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Posted
1 hour ago, mistaj90 said:

 

Could you share the new hashes for the Weapon? I have a number of other mods that need updating and her weapon isn't included in any of the available "fixers."

yeah i know the pain... Afaik only one hash changed for umbrella: 52a54db3 >> 093cb526

Posted
On 4/11/2025 at 1:05 PM, AraiCCC said:

 

Bro, Can you add a red color switch for the clothes? Thank you

 

image.png.ad3e9da6cbcac77a2eaed1242c0a7427.png

 

Added red color toggle in Phantom & Idol Carlotta mod.


Toggles:
5: nipple piercing

6: chest clothing

7: dress toggle

8: shoes toggle

9: sleeves toggle
p: color change
 

Carlotta Toggle V3.7z

Posted
8 hours ago, X_Master_X said:

Added black & red umbrella, red color dress, red color weapon along with sleeve & stocking color change. 

Toggles: 

Numpad1: Head Accessory (On/Off) 

Numpad2: Neck Accessory (On/Off) 

Numpad3: Sleeves (On/Off) 

Numpad4: Dress (On/Off) 

Numpad5: Stocking (On/Off) 

Numpad6: Tattoo (works with all 3 - pink/blue/red color) 

Numpad7: Dress Color (Pink/Blue/Red) 

Numpad8: Umbrella Color (Pink/Blue/Red/Black) 

Numpad9: Weapon Color (Pink/Blue) 

[: Stocking Color (Black/White) 

]: Sleeves Color (Black/White)

 

This will be the final version

image.png.516f308b7f40a613197a9cc0ed284f7c.png

image.png.985a9474d39c1441f361faa0d9e094e7.png

Cantarella Toggle Pink Edit V4.7z 73.91 MB · 130 downloads

can you add the cover for her boobs (toggleable)? thank you

Posted (edited)
2 hours ago, X_Master_X said:

yeah i know the pain... Afaik only one hash changed for umbrella: 52a54db3 >> 093cb526

 

Bless you. Changing that single hash is all it took to fix her weapon.

We're back in business.

Now to update her other mods.

 

image.thumb.png.30465e0eb40f1b938b2ee085a0b153c1.png

Edited by mistaj90
Posted (edited)

mod source: https://gamebanana.com/mods/527815

(I edited v5.5. v55_8f12e.zip)

 

 

I personally feel that the new (for version 2.3) Removetransparencyfilter released by Caverabbit is a bit laggy, so I made one for myself with only the Censor Remover functionality left and the RabbitFx functionality removed.
I also removed the key bind function since I don't need it.
Censor is now turned off by default.

 

*Please let me know if I have edited it incorrectly or if you can optimize it even better.

 

removetransparencyfilter_rabbit.rar

Edited by jfjf56
Posted (edited)

There is only one author who has created an OutlineRemover for recent versions and I share it with you all.

You can find out how to use it in the comments section of the author's page.

https://gamebanana.com/members/3441450

 

Spoiler
Quote

If you are willing to be a monitor for "RemoveOutline", paste the following code into a new file and place it in the mods folder. You can name it anything. For example, "test.ini" is OK.

I have fixed it so that it can be used with "RabbitFX" versions 4.0.3 and 5.0.1.

This version has the toggle function removed because it was suspicious. It has also been slightly improved.

If you give it a try, please let us know the results.

 

 

Spoiler
[ShaderRegexOutline]
shader_model = ps_4_0 ps_5_0

[ShaderRegexOutline.Pattern]
(?:
dcl_constantbuffer CB0\[250\], immediateIndexed\n
dcl_constantbuffer CB1\[27\], immediateIndexed\n
dcl_constantbuffer CB2\[\d+\], immediateIndexed\n
(?:dcl_sampler s\d, mode_default\n)*
(?:dcl_resource_texture2d \(float,float,float,float\) t\d\n)*
dcl_input_ps linear centroid v0\.xyz\n
dcl_input_ps linear centroid v1\.xyzw\n
(?:dcl_input_ps linear v\d\.x\n)*
(?:dcl_input_ps linear v\d\.xy\n)*
dcl_input_ps linear v\d\.xyzw\n
dcl_input_ps_siv linear noperspective v\d\.xyzw, position\n
dcl_output o0\.xyzw\n
dcl_output o1\.xyzw\n
dcl_output o2\.xyzw\n
dcl_output o3\.xyzw\n
dcl_output o4\.xyzw\n
dcl_output o5\.xyzw\n
dcl_output o6\.xyzw\n
dcl_temps \d+\n
(?:dcl_indexableTemp x\d\[7\], 4\n)*
(?:.*\n)*
mul r0\.xyz, v0\.yzxy, v1\.zxyz\n
mad r0\.xyz, v1\.yzxy, v0\.zxyz, -r0\.xyzx\n
mul r0\.xyz, r0\.xyzx, v1\.wwww\n
(?:.*\n)*
endif\n
(?:
mov o0\.xyz, r\d\.xyzx\n
mov o0\.w, l\(0\)\n
mov o1\.xyw, r\d\.xyxz\n
mov o1\.z, l\(1\.000000\)\n
mov o3\.xyz, .+\.\w+\n
)?
mov o3\.w, l\(0\)\n
mov o5\.xyzw, l\(0,0,0,0\)\n
mov o6\.xyzw, l\(0,0,0,0\)\n
ret
)

[ShaderRegexOutline.InsertDeclarations]
discard_z l(0)

 

 

 

Before and After

Not related to the outline, but I'll post the Reshade preset for this screenshot soon. I don't have time today.

