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Preggo content WANTED (Big post)


hompie

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Posted

Such great suggestions! Everything you mentioned are exactly what I'm into. I think I'd also add a trait in which pregnant sims are crazy horny, and a trait indicating a sim is really into fucking pregnant sims (especially if they're pregnant with another sim's baby). Also, a trait in which if 2 pregnant sims have the trait and are in the same room together-- they get super horny and flirt/hookup with each other.

 

These are definitely fantasies of mine. 

  • 4 weeks later...
Posted

Would love all of this added as well.

Especially about cuck pregnancy having no context part. This is the biggest problem for me. Another thing i would suggest on that front is other sims that know the dad starting to shame the cuck dad when he is walking around with a kid that is very obviously not his.

There is also no dialogue at all referring to cucking in the game.  A system where you as the sim husband need to convince your wife first to commit cuckoldry would add a lot to the feel of the fetish as well.

Posted

The Daughter of the Easter Hare trait from Wicked Perversions checks a lot of my pregnancy kink boxes, without the messy bit of having babies.

They get pregnant with eggs and can be multiply pregnant (vaginal, anal, oral and can store semen to fertilize later).

Posted (edited)

I want NPCs and family to realize a sim is pregnant even if not informed. 

I've had sims becoming as big as buses and nobody notices. Plus, with Lumpinou mod, there would be a notice that they hadn't been informed the sim was pregnant, WTH? Sims sometimes don't have eyes on their faces. That was so annoying

 

Also, I had a male impregnated by an Alien and he never learned he was pregnant until the delivery, also nobody noticed. He was enormous and thought he had indigestion or something. I'd like that to not happen. Male or female should know what's happening and the neighbours naturally should too. with or without announcements. Being pregnant after alien abduction should be stressfull and interesting

 

Also upon learning the sims is pregnant from another that is not the partner (cuckold or not) other sims could have an opinion on it. negative or positive according to the neighbor's traits. Many people would be shocked learning about the cheating and resulting pregnancy

Edited by Esganado
Posted (edited)

Oh wow, at first I saw noone commenting so I thought maybe it's just a me thing x) Didn't expect to see comments when I logged into LL today.

 

On 6/25/2024 at 4:53 AM, IAmSeraphina said:

Such great suggestions! Everything you mentioned are exactly what I'm into. I think I'd also add a trait in which pregnant sims are crazy horny, and a trait indicating a sim is really into fucking pregnant sims (especially if they're pregnant with another sim's baby). Also, a trait in which if 2 pregnant sims have the trait and are in the same room together-- they get super horny and flirt/hookup with each other.

 

These are definitely fantasies of mine. 

Yeah that definitely falls in the same ballpark. I thought I already had your last suggestion, but when I read back I can't find it x). On the same wavelength on that one yep.

 

 

 

11 hours ago, WeaponizedAutismNL said:

Would love all of this added as well.

Especially about cuck pregnancy having no context part. This is the biggest problem for me. Another thing i would suggest on that front is other sims that know the dad starting to shame the cuck dad when he is walking around with a kid that is very obviously not his.

There is also no dialogue at all referring to cucking in the game.  A system where you as the sim husband need to convince your wife first to commit cuckoldry would add a lot to the feel of the fetish as well.

I've checked on Lumpinou's discord, and apparently there IS a system in development that checks who a sim wants a baby with, rather than the impersonal just wanting one or not. 

However I do not know how this will be done. Will it be just that a sim can select another sim in a menu they want to have a baby with and that'll be it? Or will there be a system that allows for emergent preferences, set in a similar way to my proposed conditions (in her case it might be also be influenced by her Turn On's and Off's)? I wanted to ask, but right now she has her hands full with the new patch, so I'll ask later. 

I'm not sure if refering to this thread is the best idea though. Her mod aims to add realism and drama for the most part, while my suggestions are very sexual, fantasy and kinky in nature.
However there might be a way to build a separate mod that depends on her (upcoming) systems that could very well add those things you're after. After all, Sims is mostly a text game, and just changing the texts can have a big impact on your experience.




 

7 hours ago, panton41 said:

The Daughter of the Easter Hare trait from Wicked Perversions checks a lot of my pregnancy kink boxes, without the messy bit of having babies.

