#dontjudgeme Posted June 10, 2024 Posted June 10, 2024 I really like bakafactory's mod and their animations but the harassment ones in SLAPP are not to my tastes, too quick and aggressive. The idea I came up with is to replace it with the animation sirnibbles made that is used in the slap da butt se but i'm having some issues. I stupidly thought it'd be as simple as replacing the animation file but there seems to be some hardcoded x-axis and y-axis alignment in the original animation. slap.mp4.859ee462e91bd973f8489cf6a3fc3615.mp4 I'm not well versed in mod creation so can anyone who is tell me what to do or what I need? According to the FNIS list there's something making it offset but i'm not sure if its in the behaviour of the animation or what. 1
Guest Posted June 13, 2024 Posted June 13, 2024 '/// SpankingM X -54.- Y -27.0, is just a comment. You should look into Fnis documentation here https://www.nexusmods.com/skyrim/mods/11811?tab=files . Also not sure but it looks like packages and Scene are used for the npc to approach the player and then OnEnd it just triggers the animation. If packages, scene are used then you can simply change the preferred speed option in the package to make the npc walk, run, jog. For the animation you can use blender to export and check it yourself here https://www.nexusmods.com/skyrimspecialedition/mods/70663
#dontjudgeme Posted June 18, 2024 Author Posted June 18, 2024 On 6/13/2024 at 7:50 PM, KatDrop said: '/// SpankingM X -54.- Y -27.0, is just a comment. You should look into Fnis documentation here https://www.nexusmods.com/skyrim/mods/11811?tab=files . Also not sure but it looks like packages and Scene are used for the npc to approach the player and then OnEnd it just triggers the animation. If packages, scene are used then you can simply change the preferred speed option in the package to make the npc walk, run, jog. For the animation you can use blender to export and check it yourself here https://www.nexusmods.com/skyrimspecialedition/mods/70663 I've checked bakas original animation and there wasn't anything offset in it and if there was, wouldn't just replacing the animation fix that? Also i'm a bit confused on why I would need to change the speed of the npc approaching since when the male spanking animation already has a predetermined x y alignment set by fnis (i think). though thanks for the help either way, the fnis document answered a few questions. Theres definitely something going with the motion data which makes it position itself like that but im not sure how to change it
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