Lord ChiruChiru Posted April 17, 2024 Posted April 17, 2024 (edited) As the title says, I'm having an issue to where I can't upgrade weapons such as receivers but yet materials may work. I'm unsure what possible issues I might be having. Here is my load order. Hopefully someone can shed some light on what could possibly be an issue? Just hoping to get a fresh perspective. Any help is appreciated. Spoiler Fallout4.esm DLCRobot.esm DLCworkshop01.esm DLCCoast.esm DLCworkshop02.esm DLCworkshop03.esm DLCNukaWorld.esm ccbgsfo4018-gaussrifleprototype.esl ccbgsfo4019-chinesestealtharmor.esl Spoiler ccbgsfo4042-bfg.esl ccbgsfo4044-hellfirepowerarmor.esl ccfsvfo4001-modularmilitarybackpack.esl ccfsvfo4002-midcenturymodern.esl cceejfo4001-decorationpack.esl ccbgsfo4045-advarccab.esl ccfsvfo4003-slocum.esl ccswkfo4001-astronautpowerarmor.esm ccbgsfo4050-dgbcoll.esl ccbgsfo4055-dghusk.esl ccbgsfo4061-dgshiinu.esl ccbgsfo4036-trnsdg.esl ccfrsfo4002-antimaterielrifle.esl cceejfo4002-nuka.esl ccsbjfo4001-solarflare.esl cczsef04001-bhouse.esm cctosfo4001-neosky.esm cckgjfo4001-bastion.esl ccqdrfo4001_powerarmorai.esl ccbgsfo4115-x02.esl ccrzrfo4002-disintegrate.esl ccbgsfo4116-heavyflamer.esl ccjvdfo4001-holiday.esl ccbgsfo4047-qthund.esl ccfrsfo4003-cr75l.esl ccacxfo4001-vsuit.esl cctosfo4002_neonflats.esm ccbgsfo4117-capmerc.esl ccbgsfo4046-tescan.esl ccgcafo4025-pagunmm.esl Unofficial Fallout 4 Patch.esp HUDFramework.esm WorkshopFramework.esm SettlementKeywords.esm Homemaker.esm SS2.esm CROSS_Wasteland_Ronin.esl NMC Bundle VERY HIGH.esl NPSShopping.esl SS2_XPAC_Chapter2.esm SS2_XPAC_Chapter3.esm AmericaRising2.esm BetterCoastalWaves.esl Ketaros_NewMags.esl Munitions - An Ammo Expansion.esl InstituteTechnologyOverhaul.esm LIF.esl ProjectZeta.esm Glock86.esl PlaceableRVCamper.esl CWWorkshopMaster.esm CWOutfitPackPart2.esl CC Armor Paints DIY.esl CC Pipboy Paints DIY.esl CC Power Armor Paints DIY.esl CC Weapon Paints DIY.esl Skb_MachinegunsRebirth.esl Skb-MinigunsRebirth.esl SelectRevolver.esl ChCl.esl PMWorkshopPack.esl PMOutfitPack.esl RemingtonNewArmy.esl CWGaussRifle.esl ClassicMeleePack.esl CWWorkshopPackPart2.esl NCRArmourPack.esl ClassicUnarmedPack.esl FOLON_Lewis.esl GFHOffice.esl HiPolyFacesCompanionPlugin.esl Homeplate.esl Michiru Towns.esl Munitions - Vanilla Ammo Addon.esl NukaColaBaron.esl REFramework.esm ShackRoofAddon.esl SS2_Addon_PETAdd.esl SS2CityPlanContest_Abernathy_GavMan_S3.esl SS2CityPlanContest_BostonAirport_GwenstheName_S3.esl SS2CityPlanContest_BostonAirport_NigauD_S3.esl SS2CityPlanContest_BostonAirport_xMORIDARx_S3.esl SS2CityPlanContest_BunkerHill_Ausplat_S2.esl SS2CityPlanContest_BunkerHIll_Karvoc_S2.esl SS2CityPlanContest_BunkerHill_NigauD_S3.esl SS2CityPlanContest_BunkerHill_WaningGibbous_S3.esl SS2CityPlanContest_CoastalCottage_Cessori_S3.esl SS2CityPlanContest_CoastalCottage_CryingCube2_S3.esl SS2CityPlanContest_CoastalCottage_PhilTCasual_S1.esl SS2CityPlanContest_CountryCrossing_Myrmarachne_S1.esl SS2CityPlanContest_CountyCrossing_SimSatan_S3.esl SS2CityPlanContest_CountyCrossing_TTG_S1.esl SS2CityPlanContest_CountyCrossing_WaningGibbous_S3.esl SS2CityPlanContest_Covenant_GavMan_S3.esl SS2CityPlanContest_Covenant_harkness13_S2.esl SS2CityPlanContest_CroupManor_alan0n_S3.esl SS2CityPlanContest_CroupManor_Gavman_S3.esl