Jump to content

Preggo content WANTED (Big post)


hompie

Recommended Posts

Posted (edited)

So as a pregnancy kink enthusiast, there's very few games that scratch this itch. Sims, of all games, is somehow one that does tick a lot of boxes. It's not just a pregnancy ending, and the babies aren't just a number to go up, or grow into a copy of others on a farm. The kids grow up and have permanent impact on the game. Very few games can say the same, while also having a visually satisfying component.

That is to say. It isn't perfect.

 

The way these systems are set up in this regard is often rather impersonal. Someone has a baby, and a milestone is added, but it doesn't say anything about the context or feelings of the sim on the matter. Nor does it say who it was from. Yes, obviously through the family tree one has some feedback on what happened, so does the family system, to a meagre extent. But through no other system this is apparent. There are no mood buffs, no in-depth milestones or sentiments. There's also no feedback on how many children one already had.

 

Now there is ONE great mod that tackles a lot of context. Which is Lumpinou's Pregnancy Overhaul. Absolutely wild mod that adds a lot of context AND animations. But still the emphasis is mostly on the  (mundane) experience of the one pregnant, with only a mild nod to paternity testing, which is a bit messy to use especially with WW. There's no real sexual feedback, nor does it address cuckoldry or WHO SOMEONE WANTS A BABY WITH.

Of course this is a drawback of the romance system. There's only one bar. There's little distinction (or challenge) between romantic interests. Similarly, while WW does add some tools to handle birth control and consent, this is only handled by a simple romance check. There is some potential in the attraction system, but I find this to be somewhat random in terms of gameplay. And there's also a difference in romantic and sexual attraction.

Unfortunately I'm not very good at coding or making mods myself (trying to use zerbus constructor went wrong way too many times). So I hope someone will pick up some of the following ideas in some way or another.
___

To illustrate what I feel is missing I made a list of things I'd like to see:
- Conditions for a sim to want to have a baby with someone. These can range from simply a full romance bar, to the other sim needing certain skills or Traits, being in a relationship, being impressive in the bedroom (certain amount of incredible sex moodlets with that specific sim), being sexually or romantically attractive, etc.
 

- Above conditions being divided into soft conditions, hard  conditions and primal conditions. Meeting the hard condition is a requirement for consent and can be set up by AND or OR, then the soft conditions need a particular amount or combinations to be met for consent. Lastly, the primal condition represents something that incites a primal urge to breed and thus circumvents the normal conditions.
 

- Performance mattering. If, for example, someone keeps being disappointing in the bedroom, then this can develop in a sexless relationship if they were in a romantic relationship. Some traits like being sexually inept could also be created.
 

- Favourites. Sims can have favourite sims to have sex with, and this can be a condition. This is a culimnation of factors like sex performance, but also chemistry, attraction and sentiments. A sim can set up preferences for their favourites. A) Prefers favourite, but doesn't mind other partners  B] Be disappointed if sex partner wasn't a favourite.
If a sim has sex with their favourite they will get a big happy mood buff after sex. If that sim has sex with another sim and B] was selected, then they will get disappointment moodlets after sex, and the other will also get a moodlet that their partner wasn't really into it.

A B] sim can be set to be brutally honest about liking their favourites more, lie about it by pretending not to care, or soften the blow by emphasizing that it is only in regards to sex. They respond in this set way when asked who their favourite is and it is not the asking sim. There's different responses and moodlets as well if the asking sim is in a relationship with that sim, such as jealousy, embarrasement and anger, or flirtyness when having the Cuckold trait.

 

- Actual cuckoldry. The whole thing about the cuckold bird is not just the partner having sex with someone else. It is the partner having babies with another and the cuckold taking care of them. There needs to be an indicator whether a child was taken care of by a cuckold or a step-parent though, perhaps just the Cuckold trait for simplicity. Then using parenting on those children from another will activate cuckoldry moodlets, happy, flirty or embarassed.

