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Simple Enslavement (Knockout Framework)


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Posted
On 11/4/2024 at 11:53 PM, ruggsy9 said:

How do I add new races? With so many mods adding more custom unique races to the game, this just says error race not compatible or just error. When trying to use on these new races like half super mutant and half human. Or the new evil brotherhood of steel.

I'll look into that.

Posted
On 1/10/2025 at 11:50 AM, CorpseCorps said:

Can someone explain where these CaP options are or how to access them in more detail? I don't see them in the slave menu

You need to have CAP installed and enable integration in MCM. The option should appear when you wake up knocked NPC.

Posted

I have non lethal weaponry but modded weapons,  only seems to KO NPCs sometimes (rarely) the rest of the time it either just starts combat or just normal damage if already in combat.

 

Is there a reliable device like a stunner or so that could reliably knock out NPCs? :)

Posted
On 3/26/2025 at 6:52 AM, Oakern said:

You need to have CAP installed and enable integration in MCM. The option should appear when you wake up knocked NPC.

I tried that before making my post and I couldn't get it to work.

  • 4 weeks later...
Posted

I am not a native English speaker, so I am not sure which step went wrong - after knocking down a resident and waking her up, no enslavement pop-up window popped up. Can anyone guide me?

Posted
On 4/23/2025 at 2:00 PM, RSOC said:

I am not a native English speaker, so I am not sure which step went wrong - after knocking down a resident and waking her up, no enslavement pop-up window popped up. Can anyone guide me?

You have to save and reload for Simple Enslavement to activate after installing it. That's the only thing I can think of that could cause that if you installed it correctly.

Posted

This mod dont work on next gen update. (1.10.984)

 

I managed to make Knockout framework to "function", but no additional menu pops out after waking up any NPC.

Posted
11 hours ago, Gabe500ag said:

This mod dont work on next gen update. (1.10.984)

 

I managed to make Knockout framework to "function", but no additional menu pops out after waking up any NPC.

Knockout Framework was never updated to next gen so any mod that requires it will likely not work either for that reason.

Posted
On 5/5/2025 at 11:27 AM, Rot said:

Knockout Framework was never updated to next gen so any mod that requires it will likely not work either for that reason.

Yup. I only tested both KnockOut and SE on Next Gen update for other people that had the same doubt as me.

  • 1 year later...
Posted

"Ability to assign slaves to teams to make them fight against each other."

 

So cage matches can be set up with this new feature? And how do you make teams exactly?

Posted
On 9/20/2026 at 3:00 PM, 4nln415 said:

 

It wouldn't by default. I would have to check if this mod sends some kind of event on wake like KO Framework that can be received in my mod. I will take a look in free time.
Here is a piece of script from CrxSeMainQuestScript that initiates the enslavement. If there is similar event coming from this mod it is just a matter of running the same code inside it:

 

Event KoFrameworkEvents.OnKnockOutEnd(KoFrameworkEvents akSender, Var[] Arguments)
    Actor a = Arguments[0] as Actor

    ;Debug.Notification("CrxSeMainQuestScript - OnKnockOutEnd")

    ; check if this actor is not already enslaved and is human or ghoul
    if (CanEnslave(a))
        ShowEnslavementChoices(a)
    endIf
EndEvent
Posted
On 9/20/2026 at 3:14 PM, Magnum717 said:

"Ability to assign slaves to teams to make them fight against each other."

 

So cage matches can be set up with this new feature? And how do you make teams exactly?

 

Exactly that what it is for. First you gather one group of captured NPC and place them on one side of the cage/arena (you can make them follow you than press hotkey and choose "move all followers to player" next hotkey again and "stop all following player" from here you can activate individual NPCs and choose Assign to team then choose colour or press hotkey again and assign nearby NPCs to a team. Then you repeat that with second group of NPCs and assign them to a different team.

There are 4 different teams to select and each team is hostile toward each other so you can have up to 4 groups fighting.

To un assign NPCs from team press hotkey and select un assign nearby NPCs from teams although it won't break  the ongoing fight (knock them out to do this)

They start fighting if they are close enough.

 

You can easily organise 20 vs 20 fight without building any beacons, pods etc.

 

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