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(Easter Event) Sombionic – Sex Combat 'n Monsters! (3D)


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Posted (edited)

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PATREON | STEAM (Wishlist) | GAME TRAILER

 

PLAY FREE TRIAL ON ITCH.IO

 

SEX COMBAT.

Shoot monsters and have sex with them during combat! In Sombionic you play as a female scientist fighting monsters and genetically engineered humans, harvesting their rare genes and organs for your own inventory. Once pristine habitats are now overrun by genetically enhanced species, their presence transforming these landscapes into biopunk arenas of rivalry.

 

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ADVANCED TREE-BASED SEX SYSTEM. (Media below has NSFW variant in-game)

The animation system allows you to dive deeply within the tree structure and select animations based on parent nodes. Additionally, users can alter camera perspectives, explore various angles, execute abilities, engage in mini-games, and compete against AI opponents to score points.

 

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LOOT AND EQUIP ORGANS.

Harvest a biomechanical heart, a mutated brain and synthetic lungs among various other organs to enhance your stats. Your body serves as your inventory.

 

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CHARACTER CREATOR.

Personalize your DNA by customizing colors, body shape, tattoos, skin markings, makeup and hair to create a unique appearance.

 

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MONSTERS & BOSSES.

Once pristine habitats are now overrun by genetically enhanced species, their presence transforming these landscapes into biopunk arenas of rivalry.

 

GAME MODES.

  • Campaign
  • Roleplay
  • Boss War
  • Erotic Gallery

 

PLAY EARLY ACCESS NOW

 

Patreonhttps://www.patreon.com/Sombionic

 

Subscribestar - https://subscribestar.adult/Sombionic

 

WISHLIST ON STEAM FOR FREE BETA (LIMITED SPOTS)

 

Steam (Wishlist)https://store.steampowered.com/app/2103500

 

MY SOCIALS

 

Twitter/Xhttps://www.x.com/playSombionic

 

Discord - https://discord.gg/n4QnGGVxUD

 

I’ll be active on the forum daily and I’m looking forward to your feedback and suggestions! Do you have any ideas about Biopunk enemies you’d like to see In the game? What sex animations you’d like me to include during combat? Are there any organs you want me to add in the game and what stats they could influence (currently added are: heart - max hp, lungs - speed, brain - fire rate)

 

Comment below any Biopunk abilities you’d like to see in the game for the main character or enemies or just anything else!

 

Thanks for reading my post ♥

 

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Edited by yenaldooshi
Posted

I really like the scientific idea!

 

Seems like the beta on steam is already off.

 

As for biopunk enemies, just cross animals in horror style. Imagine large dogs with wings, two-legged rhinos, horse-spiders, humanoid octopuses, tentacles, slimes, fungi, etc. Sky is the limit.

 

If you want more organs, I'd add skin - reducing physical damage and adding nice glossy effect.

 

I don't know how combat loop looks like, but if it's something like 'find enemy -> weaken enemy -> fuck enemy'', you might add arousal system, so if main character shows her naked body to monster, it gets aroused and tries to fuck the character instead of killing her, and rape would end up in losing some hp but getting sperm.

 

Also, please add hair physics. :)

Posted

Hey! Thanks so much for the feedback, especially from someone with that profile picture means its right up your alley!

 

I like your ideas about the enemies, but we have to keep them humanoid looking because of the steam and patreon platform rules. Tentacles, slimes, fungi sound great though in fact a few of them were planned already :) It'd be great if you can send me some artworks too if you could find!

 

12 hours ago, Celcia_sama said:

If you want more organs, I'd add skin - reducing physical damage and adding nice glossy effect.

 

I

 

I was thinking to add "fat" for that, but maybe skin will work much better as you suggested, the smoothness effect can be added very easily too.

 

12 hours ago, Celcia_sama said:

Also, please add hair physics. :)

 

This is the hardest thing to do and will keep it on my to-do list for awhile :D

 

By the way, about Steam you can wishlist it by clicking the link: https://store.steampowered.com/app/2103500

 

it really helps me out and I will keep posting some devlogs there too every week. I'm always open to more suggestions!

 

Posted (edited)

As a thicc lover I am kind of disappointment by the slider doesn't look like she can get very thicc. If it it possible to have bigger tits and ass and thighs at max slider I and many other thicc lovers would be more interested.

Examples:

176b3c6d2e2d6007e8f1b2a5cfc97560.thumb.jpeg.9bcf742f02fb262ea91ce1abb3268430.jpeg

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Also option to toggle glasses on or off would be cool, as well as alternative hairstyles single pony tail or hair down if you have time to get around to it. Though I think better max slider thicc takes priority in terms of broadening appeal for the character model.