 

- Mood buffs during pregnancy. If a sim became pregnant of a sim that does not meet their conditions, they will have negative moodlets, like being ashamed, or being angry. This could hook with some of Lumpinou's functionality with similar buffs and a want for termination. They will also get negative moodlets when near impregnator, and potentially be mean or have a negative sentiment. If the romantic relation with the impregnator is high enough, they can potentially make peace with it however (accept pregnancy out of love).
If a sim became pregnant and the conditions WERE met, then postive moodlets and sentiments will arise. They will also get positive moodlets when near impregnator, with postive interactions unlocked. If the impregnator wasn't their partner, they can convince their spouse to become a cuckold or lie about it.

- Mood buffs of impregnator. If the impregnator sim hears the sim they wanted to get pregnant, has THEIR baby, they will get positive moodlets and sentiments. If it wasn't their baby they will get negative ones, unless they are a cuckold (personality change option when they find out). There will also be interactions unlocked (boasting about fathering x-sim's baby (maybe only with Loves to Breed trait)), which can incite certain moodlets depending on the sim. If said to the spouse of the mother, or sim acquantances who wanted to impregnate them themselves, then jealous angry moodlets will arise. If said to the mother it depends on if they wanted the pregnancy, though even if they do they might want them to tone down the boastfulness.

- Mood buffs and relation after pregnancy. I was a fan of rimjobworld's "had children together" positive relation. Similarly, upon the birth of the child, a relationship bit is added that is "had children together, wanted". This unlocks a few contextual interactions with eachother. While also unlocking interactions from the children (ask about mother/father, ask about half-sibling's parent) or vice versa from new parent to children (inform about incoming (half-)sibling). The sims can also occasionally receive positive moodlets when around eachother (preferably gendered).
When the pregnancy wasn't wanted by either of the party then the relation bit "had children together, unwanted" will be added, and a lot of the interactions that give positive moodlets disappear. If one party did want a baby however, they can attempt these interactions with negative outcomes. Though they will retain positive moodlets around the partner sim.

- Dual pregnancy or more. When an impregnator knocked up two sims at once (or more), add contextual moodlets and interactions that depend on the impregnators wants (configurable). The pregnant sims need to find out if they are ok with having the child of the same father growing in them. The impregnator can ask them about it beforehand and if they get consent they will avoid the angry response otherwise. The pregnant sims can have their preferences in this regard preselected (do not want, unsure about, ok with, wants it desperately). If the pregnant sims do not want it they get angry interactions with the impregnator and other pregnant sim. If one of them does want it, they can convince the other pregnant sim to like it. When they both want it, the pregnant sims unlock bonding interactions with eachother.

- Same-sex couple impregnation. Other than artificial insemination, same-sex couples can now choose an impregnator/carrying sim to have a baby with through natural means, without triggering jealousy. They can discuss their preferences with eachother, like who gets who pregnant. Above conditions still apply as this is about who to make a baby with, not necessarily who they are interested in romantically, or even sexually depending on those conditions.

-Traits. Traits are added through introspection (like wicked attributes) or through certain things happening. These traits can also be conditions. 