Spoiler

image.png.adc87e047aa511b915229b5a138789da.pngimage.png.77ff827ddd4422d785f2a4922bcf178a.png


It seems to be in the testing phase and is still not a finished version.

 

Edited by jfjf56
add before and after
Posted
1 hour ago, lhsklp said:

can you add the cover for her boobs (toggleable)? thank you

not possible in that mod as it requires blender changes. I changed texture of another mod. but toggles are reduced now.

Toggles:

8 boobs
9 back dress toggle
p chest accessory

 

image.png.ca9b84309be02e9c25649ad78cbfc5b3.png

Carlotta Lace Red Edit.7z

Posted
11 hours ago, Kaftein said:

Thanks for the link. Honestly I have zero clue how to navigate nahida.live, it feels incredibly obtuse. Whenever I go to the homepage and try to select a mod, the only thing that I can interact with is a little magnifying glass, which just brings me to Arca but with the mod's name logged into the search. Do you have any instructions to offer?

As far as i know, most mods on nahida do come from arca, to see the nsfw mods on arca u do need a arca account, though you have to set the region to where it is available(it is a korean website). Then when you're there under the mods tab in arca, you click on any of the mods listed and you will see some long random code in the post, usually starting in an "a" or "y"(EX: YUhSMGNITTZMeTl1WVdocFpHRXViR2wyWlM5dGIyUnpMMUUwTTNKcGQySkljMHN5VFhocVVsbz0=, aHR0cHM6Ly9uYWhpZGEubGl2ZS9tb2RzL1E0M3Jpd2JIc0syTXhqUlo=) This is where the decoder comes in handy, past the code in there decode it then it will give you a link where you can download the mod or another random code you have to re-decode, the password should 90% of the time be "Eldwh".

Hope these were the instructions you were after

Posted (edited)

Hey guys,

I'm still pretty new to modding so I was hoping someone here might be able to help me out.

I'm trying to mix two mods made by KanouSakura for the character Zhezhi. Both mods come with their own body parts and textures.

One of them gives her bigger boobs, perky nipples and black clothes. The other mod has normal-sized breasts which I prefer.

What I want to do is use the normal breasts from one mod but keep the black outfit from the other.

I tried combining them and it mostly worked but the perky nipple textures are still showing.

 

I tried using Paint.NET to delete the perky nipples myself but I couldn't even find them in the texture file so I’m kind of stuck.

I'm not sure what exactly I need to change or remove to fix that. 

If anyone knows how to do it or would be willing to help me out or even do it for me that would be awesome.

Thanks in advance!

 

Spoiler

image.thumb.png.4dfee85f496619177325b6dc1be52485.pngimage.thumb.png.4e7520cc2b75ea38ddd4af745933b311.pngimage.thumb.png.f35cc9013c0f59524e222645fe6e0fa8.png

Components-0 t=e2ff72ff.rar

Edited by Spirris
Posted
2 hours ago, jfjf56 said:

mod source: https://gamebanana.com/mods/527815

 

I personally feel that the new (for version 2.3) Removetransparencyfilter released by Caverabbit is a bit laggy, so I made one for myself with only the Censor Remover functionality left and the RabbitFx functionality removed.
I also removed the key bind function since I don't need it.
Censor is now turned off by default.

 

*Please let me know if I have edited it incorrectly or if you can optimize it even better.

 

removetransparencyfilter_rabbit.rar 1.41 kB · 23 downloads

 

doesn't work for me. I just need to put it in the mod folder, right?

Posted
4 hours ago, haru011105 said:

I want to make the ♥ eyes in the image com patible with other mods. Which file should I copy and paste?

image.png

fallenmaiden_cantarella_levi.zip 59.82 MB · 43 downloads

Hi, here with a little tutorial,

Simply copy the highlighted DDS file (pupil) into the "Textures" folder of Levi's mod and paste it into the "textures" folder of any other Cantarella mod.

 

Then, identify the original eye DDS file for the mod you want to replace, rename it to whatever you want (I usually just add BACKUP)

Next rename the eye DDS file for Levi's mod to the same name as the original file for the mod you want to replace (pupil to Components-0-2-6 t=5db1989d in this example), and voila!

 

Note: If you want to make the eye textures toggleable, you'll need to modify the mod's INI file and add some commands.

 

I hope I have made myself clear. Excuse my English

 

Sinttulo.thumb.jpg.b32148e2e9d3d776afee70a0853eb7c7.jpgSinttulo2.thumb.jpg.b9def6fe9660b7d93bf430e606882e9d.jpgSinttulo3.thumb.jpg.17c4d6bac4bd2d958ce073b4a4ea2901.jpgCapturadepantalla(11239).thumb.jpg.b37eb9435bd3fc3d7f3a1b4b5baeb662.jpg

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