Vortex Lord Posted June 21, 2024 Posted June 21, 2024 in the last version of the ck, gizmos would sometimes switch what axis they took into account on their own, as a weird bug. now, it feels like the program is more unstable than ever before and with absolute (axis of the world) movement it's hard working on angled rooms. i want relative (axis of the object) movement. so when i hold X, the gizmo should be diagonal relative to the object.
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