  • Harem Bitch - Flirty moodlets when carrying the child of the same father with someone else. Automatically added when that preference is set to "wants it".
  • Cuckold - Already a thing in WW, but here it additionally adds interactions and sentiments. Added when cuckolded and prompted if they like it.
  • Netori/Bull - Likes impregnating partnered sims. Can be hired by existing cuckolds with the approval (meeting the conditions) of the partner.
  • Female netori (idk how to call this) - Likes being impregnated by partnered sims. Can be hired by existing cuckqueans with the approval of the partner.
  • Sexually Untalented - CAS trait (or attribute). Difficult to raise sex skill and sex more often ends up in disappointment.
  • Sexually Talented - CAS trait. Easy to raise sex skill. Good sex a bit more often than normal.
  • Sexually Inept - Gains insecure interactions and moodlets. Sex often ends up negatively.
  • Sexually Adept - Gains flirty interactions and confident moodlets. Sex is often great.
  • Loves to Breed - Gets (bigger) positive moodlets when getting consent for unprotected sex, and after having unprotected sex. Neutral or negative moodlets from protected sex. Adds flirty interactions that have a chance of getting the other sim the trait "Loves to be Bred" after having great unprotected sex. Flirty interactions work especially well with sims that have the "Loves to Breed" or "Pregnancy Lover" trait, with corresponding moodlets.
  • Loves to be Bred - Gets (bigger) positive moodlets when getting consent for unprotected sex, and after having unprotected sex. Neutral or negative moodlets from protected sex or anal. Chance to be added after having great unprotected sex with a sim with the Breeding Stud or Ugly Bastard traits, or when finding out they are pregnant with someone they want to have a baby with for the second time. Adds flirty interactions that have a chance of getting the partner sim the "Loves to Breed" trait after having unprotected sex, and those interactions are very effective towards sims with that trait with corresponding moodlets.
  • Breeding Stud - Added boost to fertility. Added by completing an aspiration track that is about impregnating different partners. 
  • Broodmother - Added boost to fertility. Added by completing an aspiration track that is about being impregnated by different partners (like the baby challenge).
    Unaffiliated sims can ask the Broodmother's children about their many half-siblings, which will make them respond "Yes, my mom had children with loads of men!" ("Yes, my dad had children with loads of women." with Breeding Stud)
  • Pregnancy Lover - Loves to be pregnant. Added when getting consecutive positive pregnancies.
  • Pregnancy Hater - Hates to be pregnant. Added when getting consecutive negative pregnancies.
  • Pregnancy Kink - Loves to be around pregnant sims and gets flirty moodlets. Special interaction when the sims is pregnant themselves.
  • Unresponsible - Engages in unprotected sex if they don't have to, regardless of their conditions. Might regret a pregnancy later.
  • Hateful Conceptor - Added when a sim hates everything about the partner sim (full red bar and 0 chemistry), but still made a baby with them in accordance to their conditions. Flirty, angry and embarrased moodlets occur during pregnancy.
  • Ugly Bastard - CAS trait. Puts attraction to the negatives everywhere, but also incites a breeding frenzy in female sims when and after having sex.

 

-Seeding of conditions.  Conditions are able to be seeded throughout the sim population by % chance for each gender and age. This way you can personalize your world in different ways. Maybe in your world male sims do not like to give their seed away that easily and have very high standards, maybe adult sims only want babies from young adult musicians? Idk, you decide.


Overall, I think a consent system is kind of missing for sexual interactions. Like giving consent for blowjobs, but not anal for example. But that might mess with the way WW is set up in a way I do not foresee. 

Anyway, that was a big write up. Let me know what you think. If I get any free time I might pick up the constructor once again, but I'm not sure if that leads to anything.
Might add to this post if I get more ideas.


EDIT aug 7th: I'm gonna play around with the new update and maybe try and see if lump's update can work in this manner. Ill update the post sometime afterward adding suggestions from comments and describing some suggested systems more elaborately

Edited by hompie
Posted

Such great suggestions! Everything you mentioned are exactly what I'm into. I think I'd also add a trait in which pregnant sims are crazy horny, and a trait indicating a sim is really into fucking pregnant sims (especially if they're pregnant with another sim's baby). Also, a trait in which if 2 pregnant sims have the trait and are in the same room together-- they get super horny and flirt/hookup with each other.

 

These are definitely fantasies of mine. 

  • 4 weeks later...
Posted

Would love all of this added as well.

Especially about cuck pregnancy having no context part. This is the biggest problem for me. Another thing i would suggest on that front is other sims that know the dad starting to shame the cuck dad when he is walking around with a kid that is very obviously not his.

There is also no dialogue at all referring to cucking in the game.  A system where you as the sim husband need to convince your wife first to commit cuckoldry would add a lot to the feel of the fetish as well.

Posted

The Daughter of the Easter Hare trait from Wicked Perversions checks a lot of my pregnancy kink boxes, without the messy bit of having babies.