Edited by lovethicc
Posted
6 hours ago, lovethicc said:

As a thicc lover I am kind of disappointment by the slider doesn't look like she can get very thicc. If it it possible to have bigger tits and ass and thighs at max slider I and many other thicc lovers would be more interested.

Examples:

176b3c6d2e2d6007e8f1b2a5cfc97560.thumb.jpeg.9bcf742f02fb262ea91ce1abb3268430.jpeg

52fa5a455160597fe07124cc09b5894c.thumb.jpeg.8957aa90ed4267094b8c9385fd379068.jpeg

3453647.picsmall.jpg.df4b02222cb663f670d05ccc06d69baa.jpg

sarah_b___10_by_hagiwara_studio_df1khop-375w.png.d47a5e89ef92924b1f1cb41b7d97a543.png

 

Also option to toggle glasses on or off would be cool, as well as alternative hairstyles single pony tail or hair down if you have time to get around to it. Though I think better max slider thicc takes priority in terms of broadening appeal for the character model.

 

Hi, thanks for those suggestions and yes more customization options are coming as well as the option to take off every piece of cloth separately - hair, gloves, top, panties etc.

 

The bosses suggestions you posted are really great! I will see what I can do, but yes my goal is to do a large boss carry animation like the second one with Samus where he's holding her from behind and a mating press too.

Posted (edited)
19 hours ago, yenaldooshi said:

 

Hi, thanks for those suggestions and yes more customization options are coming as well as the option to take off every piece of cloth separately - hair, gloves, top, panties etc.

 

The bosses suggestions you posted are really great! I will see what I can do, but yes my goal is to do a large boss carry animation like the second one with Samus where he's holding her from behind and a mating press too.

Looking forward to the thicc options! Stomach physics would be amazing to see as well like in the samus videos, if you can pull that off this game will be goated.

 

Maybe a bit of cumflation or even creampie cum overflow would be cool for a boss finisher unloading their payload.

 

 

 

 

 

 

 

Another cool idea would be duo boss or duo enemy types that capture her and perform a spit roast :

 

 

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Another idea would be to have little enemy facehuggers swarm her and if they capture her they add on to the animation, first face, then vagina etc.

 

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Edited by lovethicc
Posted
4 hours ago, lovethicc said:

ooking forward to the thicc options! Stomach physics would be amazing to see as well like in the samus videos, if you can pull that off this game will be goated.

 

Maybe a bit of cumflation or even creampie cum overflow would be cool for a boss finisher unloading their payload

 

 

Thanks for these suggestions, actually stomach physics were in the works but I couldn't finish it before the v0.1 because of the lack of time. What I did was just a simple blendshape that makes her stomach bulge when appropriate. This will definitely make it in the future builds!

Posted (edited)
20 hours ago, yenaldooshi said:

 

Thanks for these suggestions, actually stomach physics were in the works but I couldn't finish it before the v0.1 because of the lack of time. What I did was just a simple blendshape that makes her stomach bulge when appropriate. This will definitely make it in the future builds!

Oh the last thing I would suggest is good facial sex animations this is what will really bring those sex scenes to life! I imagine it is already on your to do list, but here are some good examples in a similar style to your character model (mix between cartoonish and 3D).

       

 

 

 

Edited by lovethicc
Posted
On 5/12/2024 at 5:43 PM, lovethicc said:

Oh the last thing I would suggest is good facial sex animations this is what will really bring those sex scenes to life! I imagine it is already on your to do list, but here are some good examples in a similar style to your character model (mix between cartoonish and 3D).

 

 

 

There are a few blendshapes added for the facial rig currently, but I couldn't finish it before v0.1 release. I'm really going to focus on the facial expressions for every animation as I also believe it's one of the most important things and I could take some inspirations from those vids especially the one with Kiriko. Currently I'm looking for good hand job references or solo(+dildo) for the next few animations.

  • yenaldooshi changed the title to (NEW) Sombionic v0.2 – Sex Combat 'n Monsters! (3D)
Posted (edited)

Welcome to v0.2 of Sombionic! Many new things were added including user reqested features, read below!

 

DOWNLOAD: PATREON| SUBSCRIBESTAR

Don't forget to Wishlist the game on Steam!

Highlights:
•    New H-Scene
•    Enemies can romance you during combat.
•    Customize your character’s equipment – equip and unequip individual items: hair, glasses, gloves etc etc.. [read more about in the Steam's community hub]
•    New Character type – Mutant.
•    New Character type – Slime.
•    Navigation System – Compass Points of Interest.