SS2CityPlanContest_CroupManor_Karvoc_S3.esl SS2CityPlanContest_CroupManor_NDCowdy_S1.esl SS2CityPlanContest_CroupManor_reina_S3.esl SS2CityPlanContest_CroupManor_WaningGibbous_S3.esl SS2CityPlanContest_DaltonFarm_Choochoo1_S3.esl SS2CityPlanContest_DaltonFarm_KezzDaddy_S3.esl SS2CityPlanContest_DaltonFarm_NDCowdy_S2.esl SS2CityPlanContest_DaltonFarm_veelynnlove_S3.esl SS2CityPlanContest_EchoLakeLumber_aSemioticGhost_S2.esl SS2CityPlanContest_EchoLakeLumber_KynthiaBarnes_S2.esl SS2CityPlanContest_EchoLakeLumber_NDCowdy_S2.esl SS2CityPlanContest_EgretToursMarina_Blackbelt_S3.esl SS2CityPlanContest_EgretToursMarina_GavMan_S3.esl SS2CityPlanContest_EgretToursMarina_NDCowdy_S1.esl SS2CityPlanContest_FinchFarm_Gavman_S3.esl SS2CityPlanContest_FinchFarm_Karvoc_S3.esl SS2CityPlanContest_FinchFarm_Myrmarachne_S1.esl SS2CityPlanContest_FinchFarm_NigauD_S3.esl SS2CityPlanContest_Graygarden_Cessori_S3.esl SS2CityPlanContest_Graygarden_CodeNamed1_S3.esl SS2CityPlanContest_Graygarden_tate1066_S3.esl SS2CityPlanContest_Graygarden_UNDRCVRGmrLdy_S3.esl SS2CityPlanContest_GreentopNursery_altasilvapuer_S1.esl SS2CityPlanContest_GreentopNursery_Cessori_S3.esl SS2CityPlanContest_GreentopNursery_MadGax_S3.esl SS2CityPlanContest_GreentopNursery_NigauD_S3.esl SS2CityPlanContest_GreentopNursery_tate1066_S3.esl SS2CityPlanContest_GreentopNursery_UNDRCVRGmrLdy_S3.esl SS2CityPlanContest_GreentopNursery_veelynnlove_S3.esl SS2CityPlanContest_HangmansAlley_FenPhile_S3.esl SS2CityPlanContest_HangmansAlley_Freddrick_S3.esl SS2CityPlanContest_HangmansAlley_NDCowdy_S1.esl SS2CityPlanContest_HangmansAlley_Phil_T_Casual_S1.esl SS2CityPlanContest_HangmansAlley_xMORIDARx_S3.esl SS2CityPlanContest_JamaicaPlain_Gavman_S3.esl SS2CityPlanContest_JamaicaPlain_harkness13_S1.esl SS2CityPlanContest_JamaicaPlain_NiGaud_S3.esl SS2CityPlanContest_KingsportLighthouse_altasilvapuer_S1.esl SS2CityPlanContest_KingsportLighthouse_Carinth_S3.esl SS2CityPlanContest_KingsportLighthouse_harkness13_S1.esl SS2CityPlanContest_KingsportLighthouse_Karvoc_S3.esl SS2CityPlanContest_KingsportLighthouse_KynthiaBarnes_S1.esl SS2CityPlanContest_KingsportLighthouse_WaningGibbous_S3.esl SS2CityPlanContest_LongfellowsCabin_Ausplat_S2.esl SS2CityPlanContest_LongfellowsCabin_GavMan_S3.esl SS2CityPlanContest_LongfellowsCabin_Kharon93_S2.esl SS2CityPlanContest_LongfellowsCabin_KynthiaBarnes_S2.esl SS2CityPlanContest_MechanistsLair_Karvoc_S2.esl SS2CityPlanContest_MechanistsLair_LouAshfield_S3.esl SS2CityPlanContest_MechanistsLair_NigauD_S3.esl SS2CityPlanContest_MechanistsLair_tate1066_S3.esl SS2CityPlanContest_MechanistsLair_UNDRCVRGmrLdy_S3.esl SS2CityPlanContest_MechanistsLair_veelynnlove_S3.esl SS2CityPlanContest_Murkwater_Blackbelt_S3.esl SS2CityPlanContest_Murkwater_Carinth_S3.esl SS2CityPlanContest_Murkwater_GavMan_S3.esl SS2CityPlanContest_Murkwater_Karvoc_S3.esl SS2CityPlanContest_Murkwater_NDCowdy_S1.esl SS2CityPlanContest_Murkwater_Niguad_S3.esl SS2CityPlanContest_Murkwater_PyrateLV_S1.esl SS2CityPlanContest_Murkwater_WaningGibbous_S3.esl SS2CityPlanContest_NordhagenBeach_Cessori_S3.esl SS2CityPlanContest_NordhagenBeach_GavMan_S3.esl SS2CityPlanContest_NordhagenBeach_Myrmarachne_S1.esl SS2CityPlanContest_NordhagenBeach_Phil_T_Casual_S1.esl SS2CityPlanContest_NPVCenter_Blackbelt_S3.esl