They get pregnant with eggs and can be multiply pregnant (vaginal, anal, oral and can store semen to fertilize later).

Posted (edited)

I want NPCs and family to realize a sim is pregnant even if not informed. 

I've had sims becoming as big as buses and nobody notices. Plus, with Lumpinou mod, there would be a notice that they hadn't been informed the sim was pregnant, WTH? Sims sometimes don't have eyes on their faces. That was so annoying

 

Also, I had a male impregnated by an Alien and he never learned he was pregnant until the delivery, also nobody noticed. He was enormous and thought he had indigestion or something. I'd like that to not happen. Male or female should know what's happening and the neighbours naturally should too. with or without announcements. Being pregnant after alien abduction should be stressfull and interesting

 

Also upon learning the sims is pregnant from another that is not the partner (cuckold or not) other sims could have an opinion on it. negative or positive according to the neighbor's traits. Many people would be shocked learning about the cheating and resulting pregnancy

Edited by Esganado
Posted (edited)

Oh wow, at first I saw noone commenting so I thought maybe it's just a me thing x) Didn't expect to see comments when I logged into LL today.

 

On 6/25/2024 at 4:53 AM, IAmSeraphina said:

Such great suggestions! Everything you mentioned are exactly what I'm into. I think I'd also add a trait in which pregnant sims are crazy horny, and a trait indicating a sim is really into fucking pregnant sims (especially if they're pregnant with another sim's baby). Also, a trait in which if 2 pregnant sims have the trait and are in the same room together-- they get super horny and flirt/hookup with each other.

 

These are definitely fantasies of mine. 

Yeah that definitely falls in the same ballpark. I thought I already had your last suggestion, but when I read back I can't find it x). On the same wavelength on that one yep.

 

 

 

11 hours ago, WeaponizedAutismNL said:

Would love all of this added as well.

Especially about cuck pregnancy having no context part. This is the biggest problem for me. Another thing i would suggest on that front is other sims that know the dad starting to shame the cuck dad when he is walking around with a kid that is very obviously not his.

There is also no dialogue at all referring to cucking in the game.  A system where you as the sim husband need to convince your wife first to commit cuckoldry would add a lot to the feel of the fetish as well.

I've checked on Lumpinou's discord, and apparently there IS a system in development that checks who a sim wants a baby with, rather than the impersonal just wanting one or not. 

However I do not know how this will be done. Will it be just that a sim can select another sim in a menu they want to have a baby with and that'll be it? Or will there be a system that allows for emergent preferences, set in a similar way to my proposed conditions (in her case it might be also be influenced by her Turn On's and Off's)? I wanted to ask, but right now she has her hands full with the new patch, so I'll ask later. 

I'm not sure if refering to this thread is the best idea though. Her mod aims to add realism and drama for the most part, while my suggestions are very sexual, fantasy and kinky in nature.
However there might be a way to build a separate mod that depends on her (upcoming) systems that could very well add those things you're after. After all, Sims is mostly a text game, and just changing the texts can have a big impact on your experience.




 

7 hours ago, panton41 said:

The Daughter of the Easter Hare trait from Wicked Perversions checks a lot of my pregnancy kink boxes, without the messy bit of having babies.

They get pregnant with eggs and can be multiply pregnant (vaginal, anal, oral and can store semen to fertilize later).

I very much am into natural birth. HOWEVER when playing Cloud Meadow at one time I had my egg incubator full with eggs from one stud with great genetical traits and several female mons and my character. That definitely ticked something. Having an inventory with eggs giving that feedback of impregnations that happened IS a nice way to reflect and solidify what irrefutably happened, however I do like seeing offspring have their impact as well. Perhaps swapping to egg-laying, after the third or-so kid, would be nice as to not flood the population though :P, but that would require an on and off switch of that trait.

Edited by hompie
Posted
4 minutes ago, Esganado said:

I want NPCs and family to realize a sim is pregnant even if not informed. 