 

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And much more…

 

Week 1:

•    Skippable prologue (while playing it and from the menu).
•    Checkpoints are now working correctly.
•    Hold ‘E’ is converted to just Press ‘E’ in most of the cases, where it’s still hold, you will see a UI popup letting you know you should hold.
•    The shooting range tutorial has only 1 task, which is a combination of the static & dynamic targets.
•    The shooting targets count for the tutorial is reduced from 30 to 10 (but its repeatable if you wish).
•    Enemy difficulty is toned down during the first level.
•    If you break the collision in the cave level you won't fall down, but be teleported inside the cave again.
•    Saving your progress after the level has been completed is fully working.
•    Fixed full screen and windowed mode not switching.
•    Small localization errors were fixed.
•    Fixed small bugs in the UI.

 

Week 2 + 3:

•    A new AI that stays in place and attacks – it will be used for tentacles and tanky characters that are optional to kill, but drop a decent loot.
•    A new AI with low health, low movement speed, and a small target detection radius – Oh, am I making this guy weak on purpose? Exactly! This will be used as a pretty much lvl 1 creep that you can easily kill to heal yourself and it won’t be required to be eliminated in order to progress the level. I thought this could be much better than just spawning a lot of health packs you can freely pick.
•    Added a default inventory when you first start the game – Melany’s Pigtails + Lab Girl’s outfit + M4 Rifle (+ A UI Update) – This will prepare it for v0.3 when you will be able to customize each individual item from your inventory and take it off.
•    Pressing the “I” key opens the inventory rather than pressing ESC and then opening it manually.
•    Updated the controller’s physics to be more consistent – should solve some going through walls issues while dashing.
•    Changes to the romance scenes ability UI.

 

Week 4:

•    Enemies can drop items that heal you upon interaction.
•    Limit the amount of enemies and enemies of the same type that can attack you concurrently.
•     Default crosshair, which is always visible even if you don’t aim with a gun. You can turn it off from the game settings, if you don’t want to see it.
•     The player camera was moved to the right to give you a better view and going from non-ADS to ADS mode easier.
•    Changes to lvl 1 in the Campaign's combat during quest 'Find the Lead' - added health pickups, decreased the amount of enemies on wave 3 and spawned more lower health creeps that drop health pickups when killed.

Edited by yenaldooshi
  • yenaldooshi changed the title to (FREE TRIAL, NEW) Sombionic – Sex Combat 'n Monsters! (3D)
Posted (edited)

Hello guys,

To those of you, who are interested to try it out, I’ve got good news that I’ve released a free demo on itch!

 

Download: https://melanyxin.itch.io/sombionicdemo

 

This is a trial version of my game with a few sex scenes, some of the features such as in-depth cloth customization are cut, some game modes are missing, but it’s enough for you to see the vision of the game and I’ll be waiting for your feedback.

 

If you want to get the latest builds updated every month, then you can support me on:

 

Patreon | Subscribestar

 

Now, with the free build people can see if they like the game before buying it and test how well it runs on their computers, even though I spent a lot of time optimizing the project.

 

Something which I didn’t expect when I released the first build was to receive a lot of requests for accessibility features such as:

  •          Increasing the size of the font, UI etc.
  •         Reading the dialogues at your own pace, instead of automatically continuing the conversation.
  •  

If you want to help me you can wishlist on Steam, I will be hosting a free beta with limited spots in a few months and you will receive a message if you wishlist!

 

Again, I want to ask you to leave a comment letting me know what do you think about this trailer and any Biopunk mutants you'd like me to add to this game.

 

BONUS - WATCH A NSFW TRAILER

 

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Edited by yenaldooshi
  • yenaldooshi changed the title to (NEW RELEASE) Sombionic – Sex Combat 'n Monsters! (3D)
Posted (edited)

Hey guys,

 

This is the newest version 0.3 of my game introducing the Boss War game mode a new adult animation scene, achievements, buff system, scoreboard and many new things (patch notes below).

The rules of the game mode are simple - Slay mutants and harvest their flesh to summon the yellow buff. Defeat it, claim its powers, and use them to take down the rival boss. The first team to secure 3 victories claims the win and earns greater rewards.

 

Download:

Patreon or Subscribestar

Wishlist the game on Steam to get notifed when the free Beta releases (limited spots).

 

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PATCH NOTES

Highlights:

  • Boss War – New Game Mode +1 new map.
  • New adult animation scene with Melany x Kryth and Melany x Artilor.
  • Buff system – more info below.
  • Hotbar update – Pick up consumables from the ground and see them displayed above your health bar. Items like syringes and pills will help you heal.
  • Scoreboard to show your and enemy stats.
  • Updated the parasite ability of Melany to deal additional damage on impact and spawn a damage zone for 5 seconds, which will hurt enemies nearby.
  • Better spawn effects to all enemy characters
  • More customization options for Melany like transparent clothes.