SS2CityPlanContest_NPVCenter_Carinth_S3.esl SS2CityPlanContest_NPVCenter_FEAROFCAPS_S3.esl SS2CityPlanContest_NPVCenter_Myrmarachne_S2.esl SS2CityPlanContest_NPVCenter_NDCowdy_S2.esl SS2CityPlanContest_NPVCenter_pedertl_S3.esl SS2CityPlanContest_NukaRedRocket_Myrmarachne_S1.esl SS2CityPlanContest_NukaRedRocket_NigauD_S3.esl SS2CityPlanContest_NukaRedRocket_Skywise_S3.esl SS2CityPlanContest_NukaRedRocket_tate1066_S3.esl SS2CityPlanContest_NukaRedRocket_UNDRCVRGmrLdy_S3.esl SS2CityPlanContest_NukaRedRocket_veelynnlove_S3.esl SS2CityPlanContest_OberlandStation_CryingCube_S3.esl SS2CityPlanContest_OberlandStation_Myrmarachne_S1.esl SS2CityPlanContest_OberlandStation_NigauD_S3.esl SS2CityPlanContest_OberlandStation_RowanNightstalker_S3.esl SS2CityPlanContest_OutpostZimonja_Ausplat_S2.esl SS2CityPlanContest_OutpostZimonja_GavMan_S3.esl SS2CityPlanContest_OutpostZimonja_Karvoc_S2.esl SS2CityPlanContest_OutpostZimonja_PhilTCasual_S2.esl SS2CityPlanContest_OutpostZimonja_WaningGibbous_S3.esl SS2CityPlanContest_OutpostZimonja_zhinjio_S3.esl SS2CityPlanContest_RedRocket_moonracer_S3.esl SS2CityPlanContest_RedRocket_NDCowdy_S1.esl SS2CityPlanContest_RedRocket_Niguad_S3.esl SS2CityPlanContest_RedRocket_Rudy_S3.esl SS2CityPlanContest_RedRocket_Tagyrit_S3.esl SS2CityPlanContest_RedRocket_xMORIDARx_S3.esl SS2CityPlanContest_SanctuaryHills_Karvoc_S2.esl SS2CityPlanContest_SanctuaryHills_Myrmarachne_S2.esl SS2CityPlanContest_SanctuaryHills_SimSatan_S3.esl SS2CityPlanContest_SanctuaryHills_WaningGibbous_S3.esl SS2CityPlanContest_Slog_KynthiaBarnes_S1.esl SS2CityPlanContest_Slog_NDCowdy_S1.esl SS2CityPlanContest_Slog_NigauD_S3.esl SS2CityPlanContest_Slog_WaningGibbous_S3.esl SS2CityPlanContest_Slog_xMoridarx_S1.esl SS2CityPlanContest_SomervillePlace_Ausplat_S1.esl SS2CityPlanContest_SomervillePlace_GavMan_S3.esl SS2CityPlanContest_SomervillePlace_Karvoc_S3.esl SS2CityPlanContest_SomervillePlace_tate1066_S3.esl SS2CityPlanContest_SpectacleIsland_Blackbelt_S3.esl SS2CityPlanContest_SpectacleIsland_KynthiaBarnes_S1.esl SS2CityPlanContest_SpectacleIsland_Myrmarachne_S1.esl SS2CityPlanContest_SpectacleIsland_WaningGibbous_S3.esl SS2CityPlanContest_StarlightDrivein_Carinth_S3.esl SS2CityPlanContest_StarlightDrivein_Cessori_S3.esl SS2CityPlanContest_StarlightDrivein_CryingCube2_S3.esl SS2CityPlanContest_StarlightDrivein_FenPhile_S3.esl SS2CityPlanContest_StarlightDrivein_Fredderick_S3.esl SS2CityPlanContest_StarlightDrivein_GavMan_S3.esl SS2CityPlanContest_StarlightDrivein_Karvoc_S3.esl SS2CityPlanContest_StarlightDrivein_Myrmarachne_S1.esl SS2CityPlanContest_StarlightDrivein_Reina_S3.esl SS2CityPlanContest_StarlightDrivein_Rudy_S1.esl SS2CityPlanContest_StarlightDrivein_tate1066_S3.esl SS2CityPlanContest_StarlightDrivein_veelynnlove_S3.esl SS2CityPlanContest_StarlightDrivein_zhinjio_S3.esl SS2CityPlanContest_SunshineTidings_Carinth_S3.esl SS2CityPlanContest_SunshineTidings_Karvoc_S3.esl SS2CityPlanContest_SunshineTidings_NigauD_S3.esl SS2CityPlanContest_TaffingtonBoathouse_KynthiaBarnes_S1.esl SS2CityPlanContest_TaffingtonBoathouse_NDCowdy_S1.esl SS2CityPlanContest_TaffingtonBoathouse_SimSatan_S3.esl SS2CityPlanContest_TaffingtonBoathouse_xMORIDARx_S1.esl SS2CityPlanContest_Tenpines Bluff_Carinth_S3.esl SS2CityPlanContest_Tenpines Bluff_Karvoc_S3.esl SS2CityPlanContest_TheCastle_GavMan_S3.esl