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CTD crashlog help pls


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Posted
5 hours ago, Jotasran said:

Is this some sort of animation error?

 

Sort of. FootIk as I understand it is a system that's applied after the animation to make sure a character's feet are touching the ground. Whether or not FootIk is enabled would most likely be included in the animation or behavior data.

 

When it comes to the crash itself, it tried to dereference R10 which at the time of the crash was 0.0 i.e. a null pointer. Since it was a call instruction, the 0x8 offset from R10 was supposed to contain a subroutine pointer. So I would guess R10 was supposed to be a class instance, but it was not instantiated before the code tried to use it.

 

So what to do about this then? Assuming this CTD keeps repeating or is otherwise annoying, I'd start by suspecting the following:

  1. Obviously any patch mods that claim to fix FootIk or otherwise improve animations. As an example Clamber seems like one that could be problematic.
  2. First-person camera mods, especially if this happened while in first-person.
  3. Fancy combat mods, like those providing dodging or other new moves.
  4. Footstep or footprint mods may be worth considering as well as they may need information from FootIk to do their thing.
Posted

I have recently added Clamber so that makes sense.  I'll get rid of that mod on my next playthrough.  Nothing else you mentioned seems likely.  I have Combat Behavior Overhaul but there wasn't combat going on and so I doubt any npcs were dodge rolling.

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