adle Posted May 30, 2024 Posted May 30, 2024 Hi Folks, im trying to integrate some animation Files from Baka Motion Pack into a mod. But, if i load them into CK, CK cant find them. Only Vanilla ones and ZAZ. Already wrote to the author - BakaFactory, but he also have no fix for this. Does anybody know how to load them in CK? I know that you cant view them in the 3D viewer. But at least the names should show up, so i can set them up as properties right?
traison Posted May 30, 2024 Posted May 30, 2024 27 minutes ago, adle said: But, if i load them into CK, CK cant find them. I'm under the impression that the CK will only list records like IDLE and such. It wouldn't be listing the actual files anywhere, nor would you add those files directly as properties of a script. So, what do you mean by "them"? If you mean files then create the Idle Animation records for them first then try again.
adle Posted May 30, 2024 Author Posted May 30, 2024 3 minutes ago, traison said: I'm under the impression that the CK will only list records like IDLE and such. It wouldn't be listing the actual files anywhere, nor would you add those files directly as properties of a script. So, what do you mean by "them"? If you mean files then create the Idle Animation records for them first then try again. So its actually my first time tyring to do so. Baka Data Motion Pack has alot of animations. Those are all idles, like lay exhausted on the floor and stuff. These are available for FNIS and OAR. If i load my mod as active, and baka data motion into CK, and try to find those animations, CK doesnt show them to me. I tried in aliases and directly in scripts as idle property and then look up all available idles. ZAZ and zbf show up, which is i dont understand why baka ones, not. by them i mean all those idles from baka. This is also the first time im hearing about idle animation records. What are those and how do i do that. Tried to look it up, but havent find anything helpful
traison Posted May 31, 2024 Posted May 31, 2024 16 hours ago, adle said: These are available for FNIS and OAR. These both use direct file references, they're not interested in plugin records as far as I know. 17 hours ago, adle said: ZAZ and zbf show up Probably because they have IDLE records for their animations. Here's one from ZAZ for instance: [02] ZaZAnimationPack.esm (7FA9286B) \ Idle Animation \ 02000D62 <ZazAPC001> Spoiler 17 hours ago, adle said: the first time im hearing about idle animation records. What are those and how do i do that. Not sure if the CK supports editing those, not seeing any relevant options. Seems simple enough to do in xEdit though so not sure you need the CK for anything here. If you know pascal programming and there's hundereds of animations in that Baka mod, you could even automate adding the records.
adle Posted May 31, 2024 Author Posted May 31, 2024 29 minutes ago, traison said: These both use direct file references, they're not interested in plugin records as far as I know. Probably because they have IDLE records for their animations. Here's one from ZAZ for instance: [02] ZaZAnimationPack.esm (7FA9286B) \ Idle Animation \ 02000D62 <ZazAPC001> Reveal hidden contents Not sure if the CK supports editing those, not seeing any relevant options. Seems simple enough to do in xEdit though so not sure you need the CK for anything here. If you know pascal programming and there's hundereds of animations in that Baka mod, you could even automate adding the records. thanks alot!! i will try it out right away 🙂
Guest Posted June 14, 2024 Posted June 14, 2024 Well in your case you can just use this command Debug.SendAnimationEvent(PlayerRef,"Name of the animation") and name of the animation can be found in either Fnis_xxxxx_List usually in animation folder or in IdleAnimation section, look for the ENAM - Animation Event "ZazAPC001" for example. Adding custom animation is different story lol...
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