SS2CityPlanContest_TheCastle_Karvoc_S2.esl SS2CityPlanContest_TheCastle_Karvoc_S3.esl SS2CityPlanContest_TheCastle_Tarkkh_S3.esl SS2CityPlanContest_TheCastle_Tori_S2.esl SS2CityPlanContest_TheCastle_veelynnlove_S3.esl SS2CityPlanContest_Vault88_Choochoo1_S3.esl SS2CityPlanContest_Vault88_GavMan_S3.esl SS2CityPlanContest_Vault88_harkness13_S2.esl SS2CityPlanContest_Vault88_Myrmarachne_S2.esl SS2CityPlanContest_Warwick_Karvoc_S3.esl SS2CityPlanContest_Warwick_Tarkh_S3.esl SS2CityPlanContest_Warwick_xMORIDARx_S3.esl AmericaRising2-Hellfire-CC.esl AmericaRising2-X02-CC.esl Sanctuary Home.esl AmericaRising2-PrototypeGauss-CC.esl AmericaRising2-Incinerator-CC.esl AmericaRising2-TeslaCannon-CC.esl AmericaRising2-SolarCannon-CC.esl afpABetterWorldWorkshop_Cabin.esl CROSS_VertibirdFlightsuit.esl TheCastle.esl PiperCaitCurieDialogueOverhaul.esp VisibleCompanionAffinity.esp FO4ParticlePatch.esp Phase4DLC.esp 3DNPC_FO4.esp SS2Extended.esp Ketaros_Treasures.esp 1ECHO.esp OutcastsAndRemnants.esp TheCode.esp InstituteTechnologyOverhaul - FULL.esp Dank_ArmorOverrides.esp Eli_Armour_Compendium.esp WCLI_NahantRedRocket.esp 3DNPC_FO4_DLC.esp Skb_RiflesRebirth.esp CombinedArmsNV.esp FOLON-StandaloneReleaser.esp RussianAssaultPack.esp BH_Kar98k.esp VD_SIGMCXVirtus.esp SKS.esp QBZ191.esp LAER.esp CROSS_InstituteExpeditionarySuit.esp Zanthir_TasteOfBlues.esp 1CAS_ServiceRifle.esp Remington700.esp ABundleofTape.esp A Bundle of Tape - Unofficial Update.esp W.A.T.Minutemen.esp MunitionsBallistics.esp AttachPack.esp Attach Pack Modcol.esp 3dscopes.esp SRO - Syringer Overhaul.esp SS2-Jampads2.esp SS2-PraRandomAddon.esp BH_PPSh41.esp BH_StG44.esp RCW.esp RCW - Munitions Patch.esp GaussRevolver.esp BH_G43.esp PigAAMC96.esp AlexMakarovPistol.esp RSh-12.esp ODW - Winchester Model 1873.esp 9mmPistol.esp 9mm Pistol - Unofficial Update.esp MaxwellsWorl.esp InstituteSettlements2.esp Snappy_HouseK.esp TinaDeLucaSettlerAIVoiced.esp Dank_LEO.esp Dank_ArmorOverrides_DLCNukaWorld.esp CutContentRestoration.esp Vivid Weathers - FO4.esp SKS_Munitions.esp Flashy_CrimeAndPunishment.esp Flashy_CrimeAndPunishment_GunForHire_Addon.esp MilitarizedMinutemen.esp M2_Flamethrower_2.2.esp 3DNPC_FO4Settler.esp SS2_FDK_TinyLiving.esp AA 50 Ways To Die.esp SovietPowerArmor.esp Dank_ECO.esp CombinedArms_Munitions.esp ProjectValkyrie.esp Ketaros_MissingMags.esp tsuki no hana.esp CROSS_2077.esp CROSS_MojaveManhunter.esp Genesis.esp T47R_PA.esp GtN_SettlersatPlay.esp DoorsNotWalls.esp Flashy_CrimeAndPunishment_Kidnapping_Addon.esp Miniguns Rebirth ESL - Munitions Patch.esp ZetaFix - Quarter Invasions.esp Eli_BunkerSafehouse.esp SS2_GunForHire_Patch.esp llamaCompanionHeatherv2.esp SS2WastelandVenturers.esp [SS2 Addon] SimSettlements SuperStructures.esp RSh12_Munitions.esp M1928A1.esp TerrainUndersides.esp RU556.esp Cyberout77.esp BadBoys-PowerArmorCivilServants.esp DakWin1907.esp FN-FAL.esp m14.esp FCOM.esp G3A3.esp Binoculars.esp Binoculars_FireSupport.esp (SKI-NotDave) P-5 Power Armor.esp LD50_Leaders.esp SS2_Addon_NWE.esp SelectShotgun.esp SkibsWeapons-REDUX.esp DOOMPumpShotgun.esp Huot.esp HuntingRevolver.esp PigAAM1897.esp QwibBackpacksFo4.esp DakBowieKnife.esp Dank_ECO_DisablePlacedItems.esp OWR.esp OWR_CraftableDecor.esp OWR_CraftableDecor_CW.esp OWR_CraftableDecor_SKPatch.esp