And more…

  • New achievements.
  • Adult animations now support props (like chair, bed etc).
  • Added medkits that drop from enemies.
  • Myrmidalus added to the database (ESC – Dataset) of enemies.
  • Consumables picked up from the ground will now go directly into the Hotbar instead of the main inventory, eliminating the need to manually move them.
  • Buff system: You can pickup buffs that last a certain duration and could change anything from player stats to visuals like applying VFX. Currently, you will see that during the Boss War game mode when you pickup the yellow buff, your gun will glow yellow and your damage will increase while attacking the enemy boss for a certain duration.
  • Effects can be applied to the camera to create dramatic moments, such as making the camera shake when a boss lands a hit during combat.-Random music is picked during adult scenes.
  • Updated the rhythm game and it’s UI during animation scene.
  • Improved target selection for enemies: When an enemy attacks, it will choose the nearest available target point. Melee AI will prioritize positions in front of you to stay directly in your path, while ranged enemies will select target points on your sides to maintain distance.
  • Characters can be made to look in different directions, which is primarily useful for point-of-view (POV) cameras during animations or cutscenes.
  • Victory and Defeat screens
  • Loot rewards screen when you finish a level
  • Helpful notifications when you first enter an animation scene, introducing you to the UI.
  • Target Selection System: Currently in the early stages, with full implementation planned for v0.4. The AI will be able to select targets based on an interest rating, which can increase depending on factors like the amount of damage the target has inflicted on the AI or other variables, such as prioritizing the player or specific enemies.
  • Improvements to the animation system include assigning a unique ID to each character based on their animation. This will be particularly helpful when managing animations with multiple characters of the same type, allowing me to identify which character is playing a specific animation—such as assigning them a different look-at target.
  • Better loop drops system with item min / max amount, drop percentage and more customization.
Edited by yenaldooshi
  • yenaldooshi changed the title to (CHARACTER CREATOR) Sombionic – Sex Combat 'n Monsters! (3D)
Posted (edited)

Hi guys!


Play this build while getting ready for the Christmas event, complete with festive cosmetics dropping later this month!

Play now on Patreon or Subscribestar
Wishlist the game on Steam to secure your spot in the free beta when it launches—spaces will be limited!

 

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PATCH NOTES

✨Highlights:
 

  • Quote

     

    • Character Creator: Big breasts, Small breasts, Big butt, Wide hips, Big arms, Thin eyebrows, Long nails, Stomach bulges.
    • New H-Animation.
    • Emote System: Express yourself during gameplay with a variety of emotes, from yoga poses to dances and more.
    • Tentacle Enemy: Introducing the first trap enemy type. The Tentacle lies hidden until you get too close, then it strikes swiftly before retreating back into hiding.
    • Stun Enemies: When you shoot enemies, they glow, play a unique stun animation, and enter a hit state loop, enhancing the gunplay experience and making combat more dynamic.
    • Skin wetness.
    • New organs.

     

     


And more…
 

  • Quote

     

    • Photo System: This allows you to control the camera's rotation and movement, giving you the ability to closely view the animations while the player controller is active. The feature is used for the Emote System.
    • New effects: Enhanced the gunplay experience with the following effects:
      -Tracer: A yellow line that appears with each shot.
      -Impact Effect: A small yellow explosion upon bullet impact. For organic targets, like enemies, this mixes with blood, while shots that hit non-organic surfaces show a standard effect.
      -Bullet Holes: I've refined the effect for bullet impacts on non-organic surfaces for added realism.
    • Smart parasite target detection: Your parasite ability will now target enemies in front of it at first and if none are found after 1 second, it will increase it’s sensors to 360 degrees, therefore targeting enemies behind it. In prior builds, you might have noticed that sometimes the parasite will start chasing targets behind you when you want to throw it on those in the front.
    • Boss War Cinematic: Short into cinematic with a few dialogue lines to explain to you what to do during the boss war game mode when you enter it for a first time (could also be seen on the image above).
    • Maw: In the Boss War game mode, the Maw creature now has its own model and animations that activate during feeding.
    • Hair Physics
    • Organ upgrade – Brain: The brain organ will increase your weapon’s damage, from 24 to:
      -Tier 1(Common) – 36 damage
      -Tier 2 (Rare) – 48 damage
      -Tier 3 (Legendary) – 72 Damage
    • New organ – Adrenal Gland: This organ will take the task of the brain prior to this update – making your gun shoot bullets faster, but also it will stun enemies, based on the tier of that organ. The adrenal glands, located on top of each kidney, play a key role in regulating the production and release of adrenaline.
    • Stunning enemies: Added a “light hit state” for enemies, triggering a brief hit animation when struck. During this state, enemies will temporarily stop moving or attacking. These hit animations can be chained multiple times before a cooldown kicks in. The more “Adrenal Gland” items you carry in your inventory, the higher the chance of triggering the stun effect. Additionally, the cooldown between chains will shorten, allowing more consecutive hits to land before the enemy can recover.
    • Inventory Restrictions: Added a system to limit the number of specific items that can be added to the inventory. For example, the torso allows equipping a maximum of two adrenal glands to prevent the player from becoming too overpowered. At the moment, this is the only organ with such a restriction.
    • Improved UI for when you hover over organs: Now it can show pretty long descriptions now and soon the item stats will be visible as well.
    • Better & more optimized enemy spawner: During the Boss War, where waves of enemies are spawned and after awhile it got a bit complex, so I had to rewrite some parts of that system and now it gives me more flexibility to start and stop waves as well as kill all the enemies of the current wave.
    • Item Descriptions: Added missing item descriptions for hair, shirt, shorts, boots, and glasses.
    • The character customization system has been integrated with the NPC customization system, allowing for shared use and the ability to customize every material property, including color, wetness, metallic effect, and more.
    • Audio issues fixed: When you start the first level of the campaign, you can hear a loud noise of enemies spawning, this has been fixed.