They get pregnant with eggs and can be multiply pregnant (vaginal, anal, oral and can store semen to fertilize later).

I very much am into natural birth. HOWEVER when playing Cloud Meadow at one time I had my egg incubator full with eggs from one stud with great genetical traits and several female mons and my character. That definitely ticked something. Having an inventory with eggs giving that feedback of impregnations that happened IS a nice way to reflect and solidify what irrefutably happened, however I do like seeing offspring have their impact as well. Perhaps swapping to egg-laying, after the third or-so kid, would be nice as to not flood the population though :P, but that would require an on and off switch of that trait.

Edited by hompie
Posted
4 minutes ago, Esganado said:

I want NPCs and family to realize a sim is pregnant even if not informed. 

I've had sims becoming as big as buses and nobody notices. Plus, with Lumpinou mod, there would be a notice that they hadn't been informed the sim was pregnant, WTH? Sims sometimes don't have eyes on their faces. That was so annoying

 

Also, I had a male impregnated by an Alien and he never learned he was pregnant until the delivery, also nobody noticed. He was enormous and thought he had indigestion or something. I'd like that to not happen. Male or female should know what's happening and the neighbours naturally should too. with or without announcements

 

Yeah that definitely feels clunky and like you're troubleshooting to have things going the way they should.
It might be a result of how it all was coded, and considering a lot of effort was put in Lumpinou's mod for the drama of discovering and sharing your pregnancy, as well as the systems coming after that, I can imagine she wants you to have the agency to decide what moment the sims tells everyone. However it does result into situations like that, where you expect the game to handle it in an emergent way. I assume it might easily be fixed that everyone knows about the pregnancy upon hitting the 2nd trimester, but I don't know the code so it might be difficult.

Posted (edited)
5 hours ago, hompie said:

However I do not know how this will be done. Will it be just that a sim can select another sim in a menu they want to have a baby with and that'll be it? Or will there be a system that allows for emergent preferences, set in a similar way to my proposed conditions (in her case it might be also be influenced by her Turn On's and Off's)? I wanted to ask, but right now she has her hands full with the new patch, so I'll ask later. 

Sorry. I am not that well versed in the mechanics of the game yet as i have not been playing the modded version for too long yet.

But i think what lumpinou would decide if a female sim wants a male sims baby or not is going to be preference system together with the Turn On and Off system mixed into that. that would seem the most logical to me. for example sims with a sculpted body, large penis and dominant character traits would be the choice of preference, and characters with  those traits get buffs towards female baby making preference or whatever the name of the mechanic that is going to decide what.

Your primal condition system sounds great tbh. But i think that would require a huge mod on its own for such a mechanic  to implement  properly and then you also need to make all the other social parts of the game work together with that new condition system. That is going to be one hell of a scripting session.

BUT if such a primal condition system came into being. You could create situations where a female sim is romantically loyal to her partner, but her primal side would be more atracted to her neighbour for example because of he being of better genetic fitness compared to her husband.
Something like her heart belonging to heir husband, but not her womb kind of deal. Males that have high romantic potential because of "good" male character traits(good listerner, submissive and shy) filling up the romance bar faster, but debuffing the primal bar. in this case the husband, and males that are more the "bad" guy archetype character(strong, dominant and physically imposing) filling up the primal bar faster, but slower in filling up the romantic bar with their interactions. in this case the neighbour.

I really see potential in that.

Anyway i hope some modders in the future will realize how bare bones the pregnancy content really is compared to the potential it has in the game.

Edited by WeaponizedAutismNL
Some more idea's
Posted (edited)
23 hours ago, WeaponizedAutismNL said:

Sorry. I am not that well versed in the mechanics of the game yet as i have not been playing the modded version for too long yet.

Mhm, you come to realize some limitations and the jankiness that comes from it. The situation you proposed with the kid and his bio dad and cuck dad would be kinda difficult to do because interactions are almost exclusively between two sims. Interactions that have more sims engage with them don't really look at relationships and data in the same way. And then there is the issue of proximity, which is very often janky. I think it should be possible through looking at relationship bits instead of traits, but how do you trigger a proximity aura without a trait? Idk, scripts by expert modders I guess?