Minutemen Beret.esp GruffyddsSignsAndPosters.esp Homemaker - Streetlights Use Passive Power.esp DLCWeaponsinCW.esp Rosestorm_DL44.esp BlasTech E-11.esp LooksMenu Customization Compendium.esp OWR_ChristmasDecor.esp OWR_ChristmasDecor_CW.esp OWR_ChristmasDecor_SKPatch.esp The Eyes Of Beauty.esp The Eyes of Beauty Looking Stranger.esp Better Vendor Stalls.esp HK_MP5.esp Sten.esp M1918A2.esp NDR.esp Vz52.esp SuomiPP.esp BC93.esp M1928A1_AnotherOneAddon.esp Cyberpunk 2077 Malorian Arms 3516.esp HaxRPG7.esp RemoteExplosives.esp OWR2_CraftableDecor.esp OWR2.esp OWR2_CraftableDecor_CW.esp OWR2_CraftableDecor_CW_SKPatch.esp OWR2_CraftableDecor_SKPatch.esp Mosin.esp MoreBeards.esp MoreHairstyles4Female.esp MoreHairstyles4Male.esp MiscHairstyle.esp LooksMenu.esp KSHairdos_oel.esp KSHairdos.esp Vivid Fallout - All in One - Best Choice.esp dD-Enhanced Blood.esp LookingStranger.esp SettlementMenuManager.esp MG42.esp CROSS_CryoLance.esp 155mm Howitzer M1.esp Sandbag Fortifications - Version 2C.esp VaultTecPowerCondiutRadius+.esp MinutemenPropaganda.esp ManufacturingExtended.esp DLC items to manufacturing.esp ShellRain.esp BatmanArmor.esp ValiusHDTextures2K.esp AzarPonytailHairstyles.esp CROSS_CourserStrigidae.esp Vivid Weathers - FO4 - Far Harbor.esp Vivid Weathers - Nuka World.esp CompanionStatus.esp Explosives Expanded.esp Tri-Companion 2 Cait U.esp Tri-Companion 2 Piper U.esp Tri-Companion Curie U.esp Simple Artillery Strikes.esp SS2AOP_VaultTecTools.esp SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp Sim Settlers 2 Go Shopping.esp SS2WhisperPowerPlots.esp MilitarisedMinutemen_PatchesAddon.esp WATM-MM-MMUPAIA_CustomPatch.esp FCOM-MM.esp MP40.esp SS2_ruined_simsettlement_addonpack.esp SS2_STRA_Buildings_and_Skins.esp SS2_Addon_R2R.esp JunkTownTwo.esp SS2_Addon_FHE.esp A Taste of Blues - Munitions Patch.esp AA LMSE_FarHarbor.esp AAMWA2k.esp AKSounds.esp AlexMakarovPistol - Munitions Patch.esp AmmoCounterFramework.esp OWR_AOC.esp OWR2_SKEPatch.esp AnotherOne Sten MkII - Munitions Patch.esp AOSuomi_Munitions.esp BAM-BetterArmoryMod.esp BH_G43_LL.esp BH_GrenadePack_German.esp BH_Kar98k_AdditionalTexturePack.esp BH_Kar98k_LL.esp BH_StG44_LL.esp BHG43_Munitions.esp BHKAR98K_Munitions.esp BHSTG44_Munitions.esp CCMMB REDUX.esp M60.esp M60Overhaul.esp CommonwealthComponents.esp CROSS_BrotherhoodRecon.esp CW Stormtrooper.esp CyberTsuki.esp DC-17.esp DynamicInteriorFogRemoval.esp eXoKetarosBoardGamesShelf.esp F4NV-N99.esp Faded Glory - Soundtrack Expansion.esp FCOM-AR2.esp FOLON Standalone Releaser - Munitions Patch.esp FOW.esp G3_R91_Expansion.esp Gloomy Glass.esp FusionGirl.esp HiPolyFaces.esp Homemaker - Unlocked Institute Objects.esp Improved BFG9000.esp ITO_CyberOutPatch.esp Ketaros_Treasures_DLC01.esp M14LLInjector.esp M1918A2 - Munitions Patch.esp Machineguns Rebirth - Munitions Patch.esp MiscOutfitPackv2.esp MP40_Munitions.esp MP5_Complex_Munitions_Patch.esp Munitions Manufacturing.esp Munitions-Additional Ammo.esp MyCityPlans 1.3.esp Nexus_PMC.esp PersonalRadio2.esp PersonalRadio2Receiver.esp PMC_extended.esp PMC_MGS.esp REAPER.esp RussianAssault_Munitions.esp Skb_MachinegunsRebirth_ESL_WeaponsREDUX_CompatibilityPatch.esp Skb_MinigunsRebirth_ESL_WeaponsREDUX_CompatibilityPatch.esp skb_RiflesRebirth_WeaponsRedux_Patch.esp SREP_Munitions.esp