     

     

Edited by yenaldooshi
  • yenaldooshi changed the title to (❄️WINTER EVENT) Sombionic – Sex Combat 'n Monsters! (3D)
Posted

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Hey everyone!

The outfit you see is now available to claim in the store when you download the game. It’s only here for 10 days and once you get it, it’s yours forever! It won’t return until next Christmas, so don’t miss out!

 

Downloads:

Patreon or Subscribestar

Wishlist the game on Steam to access the free beta once released - spots are limited.

 

Patch notes:

•Limited time Christmas outfit.
•Preview outfits in the store.
•Cinematic tutorial on how the animation game mechanics work in the first level.
•Adjust the AI's damage output dynamically during gameplay.
•Equipment inventory update (UI and functionality).

  • yenaldooshi changed the title to (Pregnancy - Optional) Sombionic – Sex Combat 'n Monsters! (3D)
Posted

Hey guys,


Check out the video for a quick overview of the latest features in this build of Sombionic. This update includes optional kinks requested by players, such as pregnancy and X-ray after climax, with plans to expand them to all scenes in the future. More optional Biopunk and monster-related fetishes will also be added over time.


Play now on: Patreon or Subscribestar
Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.

 

v036_small.png.96400930004ffcf375661a9fc72f77d4.png
 


Highlights:

  • Pregnancy (Optional)
  • X-Ray (Optional, currently during pregnancy)
  • Solo animation scenes support
  • Melany masturbation scene – 8 animations + NSFW dialogues
  • Climax system
  • Companions


The Repetitive Pregnancy System (Parasitic) allows your character to generate ova and undergo fertilization, leading to fetus development with visual changes. The womb has a capacity of 18, with each fetus taking up a varying amount of space. Once mature, fetuses can be spawned as temporary allies. The seed remains viable for a few minutes, and a tonic or special location can clear the system. This feature is optional and does not affect progression.

And more....
 

NSFW animation UI update + added Kinks

Customization - You can customize skin color with a color picker instead of just presets, so it will be similar to eyes / clothes customization.

Loot - Introduced different types of loot that can spawn across the map. Some loot can only be collected once, while others can be looted multiple times when replaying the same slot.

FPS Cap – cap the FPS to 30, 60, 120, 144, 160, 165, 240, 360.

Universal inventory system - at checkpoint your inventory gets saved and it will be the same as the one you see in the menu. You can also load your inventory at any checkpoint.

Cinematic - tutorial on how the animation game mechanics work in the first level.

Notifications - I’ve finally made a system to display notifications for a limited time at different parts of the screen. The systems above show notifications, which you can turn on / off from the settings.

Settings - Saving your settings will display “You have unsaved changes” message.

Engine update - This is a preparation for a bigger update, finally on the latest version of this one, which allowed me to update navigation and audio systems for better features and performance.

Checkpoints - Added more checkpoints, so you don't have to restart the level if you die.

Audio & Navigation systems updated for better performance and my ease of use.

+many more bugfixes, smaller features and systems to make the game feel more polished

 

  • yenaldooshi changed the title to (Easter Event) Sombionic – Sex Combat 'n Monsters! (3D)
Posted

The Easter Event will give you the Easter BNY-1 skin, and you can customize its colors and other material properties! Once you grab it from the in-game store (completely free), it’s yours forever!

This event returns once a year around Easter, so don’t miss it!

 

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In-Game:

 

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Play now on: Patreon or Subscribestar
Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.


Highlights:

  • Easter Bunny outfit
  • 3D plaps during animation
  • New organ: Liver
  • Item stats and detailed descriptions

•3D Echo System: A new "Echoes" system has been introduced to enhance the visual feedback of in-game animations. When characters perform actions that produce sound such as impacts, explosions, or footsteps - corresponding onomatopoeic text like "PLAPS" or "BOOM" is now displayed in 3D space.

