TheEbonySmith69 Posted May 28, 2024 Posted May 28, 2024 I'm using Playable Monster Mod to shapeshift my player character into creature races. Using More Informative Console and clicking on my polymorphed character, it is clear that the Playable Monster Mod transforms the player character into the vanilla creature races (i.e. it doesn't use custom races), so I thought it would work nicely with SexLab's creature animations. This doesn't seem to be the case, however. When I go to engage in sex with NPCs, instead of playing creature sex animations, SexLab plays human-human animations, and, since my character is transformed into a creature, my character just stands there while the NPC plays her animations. I've verified that creature sex animations work as they are supposed to with creature npcs, so I know I've installed everything correctly. It's just for some reason SexLab refuses to acknowledge my character as a creature. Does anyone know how I can fix this?
TheEbonySmith69 Posted May 28, 2024 Author Posted May 28, 2024 Just another thought I had on this. I'm using Eager NPCs, SexLab Defeat, and Paradise Halls to engage in sex with human NPCs. Could it be that the dialogue choices from these modsĀ force certain human-human sex animations to play, bypassing any racial checks from SexLab? Would these mods be the reason creature animations aren't initiating? For example, if I use Eager NPCs to request missionary sex, a missionary animation is forced to play out. But, since my character is a creature, the animations are incompatible, causing my character to just stand there. If this is the case, would a patch be necessary?
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