SS2_BluesMinutemenFlagPack.esp SS2_CityPlanPack_RiseOfTheCommonwealth.esp SS2_DLCSettlerPatch.esp SunLightAlignment.esp TheKite_Railroad_Handmaiden.esp Type_56_AK47_M70.esp Vivid Weathers - Natural Bright.esp Winchester Model 1873 - Munitions Patch.esp SimpleAttackReactions.esp Dank_LEO-Automatron.esp Dank_LEO_DLCCoast.esp Dank_LEO_DLCNukaWorld.esp Dank_ECO-INNR.esp Dank_ECO_DLCCoast.esp Dank_ECO_DLCNukaWorld.esp Dank_ECO_DLCRobot.esp Dank_ArmorOverrides_DLCCoast.esp hathairaio.esp Dank_ArmorOverrides_DLCRobot.esp Dank_INNRoverride.esp AR2 CC Speak Of The Devil Quest Patch.esp ResetHome.esp Better Vertibird.esp REPatch_AmericaRising2LegacyOfTheEnclave.esp REPatch_CrimeAndPunishment.esp REPatch_CrimeAndPunishmentGunForHire.esp SimpleCombatGrabs.esp SimpleFinishersRE.esp Eli_FFH2023.esp Munitions Manufacturing - Additional Ammo Expansion.esp Modern Replacer - Alarm Clock.esp BH_PPSh41_LL.esp MinutemenEnforcer.esp BHPPSH41_Munitions.esp FNFAL_Munitions.esp FOLStandalone_Munitions.esp Huot_Munitions.esp Lewis_Munitions_ESL.esp SelectRevolver_Munitions.esp AR2 Attachment Pack Patch.esp CROSS_GoreCrits.esp CROSS_GoreCrits_FarHarborPatch.esp AR2GasAlt.esp AR2MarineArmor.esp AR2MarineArmorLeveledList.esp AR2AltScientist.esp ImprovedAREnclave.esp ImprovedAREnclaveCrossGorePatch.esp ImprovedAREncounters.esp DiverseEnclaveAR2.esp WorkshopRearranged.esp WET.esp Vivid Waters.esp Edited April 17, 2024 by Lord ChiruChiru
Miauzi Posted April 17, 2024 Posted April 17, 2024 I have one request first: move the extremely long list of mods to a spoiler Then everything reads much easier Now to your problem or problems... You have installed 200 (?) mods and now you notice "out of nowhere" - that you can't upgrade weapons?? Did you simply install this huge list - all 200 of them in one go and then only start with one game - or was the testing of newly installed mods limited to that - just getting out of the starting vault? At least half of all mods mean nothing to me and my own mod list has around 300 or even more... but that's not the point. 1) when I install a weapon mod (or armor mod) - then I read the mod description very carefully - because quite a few have the requirement for a keyword system... although with a mod manager like Vortex is already communicated during installation - that something important (a MASTER) is missing It may sound like a no-brainer - but that's exactly what I've had problems with more than once 2) In order to upgrade weapons such as armor, you need not only the main perks (weapons or armor) but also secondary perks such as science (or others for exotic things) - but this is displayed when using the respective workbenches So if level 3 is required for weaponry for the first upgrade level - it is actually not possible for a beginner character to carry out a test. I created a separate character for things like this - which is leveled up using command line commands... yes, that's "cheating" - but just for the test 3) I see you have SS2 installed. I deliberately stayed away from it - because you can also be faced with the problem that you have the means for a weapon or armor upgrade - but the settlement itself may not have the level for it. (but this is pure speculation) 4) You can't even upgrade a simple "10mm pistol" or an "improv pistol" - a single point in weapon knowledge is enough for that??