 

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New organ: Liver: A new organ - the Liver has been introduced. When health drops to critical (currently at 15 HP), the Liver has a chance to trigger an instant regeneration effect based on its tier:

•Tier 2 – Strain Liver Restores 60% of maximum health

Chance: 100% Cooldown: 15 seconds

•Tier 3 – Non-Human Primate 44: Restores 100% of maximum health

Chance: 100% Cooldown: 10 seconds

This organ provides a powerful reactive boost, giving players a second wind when facing near-death situations.

•Item stats: A long-requested feature has now been implemented. Item attributes are now displayed directly when hovering over them. Players can view precise statistics such as numerical values, descriptive text, or other effects in a clear and consistent manner. The system has been built with full localization support. Previously, items like the Heart would only show vague descriptions such as "Gives a moderate boost to max HP," requiring players to estimate the actual benefit. This update eliminates the need for guesswork by showing exact values. Items with more complex effects, such as the Lungs or Adrenal Gland, now provide significantly clearer information about their impact.

 

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Icons for empty equipment: When no items are equipped, all the equipment slot icons are visible (but grayed out), so that it is easy to identify which item belongs to each equipment slot.

Transparency Customization: You can now adjust the transparency of select items such as the bunny suit, scientist top, and glasses. This feature is limited to specific items and won’t apply universally.

Inventory backward compatibility: The inventory system now supports loading older saves, allowing for retroactive customization updates to previously existing items if needed.

Shops improvements: More items added in the Store under Organs section and added support for unlimited items in the shop.

Supporter notifications: After placing the required text file in the game's data folder to unlock tier rewards - Genehunter, Bioweapon, and Immunity - a confirmation popup will appear before the splash screen. This message will confirm that the rewards have been successfully unlocked and provide instructions on how to claim them in-game.

Supporter rewards: More organ rewards added for tiers: Genehunter, Bioweapon and Immunity

Unity 2022 update progress: A new branch of the project has been created to fix all bugs related to the the unity 2022 upgrade and finally it’s been closed meaning all issues are fixed and the main project is ready for an update in the near future.

  • yenaldooshi changed the title to Sombionic – Sex Combat 'n Monsters! (3D)
Posted (edited)

output-600x.gif

 

Play now on Patreon or Subscribestar

Wishlist the game on Steam to secure your spot in the free beta when it launches—spaces will be limited!

 


[EMERGENCY ALERT — 2025-06-25 22:47 UTC]

A containment breach has occurred at [REDACTED] facility. The escaped organism is classified as high-risk and exhibits aggressive reproductive behavior.
Citizens are advised to shelter indoors, avoid contact with unknown biological entities and await further instructions.

Monitor official channels for updates.


Highlights:

    •New Enemy - FBL-Ø (Flesh-Binding Larva: Origin)
    •NSFW Animation with FBL-Ø (Flesh-Binding Larva: Origin)
    •Accessories in the item shop
    •Fertilization X-ray (v0.1)
    •Sexy Emotes
    •Major Engine Update

 


Full Changelog:

  • FBL-Ø (Flesh-Binding Larva: Origin): A leech-like insect that deploys flesh-nests which detonate on proximity, damaging enemies. Its AI is built to disrupt positioning and dominate control zones.
  • New NSFW Animation: Engaging FBL-Ø or taking damage from one of its flesh-nests will trigger a new animation scene.
  • Accessories Group: A new inventory category for individually equipable items has been added. Supported accessory types include hats, necklaces, earrings, lip piercings, arm-up bracelets, regular bracelets, nipple piercings, ankle bracelets, and rings on both ring fingers.
  • Accessories Added: The first batch includes 5 collars, 3 rings, 1 earring, and 1 wristband.
  • Unlimited Shop Slots: The shop now supports unlimited items. The Sell tab now shows your full stash instead of just 5 items.
  • Fertilization X-ray (v0.1): A static X-ray now appears upon successful fertilization. Zoom in and out is supported. This is the first iteration and an animation will be added in the next build.
  • Emotes Update: Added 3 new sexy dance emotes. The Emotes UI now includes a “Tier” tab and categories like motions, dances, NSFW, and more.
  • Currency: Default currency has been changed from Sucrose to Spores. Enemies now have a chance to drop coins on death.
  • More Supporter Rewards: With the new currency change, supporter rewards have been increased. View them on the Membership page.
  • Animation Navbar: Hover the top navbar during animation scene for on-screen instructions and guidance.
  • Global Character Save: A new save system allows character progress (including pregnancy) to persist across the lab and all game modes.
  • Tier-Based Item Customization: Item customization is now available starting from lower tiers. Only legendary items (coming soon) will require higher tiers to customize.
  • Pregnancy Achievement & Localization: A new achievement related to in-game pregnancy mechanics has been added – get pregnant to unlock it. Additionally, all achievements have localization support, ensuring that players across supported languages can view and understand achievement names and descriptions in their native language in the future – This has to be done early on to avoid extra development cost in the future.
  • Melee-Only Critical State: This mechanic only works on some of the melee-based characters, they enter a “Critical State” upon reaching 0 HP. While in this state, they become temporarily stunned and require one final blow to be fully eliminated.
  • Accessories UI: A new shop button opens a dedicated UI for rings, earrings, necklaces, bracelets, and more.
  • Preview Items in Shop: Players can now preview individual items directly within the in-game shop before making a purchase.
  • Unity 2022 Update (Final version for Sombionic: Chapter 1): The project has been fully migrated to Unity 2022, which will be the final engine version for Chapter 1. This upgrade brings improved atmospheric fog and unlocks access more VFXs and other tools.
Edited by yenaldooshi
  • yenaldooshi changed the title to (Summer Event) Sombionic – Sex Combat 'n Monsters! (3D)
Posted (edited)