 

 

23 hours ago, WeaponizedAutismNL said:

But i think what lumpinou would decide if a female sim wants a male sims baby or not is going to be preference system together with the Turn On and Off system mixed into that. that would seem the most logical to me. for example sims with a sculpted body, large penis and dominant character traits would be the choice of preference, and characters with  those traits get buffs towards female baby making preference or whatever the name of the mechanic that is going to decide what.
 

I'd hope it works in a way like that. But there might be a crowd that considers these things superficial and possibly toxic. This is why Lovestruck EP doesn't include physical features in their turn on's and off's. With WW integration it might anyway though, hopefully.

Another method I would NOT like to see is it depending solely on relationship bits, such as whether the sims are married or not. It depending on what tier of relationship the sims have. This would make it dependent on the romance system, which I personally want to see as something separate. But it might satiate the more wholesome crowd that have been asking for this feature.

 

 

23 hours ago, WeaponizedAutismNL said:

Your primal condition system sounds great tbh. But i think that would require a huge mod on its own for such a mechanic  to implement  properly and then you also need to make all the other social parts of the game work together with that new condition system. That is going to be one hell of a scripting session.

I don't necessarily think it would need that much more? The condition system is designed to be separate from romance, though it could have romantic conditions, or any other native system. It only really needs somewhere to save data for each sim, similar to the turnons and offs system, which I do not know how to code. But it's been done over and over.
The only extra coding needed is for integration with WW so that sims can deny another sim reproductive sex, similar to the "Hates Children" trait, or sex at all.
And perhaps some coding is also needed for obtaining some of the traits in the way I proposed. All the rest should be able to be done through the Mod Constructor, such as interactions, traits and buffs.

 

 

23 hours ago, WeaponizedAutismNL said:

BUT if such a primal condition system came into being. You could create situations where a female sim is romantically loyal to her partner, but her primal side would be more atracted to her neighbour for example because of he being of better genetic fitness compared to her husband.
Something like her heart belonging to heir husband, but not her womb kind of deal. Males that have high romantic potential because of "good" male character traits(good listerner, submissive and shy) filling up the romance bar faster, but debuffing the primal bar. in this case the husband, and males that are more the "bad" guy archetype character(strong, dominant and physically imposing) filling up the primal bar faster, but slower in filling up the romantic bar with their interactions. in this case the neighbour.
 

I think you're confusing the primal condition with conditions as a whole. What you describe IS how conditions are designed to work (aside from your primal bar :p).

Hard and soft conditions ARE about procreation urges, NOT about romance. Though they CAN be romantic.
The primal condition is just the "I don't know what is coming over me... Even though he's fat, even though he's a lazy worthless blight on society, even though I absolutely hate his guts... I NEED to breed with this sim!". It represents an irrational need, while the hard and soft conditions are what a sim is somewhat conscious about. So while a sim might rationally think "oh he absolutely needs to have a dog, be fit and have good gardening skills if I'm to carry his baby" or whatever, that sim might meet another sim that does not fulfill those hard requirements, but does have one thing that just bypasses EVERYTHING they thought they wanted.

This is all separate from romance and wanting to live with someone or marry them. That is what Lumpi, WW and now Lovestruck EP are already doing.

 

 

EDIT: Not every sim needs to have a primal condition, nor a combination of hard and soft conditions. The option is there to account for some special cases. Though perhaps there also should be a way to set anti-conditions lol. Like something that they absolutely do not want to procreate with.

Edited by hompie
Posted
5 hours ago, hompie said:

I think you're confusing the primal condition with conditions as a whole. What you describe IS how conditions are designed to work (aside from your primal bar :p).

Hard and soft conditions ARE about procreation urges, NOT about romance. Though they CAN be romantic.
The primal condition is just the "I don't know what is coming over me... Even though he's fat, even though he's a lazy worthless blight on society, even though I absolutely hate his guts... I NEED to breed with this sim!". It represents an irrational need, while the hard and soft conditions are what a sim is somewhat conscious about. So while a sim might rationally think "oh he absolutely needs to have a dog, be fit and have good gardening skills if I'm to carry his baby" or whatever, that sim might meet another sim that does not fulfill those hard requirements, but does have one thing that just bypasses EVERYTHING they thought they wanted.