Lord ChiruChiru Posted April 17, 2024 Author Posted April 17, 2024 (edited) 7 hours ago, Miauzi said: I have one request first: move the extremely long list of mods to a spoiler Then everything reads much easier Now to your problem or problems... You have installed 200 (?) mods and now you notice "out of nowhere" - that you can't upgrade weapons?? Did you simply install this huge list - all 200 of them in one go and then only start with one game - or was the testing of newly installed mods limited to that - just getting out of the starting vault? At least half of all mods mean nothing to me and my own mod list has around 300 or even more... but that's not the point. 1) when I install a weapon mod (or armor mod) - then I read the mod description very carefully - because quite a few have the requirement for a keyword system... although with a mod manager like Vortex is already communicated during installation - that something important (a MASTER) is missing It may sound like a no-brainer - but that's exactly what I've had problems with more than once 2) In order to upgrade weapons such as armor, you need not only the main perks (weapons or armor) but also secondary perks such as science (or others for exotic things) - but this is displayed when using the respective workbenches So if level 3 is required for weaponry for the first upgrade level - it is actually not possible for a beginner character to carry out a test. I created a separate character for things like this - which is leveled up using command line commands... yes, that's "cheating" - but just for the test 3) I see you have SS2 installed. I deliberately stayed away from it - because you can also be faced with the problem that you have the means for a weapon or armor upgrade - but the settlement itself may not have the level for it. (but this is pure speculation) 4) You can't even upgrade a simple "10mm pistol" or an "improv pistol" - a single point in weapon knowledge is enough for that?? Apologies about the lack of a spoiler for the load order. It was late at night and I was exhausted. 1) i've been doing batch testing to see what could be causing said issue. I've been modding for awhile and this list has typically just grown over time. I just now noticed the issue since the main benches I use worked but not others I. The game. I haven't seen anything that typically calls for keywords or any missing masters. I plan on going through regardless to look them over again. 2)I do the same thing about leveling up to test but the issue I was seeing was that even with the prerequisite skill and components required, it's acting as if there is some hidden requirement missing. I was mostly posting to get a second set of eyes on it to raise possible mods that could possibly be a culprit. It isnt a list I tossed together in one go. Essentially from what I've seen, parts of the weapon relating to actual upgrades such as receiver and barrel etcs However material upgrades such as paint and such work fine. Armor editing works fine as well. 3) The point you raise about Sim Settlements is interesting however I tested a workbench out in the world such as the one in the Diamond City market and it suffers the same issue. I mostly relegated working on stuff to Home Plate which everything functions so I didn't notice anything at the time. Does SS2 typically cause workbench related bugs? Edited April 17, 2024 by Lord ChiruChiru
