SlightlyStoopid Posted June 5, 2024 Posted June 5, 2024 (edited) So, I kind of understand skyrim modding. Done it on and off for a number of years but I am stuck on one thing. I am using pandorables sovngarde modlist for skyrim VR, it adds a ton of custom animations and behaviors. It uses Nemesis for the animations and I have followed the guides for using FNIS with Nemesis. I can open my game without conflicts and SLAL will load the animations, but everyone is just T posed. After eliminating all other possible errors I can find, I am pretty sure it's related to the HKX behavior files. Nemesis and FNIS both say they are using an outdated structure not supported by the skyrim software architecture. Now I have done a lot of digging and everyone is suggesting that if you are running into this, you are downloading older mods and not ones for SE. I have rechecked probably 2 dozen times and redownloaded each several times. I am certain I am using the correct mods. I am not really sure where to go from here. I found one guide saying that Nemesis' compatibility with these files was related to windows antivirus, but I tried adding an exception for that as well and it didn't change anything. Any help would be appreciated. I wanted to add that I apologize if this isn't the right place for this. Edited June 5, 2024 by SlightlyStoopid
TheVolcanoGodess Posted June 5, 2024 Posted June 5, 2024 Nemesis is infamously fickle, and it gets trickier when you are trying to make sure whatever FNIS animation you have loaded up doesn't get overwritten by Nemesis (or vice versa). If everyone is T-posing, it could be possibly due to something not finding the correct directory where the animations are location. assuming that the animations were not just outright overwritten. Have you tried out other behavior engines such as Pandora? Just to see out if the results are similar?
SlightlyStoopid Posted June 5, 2024 Author Posted June 5, 2024 I got some help on the discord. I realized I wasn't explaining this well. I misunderstood the error. I assumed HKX was a behavior file, but it is the animation itself. I haven't tested it yet, but the info I got was to use cathedral asset optimizer to correct them from 32 bit to 64 bit. I will let you know how it goes.
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