I am not confusing anything, I think we have different definitions of what a primal mechanic should entail. For me it should entail that a sim is primarily atracted to physical traits that have been observed to be atractive while humans were still primal animals. in a much tougher world, and can thus be RATIONALIZED, in combination with certain character traits. not just a random irrational moment of impuls like you describe it. that is where you lose me.

Thats why IMO it should be a seperate bar to be filled up as well. to represent the primal urge building up for that sim of wanting to  fuck a sim that the sim in question conventionally with our modern world standards would not be atracted to. but the sim's reptile brain wants it. Simply standing in the Aura of that sim will slowly increase the primal bar. combine that with a unique "primal" category of interactions, and it is a very promising mechanic i think. But it should not in anyway have to be involved with Romance. Romance is for baby making, Primal atraction is for breeding. Those 2 distinctions being made clear mechanically is what i am after.





 

Posted (edited)

 

On 7/27/2024 at 10:58 PM, WeaponizedAutismNL said:

For me it should entail that a sim is primarily atracted to physical traits that have been observed to be atractive while humans were still primal animals. in a much tougher world, and can thus be RATIONALIZED, in combination with certain character traits. not just a random irrational moment of impuls like you describe it. that is where you lose me.

I don't disagree with providing a way to make your scenario come through, but not just that. I'm trying to keep the conditions as modifiable as possible, so people that want to create a scenario that has this reproductive urge coming from non-physical traits can have their way as well.
I do admit my hard/soft/primal condition might need a rewrite with actual examples, as right now I'm also not really satisfied with the explanation.
What you're describing should be able to be done already with the hard and soft conditions.

I just imagined a scenario where someone might come across something they did not expect would turn them on that much, or they just don't agree with it on a rational level. This should create some internal conflict. It is not a romantic conflict, it is a sexual one.

Consider this scenario: a sim is romantically into snobby sims because status and wealth, but sexually into fit sims because they want strong genes or whatever, but then they have sex with this lower class skinny guy, and somehow they have this thing going for them that just hits everything right and they need their seemingly "bad" genes anyway (maybe akin to ugly bastard as well). One game had this scene where one dude was an absolute shitbag that went around dicking women and wiping their memories without a regard to repercussions or pregancies, but that made it somehow hotter to willingly submit (without memory wipe) to their dicking because it was so wrong to carry their genes into the future. Vice versa a similar scenario could be made that you're dicking this trash woman who is all the things you do not like to see; crazy, vengeful, whiny, narrow-minded, but that is exactly what makes you want to breed her anyway. I was thinking of scenarios like that.

(EDIT: maybe not just that. There's also a component that I want to see of just something trumping everything else. Like a sim prefers burly sims sexually, but it is willing to make an exception for an unfit skinny dude, just because he has the genius trait or something. Like a transcendent condition. 😛)

But yea I probably need to clarify this and maybe rename some things. Not primal but just irrational/wrong or something, and rename hard to primal, soft to spicy, or smth.

 

 

On 7/27/2024 at 10:58 PM, WeaponizedAutismNL said:

Thats why IMO it should be a seperate bar to be filled up as well. to represent the primal urge building up for that sim of wanting to  fuck a sim that the sim in question conventionally with our modern world standards would not be atracted to. but the sim's reptile brain wants it. Simply standing in the Aura of that sim will slowly increase the primal bar. combine that with a unique "primal" category of interactions, and it is a very promising mechanic i think. But it should not in anyway have to be involved with Romance. 

Extra relationship bars are something I'm trying to avoid. Yes, they look cool and are good feedback. But in my experience they can be particularly buggy. Bar sometimes not appearing, visual bugs in menus. And especially the idea of "standing in the aura" to increase the bar might not work as you might hope.. Not to mention the amount of work of creating this mod would increase as well.
 

But it could be done. In that case, I think I could move the idea of soft spicy conditions to this bar. In this way, spicy conditions could be extended to interactions as well. Saying spicy things fills up the bar, and saying something unattractive drains it. For example, if a sim has "family oriented" as spicy condition, then interactions like "brag about baby" and "show baby pictures" fills up the bar.

