimes.

Posted

I'd defanaitly throw in some patreon support to some one who manages a work around that any one could use, sceen some interesting examples for PSO2 and that has a sort of 'anti cheet' in play as well.

Posted

anyone knows if theres someone making something yet? OHOR does get rid of the clothes but it lacks the realistic features, its just a blank space

 

Posted

image.thumb.png.2faf4b55140eb52528444a5ad3f93fac.png

image.png.a1d70bd377c81f47389f83257a3a35d8.png

 

3dmigoto.zip

 

Because the hash of the game's vertex index changes with equipment and image quality, there is no truly meaningful universal model.

 

So after I upload the file, I will talk about the production process, and those who know can be adjusted according to the picture quality of personal equipment.

 

The prerequisite is to understand how to use 3dmigoto, and have a certain conceptual understanding of indexes, vertices, shaders, and textures.

 

The game graphics Settings can only use DirectX11, as shown in the image below.

 

image.png.74081500b631f54681cb1cd2b2ad7a46.png

 

Use the long hair purchased in the mall, no hat, fashion configuration as shown below:

 

image.png.f596e3e15aaed44847fd972466e0b54c.png

 

The equipment is shown below:

 

image.png.fbef3745b690179eb6c47ab70dad16d7.png

 

Finally, unpack the package to the game root directory, d3d11.dll and FeverGamesLauncher.exe at the same level, after starting the game, green Stereo disabled at the bottom of the plugin loading successfully.


Note:

 

1. The shader used by the game character in the equipment interface is not the same as that used by the game character in the world, so the character model cannot be realized only in the equipment interface, and the interface needs to look at the sky or the ground in the world to reduce the impact of the world model, and then F8 generates a frame analysis directory.
2. The body texture of the character in the equipment interface can only be modified ps-t0 where hash = edfd6861 is located, but the body texture of the character in the world needs to be modified ps-t1 and ps-t2 where hash = edfd6861 is located to work

 

Production process:

1. Keypad number 8 Find the body index buffer hash, copy the index value by the number 9, and record it.
2. Keypad number 5 Find the clothes vertex shader hash, copy the index value according to the number 6, and record it.
3. Enter the analysis directory generated by F8 and search for "{index hash}-vs*{vertex hash}".
4. Once you have found the file, copy it and put it in the Mods directory to find match_first_index for hiding clothes.
5. If you search for too many files and don't know how to hide clothes, you can further use the pixel shader hash.
6. Keypad number 2 Look for the pixel shader hash of specific clothing parts, find and match the copied files, find the first one, open it to see what the first index is, and record it.
7. Try to hide the clothing part:

 

[TextureOverrideTest]
hash = {index hash}
match_first_index = {first index}
handling = skip

 

See if you can successfully hide the clothing parts.

Repeat the cycle, hiding all the other clothing parts.

 

And finally:

I have already made the texture map of the body, which is 000111-ps-t1=edfd6861.png. If the body is still wearing underwear, the texture hash has changed. You need to hash the body pixel shader and search the F8 analysis directory. Find ps-t1={texture hash}-vs={vertex shader hash}-ps={pixel shader hash},
Once you have found ps-t1, use:

 

[TextureOverride3]
hash = {texture hash}
ps-t0 = Resource1
ps-t1 = Resource1
ps-t2 = Resource1

[Resource1]
filename = 000111-ps-t1=edfd6861.png

 

To implement texture replacement.

 

For the characters of the equipment interface, you can directly find the pixel shader hash with the keypad number 2, and then hide it with handling = skip. It is not recommended to use the vertex shader hash, because it will affect world characters and NPCS.

 

  • 2 weeks later...
Posted

Is there any way to hide the backpack using the method above or another mod?
I am surprised there is not much interest in modding this, graphics and camera mode are quite nice.

  • 2 weeks later...
Posted
On 10/4/2024 at 6:54 PM, Falling TS said:

image.thumb.png.2faf4b55140eb52528444a5ad3f93fac.png

image.png.a1d70bd377c81f47389f83257a3a35d8.png

 

3dmigoto.zip 4.24 MB · 19 downloads

 

Because the hash of the game's vertex index changes with equipment and image quality, there is no truly meaningful universal model.

 

So after I upload the file, I will talk about the production process, and those who know can be adjusted according to the picture quality of personal equipment.

 

The prerequisite is to understand how to use 3dmigoto, and have a certain conceptual understanding of indexes, vertices, shaders, and textures.

 

The game graphics Settings can only use DirectX11, as shown in the image below.

 

image.png.74081500b631f54681cb1cd2b2ad7a46.png

 

Use the long hair purchased in the mall, no hat, fashion configuration as shown below:

 

image.png.f596e3e15aaed44847fd972466e0b54c.png

 

The equipment is shown below:

 

image.png.fbef3745b690179eb6c47ab70dad16d7.png

 

Finally, unpack the package to the game root directory, d3d11.dll and FeverGamesLauncher.exe at the same level, after starting the game, green Stereo disabled at the bottom of the plugin loading successfully.


