dopem Posted June 17, 2024 Posted June 17, 2024 I keep CTDing on random dialogues for some reason, please please hlep me! ❤️ Crashlog: https://pastebin.com/gsW01zwQ
traison Posted June 17, 2024 Posted June 17, 2024 Your crash was caused by po3_PapyrusExtender.dll. I remember a thread like this in the past. Search for FindAllReferencesOfFormType on these forums using Google for instance if you need to find it. The solution, however, is probably one of the following: Change the version of Papyrus Extender. Go through all scripts using FindAllReferencesOfFormType and replace this with native Papyrus.
traison Posted June 17, 2024 Posted June 17, 2024 5 minutes ago, dopem said: How can I do the second thing? Well first you'd have to know exactly what that function does. If it finds actors in a radius, then you'd need: A quest. A cloak spell. A spell for that cloak spell. The magic effects for those spells. A keyword or a faction. Some aliases to to populate. A script to manage everything. An actor scanner essentially. Not the simplest thing to make. Another thread here, same issue. Unfortunately the author of that thread didn't report results.
dopem Posted June 17, 2024 Author Posted June 17, 2024 oh wow, is there like a guide or something along the lines for them? or a mod that does it? thanks a lot for your help already by the way ❤️
traison Posted June 17, 2024 Posted June 17, 2024 34 minutes ago, dopem said: oh wow, is there like a guide or something along the lines for them? So I assume there's no alternative version of Papyrus Extender. No older/newer version that is compatible with your game version, no forks, nothing like that? Also I said "if it finds actors in a radius". Do you know what this function is supposed to do? I don't. I'm just guessing based on the name. No point rewriting scripts and creating an actor scanner if all that function does is filter out references from an array or something like that. Figure this out first, then plan what your fix is going to be. But to answer your question: not that I'm aware of. I recall using one of the random sex mods as an example when I had to create one, and still it was a confusing mess to get working properly. I have a sample project with just an actor scanner if you want it. Probably the closest thing to a tutorial.
dopem Posted June 18, 2024 Author Posted June 18, 2024 23 hours ago, traison said: So I assume there's no alternative version of Papyrus Extender. No older/newer version that is compatible with your game version, no forks, nothing like that? Also I said "if it finds actors in a radius". Do you know what this function is supposed to do? I don't. I'm just guessing based on the name. No point rewriting scripts and creating an actor scanner if all that function does is filter out references from an array or something like that. Figure this out first, then plan what your fix is going to be. But to answer your question: not that I'm aware of. I recall using one of the random sex mods as an example when I had to create one, and still it was a confusing mess to get working properly. I have a sample project with just an actor scanner if you want it. Probably the closest thing to a tutorial. Hey there, just as an update since I fell asleep yesterday! The probnlem turned out to be the version of the papyrus extender at the end so updating it fixed the initial crashes but now after like 15 mins of gameplay I got a new crash reason I can't seem to point out no matter what: https://pastebin.com/UxBYL78mİ any idea why would that be and you really are the best of the best! ❤️
traison Posted June 18, 2024 Posted June 18, 2024 Switch to a crash logger more suitable for remote assitance. Otherwise all I can tell you is that it crashed because it tried to dereference RAX which was 0x0 (a null pointer) and that the answer to your problem is most likely in RSI and [RSP].
dopem Posted June 18, 2024 Author Posted June 18, 2024 10 minutes ago, traison said: Switch to a crash logger more suitable for remote assitance. Otherwise all I can tell you is that it crashed because it tried to dereference RAX which was 0x0 (a null pointer) and that the answer to your problem is most likely in RSI and [RSP]. https://pastebin.com/b3KvjjK0 done and done! ❤️
traison Posted June 18, 2024 Posted June 18, 2024 Quick inspection suggests your issue is one, or a mix, of: Landscape\Trees\TundraDriftWood01.nif SKEE (RaceMenu) Form id 0x24060967 "Enforcer" from SL Survival.esp. The problem cell was form id 0x00009597 "RoriksteadExterior03", last edited by Populated Cities Towns Villages Legendary.esp.
dopem Posted June 19, 2024 Author Posted June 19, 2024 8 hours ago, traison said: Quick inspection suggests your issue is one, or a mix, of: Landscape\Trees\TundraDriftWood01.nif SKEE (RaceMenu) Form id 0x24060967 "Enforcer" from SL Survival.esp. The problem cell was form id 0x00009597 "RoriksteadExterior03", last edited by Populated Cities Towns Villages Legendary.esp. any suggestions on how can I fix them? ❤️
traison Posted June 19, 2024 Posted June 19, 2024 Identify which mod the TundraDriftWood01.nif is coming from: Query your mod manager for which mod is providing this file. Go through the conflict tree (if there is one). Decide whether to delete the file, disable the current mod or shuffle the load order around to have another mod provide the file. The enforcer you can probably get rid of entirely (or temporarily): Open the console. prid 24058c91 disable
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