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CBPC Anal Collisions not working.


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Posted (edited)

Could someone help me fix this flickering with anal collisions? It only happens with anal, vaginal animations and collisions work perfectly fine. Below are video examples.

 

 

For more information: I'm using SOSAM for male body and 3BA w UBE anus for female body, with BnP Skin. Vaginal collisions work like a charm, absolutely 0 issues. However, anal collision flickers like crazy, and idk why. I'm using both CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) AND OUranos, anal collision is toggled both via MCM or hotkey, it works but it shows the jitter/flickering as below. Tried to check config files for 3BACBP to see if something could be causing it and tried thinkering with it, nothing works. Tried also to alter edit the anus collision through SKSE/Plugins/CBPCollisionConfig_Female.txt file to no avail (following CBBE 3BA own article on Nexus) and I also couldn't find the file mentioned in here that had any ".collisionFriction" for anal/anus.

 

Also, bodies are built correctly on BodySlide. As mentioned, everything work as intended, except this. A last note, I'm using OStim Standalone as a sex framework. This happens with any anal animations, independent of the pack.

 

image.webp.7be81cb7a0399793445421d1d9630839.webp

vlc_3NKWi8qFzo.gif

Edited by TheRegvlator
Posted (edited)

In the mod i provided under optional files download that skeleton. 

Edited by Antrox
Posted
6 hours ago, Antrox said:

In the mod i provided under optional files download that skeleton. 

Tried that too. Same thing persists. Even with that skeleton overwriting everyting.

 

  • 1 month later...
Posted

Im having the same issues. Vaginal works great but the anal opens and closes rapidly. Using 3ba with cbpc on skyrim se 1.52

Posted (edited)

Basically just a configuration error it looks like. Remember that collisions are like strings of beads passing through eachother. If they're too far apart you get intermittent (jittering) collisions.

 

I suppose there's about 10 other reasons for jittering collisions but that's where I'd start, the collision shapes. Try multiple spheres, try a large sphere, try a small sphere, try a cylinder. This goes for both sides, the peg and the hole.

 

If that doesn't solve it, adjust the following values (the "10 other reasons"):

collisionFriction, collisionElastic, collisionMultiplier, collisionMultiplierRot, collision*minOffset, collision*maxOffset, rotational*, linear*, *minoffsetRot, *maxoffsetRot, *minoffset and *maxoffset.

 

You'd want: no friction, no elastic, potentially lower force multipliers and enough room for the collision shapes to get out of the way. Collisions in CBPC are not implemented as volume displacement, there's actually things that need to move.

 

 

Edit: Also consider simplifying your setup. Anal collisions work fine in base CBPC, you don't need ube, separate anal collisions, ouranos and a fancy mcm to make it work. Get the base thing working first, then build upon that. Otherwise with this many (unknown?) variables you're only making it difficult for yourself.

Edited by traison
  • 4 months later...
Posted
3 minutes ago, lordregnis said:

whats really sad is id kill for my game to look like that video and screens and i cant even achieve what you have here 

 

I'm going to sound like an elitist jerk again for saying this but something to perhaps keep in mind here, just like with graphics overhauls and the like, is that some people have been perfecting their games for literally a decade. For instance, you could never achieve the quality of physics and collisions I have with CBPC with ANY config - premade or custom. Why? Because I'm also running a somewhat heavily customized CBPC dll. My point is, sometimes the things you see in Skyrim do not come wrapped in a convenient box.

 

I can't comment on whether or not what you see here is from a "box" or not. I've pretty much always had a customized setup and thus have no real knowledge of what is available and what isn't.

Posted
15 hours ago, traison said:

 

I'm going to sound like an elitist jerk again for saying this but something to perhaps keep in mind here, just like with graphics overhauls and the like, is that some people have been perfecting their games for literally a decade. For instance, you could never achieve the quality of physics and collisions I have with CBPC with ANY config - premade or custom. Why? Because I'm also running a somewhat heavily customized CBPC dll. My point is, sometimes the things you see in Skyrim do not come wrapped in a convenient box.

 

I can't comment on whether or not what you see here is from a "box" or not. I've pretty much always had a customized setup and thus have no real knowledge of what is available and what isn't.

i wasnt really talking about xmls i was more referring to the actual things im seeing like the texture, mesh for the anus and schlong. stuff like that. i cant figure out how to make that or what files to get. i also cant even figure out how to get anus collisions to work. any chance youre on discord?

Posted

I can't help with the meshes nor textures, but when it comes to back door collisions then either of the 2 phsyics systems will work - no additional files needed - it's only a matter of configuring it.

 

10 hours ago, lordregnis said:

any chance youre on discord?

 

Was. For some reason no matter which server I joined I always ran into weirdos, so I left. Bad luck perhaps.

Posted
57 minutes ago, traison said:

I can't help with the meshes nor textures, but when it comes to back door collisions then either of the 2 phsyics systems will work - no additional files needed - it's only a matter of configuring it.

 

 

Was. For some reason no matter which server I joined I always ran into weirdos, so I left. Bad luck perhaps.

you dont have to join any groups but can you add me on there? my name is fearthetardo

  • 1 year later...
Posted
On 6/6/2024 at 5:53 AM, TheRegvlator said:

Could someone help me fix this flickering with anal collisions? It only happens with anal, vaginal animations and collisions work perfectly fine. Below are video examples.

 

 

For more information: I'm using SOSAM for male body and 3BA w UBE anus for female body, with BnP Skin. Vaginal collisions work like a charm, absolutely 0 issues. However, anal collision flickers like crazy, and idk why. I'm using both CBPC Separate Anal Collision 2.2 (CBPC 1.5.6+) AND OUranos, anal collision is toggled both via MCM or hotkey, it works but it shows the jitter/flickering as below. Tried to check config files for 3BACBP to see if something could be causing it and tried thinkering with it, nothing works. Tried also to alter edit the anus collision through SKSE/Plugins/CBPCollisionConfig_Female.txt file to no avail (following CBBE 3BA own article on Nexus) and I also couldn't find the file mentioned in here that had any ".collisionFriction" for anal/anus.

 

Also, bodies are built correctly on BodySlide. As mentioned, everything work as intended, except this. A last note, I'm using OStim Standalone as a sex framework. This happens with any anal animations, independent of the pack.

 

 

image.webp.7be81cb7a0399793445421d1d9630839.webp

vlc_3NKWi8qFzo.gif

hi, did you fix this problem sir, im having the same issue with 3ba

 

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