This event comes once a year during Summer and features a limited time skin! Alongside the seasonal content, the update also brings a set of fresh gameplay changes, check out what’s new below:

 

 

📌Highlights:

•Summer Event + exclusive skin
•3 new animations
•Climax system
•Audio added to animation scenes
•New underwear category with Bra + Panties set
•Accessories: 3 bracelets, 1 necklace
•Cinematic camera mode

 

Full Trailer -> video


 

output.gif


 

Play now on: Patreon 

Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.

Edited by yenaldooshi
  • yenaldooshi changed the title to (v0.3.10) Sombionic – Sex Combat 'n Monsters! (3D)
Posted

Sombionic v0.3.10 is live for members!

PLAY ON: Patreon
WATCH TRAILER


I’ve been working on this update for a long time and it’s one of the big content drops in Sombionic so far. There’s the first half of a new level which took me a lot of time to do. You can see some of the new NSFW animations in the video above.

Highlights:

•3 New NSFW Animations: Melany x Kryth/Artilor
•Melany climax + VFX
•New Campaign Level 2 (25% completed)
•New Recovery Level
•Customize Eyebrows color and Lipstick
•Naval and Nose piercing
•Collectables & Secrets
•Melany solo shower in lvl. 2

Wishlist on Steam to secure a spot in the free beta later next year! Limited slots available, and wishlisting ensures you get notified.

 

miss_scene_low-png.172651

  • yenaldooshi changed the title to (Goth Event) Sombionic – Sex Combat 'n Monsters! (3D)
Posted (edited)

Sombionic v0.3.11 is OUT for members!

Trailer -> https://www.redgifs.com/watch/solidcandidbedlingtonterrier

 

Play now on: Patreon

Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.

 

 

Highlights:

•Melany Ultimate Ability

•New Animations: Melany x Kryth/Artilor (Climax)

•Goth skin

•Hairstyles: Ponytail & Pigtails

•Nipple piercing

•Creampies

•Controls for lipsync

 

 

────────────────────────────────────────────────────────────────

 

Romance

 

  • Added a new climax animation for Melany x Kryth/Artilor, featuring dedicated controls that allow both characters to climax. This replaces the previous 2D X-Ray system.

output-gif.174064

  • The climax meter is now always displayed during animation scenes, eliminating the need to switch to a secondary menu.
  • Added animation camera lock: pressing F during animations in free camera mode now locks the camera, preserving a fixed viewing angle.

Character Creator

 

  • Added the Genepunk skin to the in-game store, a biopunk goth rebel outfit set including boots, thigh-highs, pants, and a top.

genepunk.png.70c377fc8ae6f66ab8cfaf3b96ce0a98.png

  • Added new hairstyle system for Melany with individual part customization (scalp, ponytails, bangs, and more), including two new hairstyle models: Ponytail and Pigtails

h_ponytail.png.e780183e6e9f466cabd144335cbbf98d.png

h_pigtails.png.eecdd8062accce42d99a6fd32f0bec9a.png

  • Added a new customization category: Navel Piercing, featuring three new models available in the store.
  • Added a metallic slider for item and character customization.

