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[ck] is it possible to switch between absolute and relative movement?


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in the last version of the ck, gizmos would sometimes switch what axis they took into account on their own, as a weird bug. now, it feels like the program is more unstable than ever before and with absolute (axis of the world) movement  it's hard working on angled rooms. i want relative (axis of the object) movement. so when i hold X, the gizmo should be diagonal relative to the object.

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