I've had sims becoming as big as buses and nobody notices. Plus, with Lumpinou mod, there would be a notice that they hadn't been informed the sim was pregnant, WTH? Sims sometimes don't have eyes on their faces. That was so annoying

 

Also, I had a male impregnated by an Alien and he never learned he was pregnant until the delivery, also nobody noticed. He was enormous and thought he had indigestion or something. I'd like that to not happen. Male or female should know what's happening and the neighbours naturally should too. with or without announcements

 

Yeah that definitely feels clunky and like you're troubleshooting to have things going the way they should.
It might be a result of how it all was coded, and considering a lot of effort was put in Lumpinou's mod for the drama of discovering and sharing your pregnancy, as well as the systems coming after that, I can imagine she wants you to have the agency to decide what moment the sims tells everyone. However it does result into situations like that, where you expect the game to handle it in an emergent way. I assume it might easily be fixed that everyone knows about the pregnancy upon hitting the 2nd trimester, but I don't know the code so it might be difficult.

Posted (edited)
5 hours ago, hompie said:

However I do not know how this will be done. Will it be just that a sim can select another sim in a menu they want to have a baby with and that'll be it? Or will there be a system that allows for emergent preferences, set in a similar way to my proposed conditions (in her case it might be also be influenced by her Turn On's and Off's)? I wanted to ask, but right now she has her hands full with the new patch, so I'll ask later. 

Sorry. I am not that well versed in the mechanics of the game yet as i have not been playing the modded version for too long yet.

But i think what lumpinou would decide if a female sim wants a male sims baby or not is going to be preference system together with the Turn On and Off system mixed into that. that would seem the most logical to me. for example sims with a sculpted body, large penis and dominant character traits would be the choice of preference, and characters with  those traits get buffs towards female baby making preference or whatever the name of the mechanic that is going to decide what.

Your primal condition system sounds great tbh. But i think that would require a huge mod on its own for such a mechanic  to implement  properly and then you also need to make all the other social parts of the game work together with that new condition system. That is going to be one hell of a scripting session.

BUT if such a primal condition system came into being. You could create situations where a female sim is romantically loyal to her partner, but her primal side would be more atracted to her neighbour for example because of he being of better genetic fitness compared to her husband.
Something like her heart belonging to heir husband, but not her womb kind of deal. Males that have high romantic potential because of "good" male character traits(good listerner, submissive and shy) filling up the romance bar faster, but debuffing the primal bar. in this case the husband, and males that are more the "bad" guy archetype character(strong, dominant and physically imposing) filling up the primal bar faster, but slower in filling up the romantic bar with their interactions. in this case the neighbour.

I really see potential in that.

Anyway i hope some modders in the future will realize how bare bones the pregnancy content really is compared to the potential it has in the game.

Edited by WeaponizedAutismNL
Some more idea's
Posted (edited)
23 hours ago, WeaponizedAutismNL said:

Sorry. I am not that well versed in the mechanics of the game yet as i have not been playing the modded version for too long yet.

Mhm, you come to realize some limitations and the jankiness that comes from it. The situation you proposed with the kid and his bio dad and cuck dad would be kinda difficult to do because interactions are almost exclusively between two sims. Interactions that have more sims engage with them don't really look at relationships and data in the same way. And then there is the issue of proximity, which is very often janky. I think it should be possible through looking at relationship bits instead of traits, but how do you trigger a proximity aura without a trait? Idk, scripts by expert modders I guess?

 

 

23 hours ago, WeaponizedAutismNL said:

But i think what lumpinou would decide if a female sim wants a male sims baby or not is going to be preference system together with the Turn On and Off system mixed into that. that would seem the most logical to me. for example sims with a sculpted body, large penis and dominant character traits would be the choice of preference, and characters with  those traits get buffs towards female baby making preference or whatever the name of the mechanic that is going to decide what.
 

I'd hope it works in a way like that. But there might be a crowd that considers these things superficial and possibly toxic. This is why Lovestruck EP doesn't include physical features in their turn on's and off's. With WW integration it might anyway though, hopefully.

