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CTD from (AnimationFileManagerSingleton*)


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Posted

hi all,

 

last month i was able to fix a CTD plaguing my game with help from here but unfortunately now it seems i have a new CTD issue on my hands. today i started getting animation related crashes referencing a (AnimationFileManagerSingleton*). i havent added any new mods or changed my load order, this just started happening all of a sudden, i am not sure what to do, and would be grateful for any help, thank you

 

the first crash happened as i was approaching a single enemy creature npc while mounted, the "loading animations" widget appeared at 100% and then my game froze for a few seconds before CTDing

log 1: https://pastebin.com/2Lwg8guc

 

the second crash happened as i got off my horse with a few npcs fighting off wolves within rendering distance, game froze briefly again, then CTD

log 2:https://pastebin.com/mteGuyUc

 

 

plugin list + load order: https://pastebin.com/VbwzxzQ3

Posted

The log with the missing callstack is odd. Doing the unwinding manually seems to suggest the callstacks are identical or at least similar in both logs, just that one of them was read incorrectly. Getting the exception offset for a crash log should be the easiest thing to do, it's practically a freebie. I'm going to assume for now that the crash logger didn't mess that up, that is to say that 0x019800000000 is correct and not a mistake. That suggests its a dynamically allocated executable memory space, i.e. some mod most likely put it there. There's a remote posibility its the base game as well, as it extracts itself upon execution (part of the DRM).

 

Considering the widget popup, the freeze, the animation class refrences in the stack, and the memory locations I'd say this smells like OAR but I'm no sure.

Posted

never had any problems with OAR and animations in general before, but i was able to be CTD-free for the time being after writing this, should i just chalk this off as bad luck/ an inherent issue with the game itself or is the problem on my end?

Posted

Do not discard the crash logs until a month has gone by without this repeating. They may be valuable if a more thorough inspection is needed.

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