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Not sure what problem this crash log is pointing to.. any help would be appreciated


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Posted (edited)

Well not being able to replicate the crash limits our testing capacity but perhaps if you keep posting crash logs as they occur we can find some common denominator.

 

As for this first one...

 

It seems it loaded meshes\effects\fxwaterfallthinspray2048.nif from a compressed archive (BSA) and eventually crashed because it tried to dereference RBX which is way outside any known module. It's not a null pointer so this something else, like maybe corrupted data or a calculation error, maybe a signed integer overflow. Anyhow, locate all BSA files and find out which ones provide that fxwaterfallthinspray2048.nif file then either consider removing that mod or otherwise changing that file. You could extract the BSA file that contains it (as long as its not the vanilla BSA) and see if that changes the situation any.

 

You could also do a sanity check on that nif. See if it contains a node called "SLgCColCap01" (or partial match). If you know your way around NIFs you could attempt a fix on that node as its quite likely the one that caused it.

Edited by traison
Posted (edited)

Since the crash occurred in Legacy of the Dragborn museum, I opened up that mod's BSA but no such nif is there.  Since TheVolcanoGoddess mentioned the other two mods I'll look at them... but...

 

is there a faster way to identify what BSA that nif is in?

 

Edit:  Nevermind.  I found it.  It was actually in Water for ENB.  I feel like messing with that is out of my depth but I'll see if it causes issues in the future.

Edited by Jotasran
Posted
11 hours ago, Jotasran said:

is there a faster way to identify what BSA that nif is in?

 

For future BSA searching efforts: BSA Browser has a filter field, and it can load many BSA files at once. So what I do is set the filter to the file name I'm looking for, then open all suspicious BSAs and just click through them. If a file shows up in the file pane - that's a match.

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