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Asset Ripping and Replacing for Unity games


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Posted (edited)

Has anyone had any experience with asset ripping and then replacing assets in unity games? not only does it seem like all of the tools to do this are several versions behind, but they barely work anymore to export and edit files in Assetbundles, and seem to be missing functionality that was clearly there in youtube tutorials, but I can't see those scripts/features anymore

 

 I want to make a simple nude mod for a game I like, but when I try to replace the texture/mesh files I either get a crash or the format is improper and only shows corrupted pixels on load (neither unexpected outcomes, but I'm trying to figure out how to do it right)

 

If anyone has experience with this who might be able to point me in the right direction, I'd really appreciate it, because:

1. even though I have the mesh extracted, I don't know how to convert it back to a format that unity will accept

2. even IF i have the mesh, It doesn't seem like it kept any of the bone weights or other vertex information, it's just a blank mesh (with UVs luckily so the texture still works)

3. I don't know how to export the texture in the correct format either, I tried the defaults from the unity site and it seems like the form in the asset bundles is not just a dds with dxt1 etc, it is in some other format, exporting the unedited image back to the expected format also shows different data, so something is not correct along the way Edit: I did figure out the texture, it's working, but the model still is not

Edited by Kavukamari
updated info
  • 3 months later...
Posted

Can you walk me through how you're able to mod the texture?

 

I'm looking to replace cards from "TCG Card Shop Simulator - Prologue". I've tried using UABEA to extract all the Texture2D assets in the local folder, but I can't seem to find the texture files for the monster itself. Some texture are there, like the card frames and card back, but the picture are not.

 

I've never tried modding Unity before and the Prologue is free so I was hoping to text it out on the demo before moving to the actual game. I'm hope you can give me a few pointers on what I can do.

 

I've also tried Asset Studio, but that just straight up crash when I try to open asset.

  • 2 weeks later...
Posted
On 9/19/2024 at 9:26 PM, boobi3 said:

Can you walk me through how you're able to mod the texture?

 

I'm looking to replace cards from "TCG Card Shop Simulator - Prologue". I've tried using UABEA to extract all the Texture2D assets in the local folder, but I can't seem to find the texture files for the monster itself. Some texture are there, like the card frames and card back, but the picture are not.

 

I've never tried modding Unity before and the Prologue is free so I was hoping to text it out on the demo before moving to the actual game. I'm hope you can give me a few pointers on what I can do.

 

I've also tried Asset Studio, but that just straight up crash when I try to open asset.

Hi, i see you are making a mob for ppl of culture, are you planning to share it ?

Posted
On 9/28/2024 at 11:12 AM, klimk said:

Hi, i see you are making a mob for ppl of culture, are you planning to share it ?

I'm wait for the game to slow down on the update before uploading. Since it will overwrite everything in the asset file when it does,

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