 

Gameplay

 

 

  • Added “Forced Evolution Ultimate”. It lasts for 6s with three stages: Ascend (Melany evolves with wings and an organic arm weapon), Fly & Shoot (fires 3 AoE explosions in bursts), Descend (slams down at cursor location dealing AoE).
  • Added hit processing rules for enemies to control damage from abilities. Bosses and certain enemies now take reduced damage from ultimates, with specific multipliers applied based on attack type (e.g., Melany's rockets or Descend slam). Damage scaling may also vary by game mode.
  • Added Gravity Zones that pull Melany downward during her ultimate flight, so players have to dash through obstacles instead of freely flying.
  • Added timescale management for gameplay, cutscenes, dialogues, animations, debugging and more, allowing each to be paused or sped up separately.
  • Press ESC to pause the game.
  • Added new emotes: Bend Over (Touch Toes), Warm Up and Cold.

stretch.png.722a50a113397f7fae87c72f4a84867d.png

 

Miscellaneous

 

 

  • Updated Melany’s model and added 17 facial expressions. Those will be used during dialogues with voice acting and during animations.
  • Added support for selling item collections (e.g., skins) for in-game currency instead of unlocking them via click.
  • The splash screen displays all rewards for the Genehunter, Bioweapon and Immunity tiers.

splashrewards.png.227fc21abb52d95a500845150a255cfd.png

  • Added a rewards system that permanently unlocks certain tier rewards for supporters even after a one-time pledge.
  • Expanded Stash Inventory: +500 slots for supporters.

bigstash.png.7835ae9ed5c25657561e1bd39055d14a.png

 

  • Optimized save system to reduce disk usage. Inventory data is now saved in a single location instead of per checkpoint (potentially cutting total campaign save size from ~240MB to ~5MB if all checkpoints and slots are used when the game is fully released).
  • Optimized Animator Any State transitions for animation scenes and emotes, improving overall performance, because the Animator is not checking every frame if a specific animation scene or emote is playing.

 

Audio

 

  • Added new firing sounds for Melany’s combat rifle.
  • Audio system updated to allow independent control of background music and sound effects, enabling background audio to pause while SFX continue (used in the pause menu).

UI

 

  • Improved the abilities UI and cooldowns.
  • Improved the navigation in the Emotes UI.
  • Improved Patch Notes UI.
  • Improved the customization UI headers and prepared them for localization.

Fixes

 

  • Fixed and issue where you have unsaved changes message was fired when the pause UI was opened for a first time, now its fixed.
  • Fixed a bug where onomatopoeia (comic-style SFX) did not display correctly in animation scenes.
  • Fixed a bug where characters were not properly grounded during animation scenes.

 

Edited by yenaldooshi
  • 1 month later...
Posted (edited)

Sombionic v0.3.1.1  is OUT for members!

 

Play now on: Patreon

 

Wishlist on Steam to secure a spot in the free beta later this year! Limited slots available, and wishlisting ensures you get notified.

 

 

📌Highlights

 

•Easter Skin Returns to the Store

•New Grab & Struggle System

•Lab (Gallery) Mode Fully Reworked

•New Mini-Games System

•Improved Enemy AI

 

Gameplay

 

•Added a new Grab System. Enemies can now attempt to physically grab Melany when in close range instead of relying on damage-based triggers.

 

struggle-gif.175003

 

•Reworked interaction flow: enemies must now be near the player to initiate grabs, eliminating cases where interactions triggered from unrealistic distances.

 

•Added “tension-based” grab logic. Staying close to enemies increases their likelihood to attempt a grab. Frequently moving in and out of range accelerates this buildup.

 

•Implemented Grab Priority System: Light attacks can be interrupted and transitioned into a grab. Heavy attacks and ultimates (e.g. Kryth’s jump attack) cannot be interrupted and always take priority.

 

•Added Global and Local Cooldowns for grabs: Enemies that grab enter a local cooldown before attempting another grab. Nearby enemies are affected by a shorter global cooldown to prevent chain grabs.

 

•Added Struggle Mini-Game System. When grabbed, players enter a short interaction phase that allows them to resist and escape.

 

•Moved all mini-games (except Control Fight) out of animation scenes and into the Grab System.

 

•Removed rhythm prompts and score requirements from animation scenes.

 

•Added 2 grab animations for Kryth and Myrmidalus.

 

•NPCs now pick attacks based on priority, including Light, Heavy and Ultimate attacks. Damage varies by attack and heavier attacks are less likely to be selected frequently.

 

•All NPCs now use the new and more advanced AI system.

 

Miscellaneous

 

•Updated Melany’s skin shader to support liquid effects, with upcoming implementation in animation scenes.

 

•Added setting to disable the Control Mini-Game. Turning it off will persist across all animation scenes.

 

•Pick a song from the animation scene UI. Your selection will now be saved across all scenes.

 

•Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it.

 

•Added a simple operating system UI in the Lab scene.

 

•Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes.

 

UI

 

•Reworked animation scene UI to better highlight the current animation and preview the next animation when hovering over it.

 

•Added a simple operating system UI in the Lab scene.

 

•Animation Picker and Abilities Picker are now hidden when the enemy is in control during animation scenes.

 

Fixes

 

•Fixed typos in dialogue during Level 2 (Slime dialogue) and Level 3 (Emergency Landing cutscene).

 

Edited by yenaldooshi
  • yenaldooshi changed the title to (Easter Event) Sombionic – Sex Combat 'n Monsters! (3D)

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