Note:

 

1. The shader used by the game character in the equipment interface is not the same as that used by the game character in the world, so the character model cannot be realized only in the equipment interface, and the interface needs to look at the sky or the ground in the world to reduce the impact of the world model, and then F8 generates a frame analysis directory.
2. The body texture of the character in the equipment interface can only be modified ps-t0 where hash = edfd6861 is located, but the body texture of the character in the world needs to be modified ps-t1 and ps-t2 where hash = edfd6861 is located to work

 

Production process:

1. Keypad number 8 Find the body index buffer hash, copy the index value by the number 9, and record it.
2. Keypad number 5 Find the clothes vertex shader hash, copy the index value according to the number 6, and record it.
3. Enter the analysis directory generated by F8 and search for "{index hash}-vs*{vertex hash}".
4. Once you have found the file, copy it and put it in the Mods directory to find match_first_index for hiding clothes.
5. If you search for too many files and don't know how to hide clothes, you can further use the pixel shader hash.
6. Keypad number 2 Look for the pixel shader hash of specific clothing parts, find and match the copied files, find the first one, open it to see what the first index is, and record it.
7. Try to hide the clothing part:

 

[TextureOverrideTest]
hash = {index hash}
match_first_index = {first index}
handling = skip

 

See if you can successfully hide the clothing parts.

Repeat the cycle, hiding all the other clothing parts.

 

And finally:

I have already made the texture map of the body, which is 000111-ps-t1=edfd6861.png. If the body is still wearing underwear, the texture hash has changed. You need to hash the body pixel shader and search the F8 analysis directory. Find ps-t1={texture hash}-vs={vertex shader hash}-ps={pixel shader hash},
Once you have found ps-t1, use:

 

[TextureOverride3]
hash = {texture hash}
ps-t0 = Resource1
ps-t1 = Resource1
ps-t2 = Resource1

[Resource1]
filename = 000111-ps-t1=edfd6861.png

 

To implement texture replacement.

 

For the characters of the equipment interface, you can directly find the pixel shader hash with the keypad number 2, and then hide it with handling = skip. It is not recommended to use the vertex shader hash, because it will affect world characters and NPCS.

 

I Can't seem to get it to work, can u post a video about how to get it to work

  • 4 weeks later...
Posted

Just bumping the post to say I would 100% commission a proper nude mod for Once Human. If anyone knows someone that would do it or would do it them selves shoot me a DM or post a comment.

Posted
16 minutes ago, kancel0 said:

Just bumping the post to say I would 100% commission a proper nude mod for Once Human. If anyone knows someone that would do it or would do it them selves shoot me a DM or post a comment.

I would as well

 

Posted
On 11/26/2024 at 1:36 AM, kancel0 said:

Just bumping the post to say I would 100% commission a proper nude mod for Once Human. If anyone knows someone that would do it or would do it them selves shoot me a DM or post a comment.

I would contribute financially too

  • 3 weeks later...
  • 2 weeks later...
Posted (edited)

guys please do not pay anyone a commission unless they demonstrate the ability to replace the assets safely. 3dmigoto cannot do what you guys want. the game uses CPU skinning. Mesh edits are not viable, only low quality texture edits with flat nipples. The game security is pretty low however, its very plausible to hack it properly. I mean they even use PYTHON internally lol  
here is a script to unpack their assets. no instructions will be provided. if youve used one of these before you know what to do
Once Human.zip

 

Edited by animatedtiddy
  • 2 weeks later...
Posted (edited)
On 12/26/2024 at 10:04 PM, animatedtiddy said:

guys please do not pay anyone a commission unless they demonstrate the ability to replace the assets safely. 3dmigoto cannot do what you guys want. the game uses CPU skinning. Mesh edits are not viable, only low quality texture edits with flat nipples. The game security is pretty low however, its very plausible to hack it properly. I mean they even use PYTHON internally lol  
here is a script to unpack their assets. no instructions will be provided. if youve used one of these before you know what to do
Once Human.zip

 

I've new to this, never used one of these before, are there any instructionson how to do it? 

 

Edited by frozen321
  • 2 weeks later...
Posted
On 1/15/2025 at 6:46 PM, Bassadar said:

Attention to everyone. I have found a reliable modder that is willing to accept this job. If anyone is interested in this please let me know. They are asking a reasonable price, but I will admit that I would rather not have to foot the entire price myself if possible.

Any contributors I will immediately give them access to everything I have and the info for the modder etc so you would be giving straight to them, not to me. Please send me a message here or to my discord: _xycon_ for extra info.

Thank you :)

 

Hey, I sent you a friend request on Discord... at least I hope its you haha. I' would be down to help out for sure.

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