I'm not sure what the colours would be, green and pink are taken. Red would be cool for positive, since it is such a primal colour, but red is negative for the other two bars so maybe not. I think light-blue could a good negative bar, but otherwise red, brown, or black. Maybe orange, purple, or white would be good as positive bars
In any case, how it would work is that engaging in interactions that are turn on spicy conditions for a sim, it will increase this orange/purple bar. And when it is full, it turns white if the sim also fulfills the hard primal conditions, and then they will consent to breeding.
This way it adds some gameplay for a sim to show dynamically that they are their fantasy breeding partner to another sim, and the primal conditions just are the hard unforgiving thresholds that cannot be overcome by just rizzing through interactions.
But I'm just brainstorming and rambling; like I said, a bar could very well be unnecessary extra work that could stall development.
 

On 7/27/2024 at 10:58 PM, WeaponizedAutismNL said:


Romance is for baby making, Primal atraction is for breeding. Those 2 distinctions being made clear mechanically is what i am after.
 

Baby making and breeding.. Very slight difference in my view. Perhaps breeding is more about the continuous aspect without necessarily thinking about what comes after? I need to think on that I guess.

Edited by hompie
Posted (edited)
12 hours ago, hompie said:

I just imagined a scenario where someone might come across something they did not expect would turn them on that much, or they just don't agree with it on a rational level. This should create some internal conflict. It is not a romantic conflict, it is a sexual one.

Consider this scenario: a sim is romantically into snobby sims because status and wealth, but sexually into fit sims because they want strong genes or whatever, but then they have sex with this lower class skinny guy, and somehow they have this thing going for them that just hits everything right and they need their seemingly "bad" genes anyway (maybe akin to ugly bastard as well). One game had this scene where one dude was an absolute shitbag that went around dicking women and wiping their memories without a regard to repercussions or pregancies, but that made it somehow hotter to willingly submit (without memory wipe) to their dicking because it was so wrong to carry their genes into the future. Vice versa a similar scenario could be made that you're dicking this trash woman who is all the things you do not like to see; crazy, vengeful, whiny, narrow-minded, but that is exactly what makes you want to breed her anyway. I was thinking of scenarios like that.

(EDIT: maybe not just that. There's also a component that I want to see of just something trumping everything else. Like a sim prefers burly sims sexually, but it is willing to make an exception for an unfit skinny dude, just because he has the genius trait or something. Like a transcendent condition. 😛)


 i think i get you now. i am also in favour of a system/mechanic that makes as much different scenario's possible as can be. Best case scenario would be a game that caters to as much context as possible wherever a person might want to have it. that should be the overarching goal in general.

 

12 hours ago, hompie said:

Baby making and breeding.. Very slight difference in my view. Perhaps breeding is more about the continuous aspect without necessarily thinking about what comes after? I need to think on that I guess.


I guess i need to clarify myself a bit more here. what i mean with this is that a mod should be able to see the difference between a sim becoming pregnant  with a love child, or a child that is created as the result of primal actions that lead to sex with a sim. and act accordingly to that difference in dialogue options about the pregnancy and how she feels about it etc.
 

Edited by WeaponizedAutismNL
  • 2 weeks later...
Posted

I have Nisa's mod so one of my sims is a Rose. My household is a race of rare Wizards noticeable by all having red hair. So the females sleep with others to get pregnant to help repopulate their race. Sometimes I do the males as well. The mod I want is the NPC's they sleep with who get pregnant to send the babies\children back to my sims. Kind of a "my husband found out about our thing and doesn't want our son\daughter in our house, here, take him\her!" Or "I can't handle him\her anymore, you take him\her!" and then the Child Protection Service turn up at your door and drop off the child.

  • 2 weeks later...
Posted

One thing I would like to see is more animations which are friendly to pregnancy. Both sex animations and sfw. A lot of animations currently aren't really the best with a pregnant sim, you really have to search for animations in the lists to avoid clipping issues. Not just nsfw stuff but also sfw would be great. All we have in vanilla for example is ask to touch belly, and that's it without mods. Would love to see more animations in some shape or form.

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