Another method I would NOT like to see is it depending solely on relationship bits, such as whether the sims are married or not. It depending on what tier of relationship the sims have. This would make it dependent on the romance system, which I personally want to see as something separate. But it might satiate the more wholesome crowd that have been asking for this feature.

 

 

23 hours ago, WeaponizedAutismNL said:

Your primal condition system sounds great tbh. But i think that would require a huge mod on its own for such a mechanic  to implement  properly and then you also need to make all the other social parts of the game work together with that new condition system. That is going to be one hell of a scripting session.

I don't necessarily think it would need that much more? The condition system is designed to be separate from romance, though it could have romantic conditions, or any other native system. It only really needs somewhere to save data for each sim, similar to the turnons and offs system, which I do not know how to code. But it's been done over and over.
The only extra coding needed is for integration with WW so that sims can deny another sim reproductive sex, similar to the "Hates Children" trait, or sex at all.
And perhaps some coding is also needed for obtaining some of the traits in the way I proposed. All the rest should be able to be done through the Mod Constructor, such as interactions, traits and buffs.

 

 

23 hours ago, WeaponizedAutismNL said:

BUT if such a primal condition system came into being. You could create situations where a female sim is romantically loyal to her partner, but her primal side would be more atracted to her neighbour for example because of he being of better genetic fitness compared to her husband.
Something like her heart belonging to heir husband, but not her womb kind of deal. Males that have high romantic potential because of "good" male character traits(good listerner, submissive and shy) filling up the romance bar faster, but debuffing the primal bar. in this case the husband, and males that are more the "bad" guy archetype character(strong, dominant and physically imposing) filling up the primal bar faster, but slower in filling up the romantic bar with their interactions. in this case the neighbour.
 

I think you're confusing the primal condition with conditions as a whole. What you describe IS how conditions are designed to work (aside from your primal bar :p).

Hard and soft conditions ARE about procreation urges, NOT about romance. Though they CAN be romantic.
The primal condition is just the "I don't know what is coming over me... Even though he's fat, even though he's a lazy worthless blight on society, even though I absolutely hate his guts... I NEED to breed with this sim!". It represents an irrational need, while the hard and soft conditions are what a sim is somewhat conscious about. So while a sim might rationally think "oh he absolutely needs to have a dog, be fit and have good gardening skills if I'm to carry his baby" or whatever, that sim might meet another sim that does not fulfill those hard requirements, but does have one thing that just bypasses EVERYTHING they thought they wanted.

This is all separate from romance and wanting to live with someone or marry them. That is what Lumpi, WW and now Lovestruck EP are already doing.

 

 

EDIT: Not every sim needs to have a primal condition, nor a combination of hard and soft conditions. The option is there to account for some special cases. Though perhaps there also should be a way to set anti-conditions lol. Like something that they absolutely do not want to procreate with.

Edited by hompie
Posted
5 hours ago, hompie said:

I think you're confusing the primal condition with conditions as a whole. What you describe IS how conditions are designed to work (aside from your primal bar :p).

Hard and soft conditions ARE about procreation urges, NOT about romance. Though they CAN be romantic.
The primal condition is just the "I don't know what is coming over me... Even though he's fat, even though he's a lazy worthless blight on society, even though I absolutely hate his guts... I NEED to breed with this sim!". It represents an irrational need, while the hard and soft conditions are what a sim is somewhat conscious about. So while a sim might rationally think "oh he absolutely needs to have a dog, be fit and have good gardening skills if I'm to carry his baby" or whatever, that sim might meet another sim that does not fulfill those hard requirements, but does have one thing that just bypasses EVERYTHING they thought they wanted.


I am not confusing anything, I think we have different definitions of what a primal mechanic should entail. For me it should entail that a sim is primarily atracted to physical traits that have been observed to be atractive while humans were still primal animals. in a much tougher world, and can thus be RATIONALIZED, in combination with certain character traits. not just a random irrational moment of impuls like you describe it. that is where you lose me.

