Kupok Posted January 2 Posted January 2 I culled most of the entities and left only the modified entities, less an enderman. The Zombie, Skele, Ender and Creeper are just fine. Best to leave Fresh Animations to Fresh Animations, rather then try to embed a thing- Everything one embeds is more work to correct later. The enderman's only error is floating head syndrome.§5CraftedClimax Alpha.7z
doctorpotato Posted March 23 Posted March 23 funny I came back here searching for a solution to the enderman floating head issue, funny thing is there's this other mod that changes the endermen and it works flawless and it seems older, they just ... really changed the endermen .. not a big fan of having massive horse kocs all in my face 24/7 is all. I had also modified this file many times in the past and had it working fine for a very long time, till I decided to work on 1.21.11 .. now babys, animals, many mobs all broken in odd ways, only solution was to just give up on any mob that spawns a baby and the endermen for the floating head (cant seem to tell the mod to ignore babys), still have plenty of T&A to go around but sad I lost the endermen. If the original creator is still lurking about, know you have a very good mod here, I love how you changed them just enough but not to take away from the "minecrafty" of the game. hope you pop in and give your old mod a poke.
doctorpotato Posted March 25 Posted March 25 I know this was never asked for .. and to tell people how to "install" this would be like pulling hens teeth... BUT I sorta "fixed" the floating head for the enderman, I say sorta because its ... wonky in movement but not so much that one would care .. to be honest most people will see this as a fix. anyways ... enjoy enderman.zip
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