Thats why IMO it should be a seperate bar to be filled up as well. to represent the primal urge building up for that sim of wanting to  fuck a sim that the sim in question conventionally with our modern world standards would not be atracted to. but the sim's reptile brain wants it. Simply standing in the Aura of that sim will slowly increase the primal bar. combine that with a unique "primal" category of interactions, and it is a very promising mechanic i think. But it should not in anyway have to be involved with Romance. Romance is for baby making, Primal atraction is for breeding. Those 2 distinctions being made clear mechanically is what i am after.





 

Posted (edited)

 

On 7/27/2024 at 10:58 PM, WeaponizedAutismNL said:

For me it should entail that a sim is primarily atracted to physical traits that have been observed to be atractive while humans were still primal animals. in a much tougher world, and can thus be RATIONALIZED, in combination with certain character traits. not just a random irrational moment of impuls like you describe it. that is where you lose me.

I don't disagree with providing a way to make your scenario come through, but not just that. I'm trying to keep the conditions as modifiable as possible, so people that want to create a scenario that has this reproductive urge coming from non-physical traits can have their way as well.
I do admit my hard/soft/primal condition might need a rewrite with actual examples, as right now I'm also not really satisfied with the explanation.
What you're describing should be able to be done already with the hard and soft conditions.

I just imagined a scenario where someone might come across something they did not expect would turn them on that much, or they just don't agree with it on a rational level. This should create some internal conflict. It is not a romantic conflict, it is a sexual one.

Consider this scenario: a sim is romantically into snobby sims because status and wealth, but sexually into fit sims because they want strong genes or whatever, but then they have sex with this lower class skinny guy, and somehow they have this thing going for them that just hits everything right and they need their seemingly "bad" genes anyway (maybe akin to ugly bastard as well). One game had this scene where one dude was an absolute shitbag that went around dicking women and wiping their memories without a regard to repercussions or pregancies, but that made it somehow hotter to willingly submit (without memory wipe) to their dicking because it was so wrong to carry their genes into the future. Vice versa a similar scenario could be made that you're dicking this trash woman who is all the things you do not like to see; crazy, vengeful, whiny, narrow-minded, but that is exactly what makes you want to breed her anyway. I was thinking of scenarios like that.

(EDIT: maybe not just that. There's also a component that I want to see of just something trumping everything else. Like a sim prefers burly sims sexually, but it is willing to make an exception for an unfit skinny dude, just because he has the genius trait or something. Like a transcendent condition. 😛)

But yea I probably need to clarify this and maybe rename some things. Not primal but just irrational/wrong or something, and rename hard to primal, soft to spicy, or smth.

 

 

On 7/27/2024 at 10:58 PM, WeaponizedAutismNL said:

Thats why IMO it should be a seperate bar to be filled up as well. to represent the primal urge building up for that sim of wanting to  fuck a sim that the sim in question conventionally with our modern world standards would not be atracted to. but the sim's reptile brain wants it. Simply standing in the Aura of that sim will slowly increase the primal bar. combine that with a unique "primal" category of interactions, and it is a very promising mechanic i think. But it should not in anyway have to be involved with Romance. 

Extra relationship bars are something I'm trying to avoid. Yes, they look cool and are good feedback. But in my experience they can be particularly buggy. Bar sometimes not appearing, visual bugs in menus. And especially the idea of "standing in the aura" to increase the bar might not work as you might hope.. Not to mention the amount of work of creating this mod would increase as well.
 

But it could be done. In that case, I think I could move the idea of soft spicy conditions to this bar. In this way, spicy conditions could be extended to interactions as well. Saying spicy things fills up the bar, and saying something unattractive drains it. For example, if a sim has "family oriented" as spicy condition, then interactions like "brag about baby" and "show baby pictures" fills up the bar.

I'm not sure what the colours would be, green and pink are taken. Red would be cool for positive, since it is such a primal colour, but red is negative for the other two bars so maybe not. I think light-blue could a good negative bar, but otherwise red, brown, or black. Maybe orange, purple, or white would be good as positive bars
In any case, how it would work is that engaging in interactions that are turn on spicy conditions for a sim, it will increase this orange/purple bar. And when it is full, it turns white if the sim also fulfills the hard primal conditions, and then they will consent to breeding.
This way it adds some gameplay for a sim to show dynamically that they are their fantasy breeding partner to another sim, and the primal conditions just are the hard unforgiving thresholds that cannot be overcome by just rizzing through interactions.
But I'm just brainstorming and rambling; like I said, a bar could very well be unnecessary extra work that could stall development.
 

On 7/27/2024 at 10:58 PM, WeaponizedAutismNL said:


Romance is for baby making, Primal atraction is for breeding. Those 2 distinctions being made clear mechanically is what i am after.
 

Baby making and breeding.. Very slight difference in my view. Perhaps breeding is more about the continuous aspect without necessarily thinking about what comes after? I need to think on that I guess.

Edited by hompie
Posted (edited)
12 hours ago, hompie said:

I just imagined a scenario where someone might come across something they did not expect would turn them on that much, or they just don't agree with it on a rational level. This should create some internal conflict. It is not a romantic conflict, it is a sexual one.

Consider this scenario: a sim is romantically into snobby sims because status and wealth, but sexually into fit sims because they want strong genes or whatever, but then they have sex with this lower class skinny guy, and somehow they have this thing going for them that just hits everything right and they need their seemingly "bad" genes anyway (maybe akin to ugly bastard as well). One game had this scene where one dude was an absolute shitbag that went around dicking women and wiping their memories without a regard to repercussions or pregancies, but that made it somehow hotter to willingly submit (without memory wipe) to their dicking because it was so wrong to carry their genes into the future. Vice versa a similar scenario could be made that you're dicking this trash woman who is all the things you do not like to see; crazy, vengeful, whiny, narrow-minded, but that is exactly what makes you want to breed her anyway. I was thinking of scenarios like that.

(EDIT: maybe not just that. There's also a component that I want to see of just something trumping everything else. Like a sim prefers burly sims sexually, but it is willing to make an exception for an unfit skinny dude, just because he has the genius trait or something. Like a transcendent condition. 😛)


 i think i get you now. i am also in favour of a system/mechanic that makes as much different scenario's possible as can be. Best case scenario would be a game that caters to as much context as possible wherever a person might want to have it. that should be the overarching goal in general.

 

12 hours ago, hompie said:

Baby making and breeding.. Very slight difference in my view. Perhaps breeding is more about the continuous aspect without necessarily thinking about what comes after? I need to think on that I guess.


I guess i need to clarify myself a bit more here. what i mean with this is that a mod should be able to see the difference between a sim becoming pregnant  with a love child, or a child that is created as the result of primal actions that lead to sex with a sim. and act accordingly to that difference in dialogue options about the pregnancy and how she feels about it etc.
 

Edited by WeaponizedAutismNL
  • 2 weeks later...
Posted

I have Nisa's mod so one of my sims is a Rose. My household is a race of rare Wizards noticeable by all having red hair. So the females sleep with others to get pregnant to help repopulate their race. Sometimes I do the males as well. The mod I want is the NPC's they sleep with who get pregnant to send the babies\children back to my sims. Kind of a "my husband found out about our thing and doesn't want our son\daughter in our house, here, take him\her!" Or "I can't handle him\her anymore, you take him\her!" and then the Child Protection Service turn up at your door and drop off the child.

  • 2 weeks later...
Posted

One thing I would like to see is more animations which are friendly to pregnancy. Both sex animations and sfw. A lot of animations currently aren't really the best with a pregnant sim, you really have to search for animations in the lists to avoid clipping issues. Not just nsfw stuff but also sfw would be great. All we have in vanilla for example is ask to touch belly, and that's it without mods. Would love to see more animations in some shape or form.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...