Miauzi Posted April 17, 2024 Posted April 17, 2024 Vor 12 Minuten sagte Lord ChiruChiru: Entschuldigung für das Fehlen eines Spoilers für die Ladereihenfolge. Es war spät in der Nacht und ich war erschöpft. 1) Ich habe Batch-Tests durchgeführt, um herauszufinden, was das Problem verursachen könnte. Ich moddinge schon seit einiger Zeit und diese Liste ist normalerweise mit der Zeit immer größer geworden. Mir ist das Problem erst jetzt aufgefallen, da die Hauptbänke, die ich benutze, funktionierten, andere jedoch nicht. Das Spiel. Ich habe nichts gesehen, was normalerweise Schlüsselwörter oder fehlende Master erfordert. Ich habe vor, sie trotzdem noch einmal durchzugehen und sie mir noch einmal anzusehen. 2)Ich mache das Gleiche, wenn es um das Aufsteigen zum Testen geht, aber das Problem, das ich gesehen habe, war, dass es sich trotz der erforderlichen Fertigkeiten und Komponenten so verhält, als ob eine versteckte Anforderung fehlte. Ich habe hauptsächlich gepostet, um einen zweiten Blick darauf zu werfen und mögliche Mods aufzudecken, die möglicherweise der Schuldige sein könnten. Es ist keine Liste, die ich in einem Rutsch zusammengestellt habe. Soweit ich gesehen habe, handelt es sich im Wesentlichen um Teile der Waffe, die sich auf tatsächliche Upgrades wie das Gehäuse, den Lauf usw. beziehen Materialaufwertungen wie Farbe usw. funktionieren jedoch einwandfrei. Die Rüstungsbearbeitung funktioniert auch gut. 3) Der Punkt, den Sie zu Sim Settlements ansprechen, ist interessant. Ich habe jedoch eine Werkbank auf der Welt getestet, beispielsweise die auf dem Diamond City-Markt, und sie weist das gleiche Problem auf. Ich habe die Arbeit an Dingen größtenteils auf Home Plate verlagert, wo alles funktioniert, also habe ich zu diesem Zeitpunkt nichts bemerkt. Verursacht SS2 typischerweise Workbench-bezogene Fehler? The error concerns a) all weapons or b) only part of it? if b) is correct - c) are weapons from the vanilla game also affected or d) only weapons that have been added through mods?
BDNelson Posted April 17, 2024 Posted April 17, 2024 (edited) I have a question for "Lord ChiruChiru", I purchased the cc... DLC content a long time ago, I currently have a bunch of BSA's in my "Data" folder for those cc... DLC content downloads. However, I don't have ANY .esm's or .esl's to make 'em work. I see by your posted load order, you DO have all of the needed .esm's and .esl's. I can't seem to get mine to work in game either. How did you get 'em downloaded and where from? Edited April 17, 2024 by BDNelson
Lord ChiruChiru Posted April 17, 2024 Author Posted April 17, 2024 1 hour ago, Miauzi said: The error concerns a) all weapons or b) only part of it? if b) is correct - c) are weapons from the vanilla game also affected or d) only weapons that have been added through mods? It appears ro be limited to firearms with even modded melee weapons upgrading correctly. It extends to vanilla firearms I believe.
Miauzi Posted April 17, 2024 Posted April 17, 2024 Vor 3 Stunden sagte Lord ChiruChiru: Es scheint, dass es auf Schusswaffen beschränkt sein wird, auch wenn modifizierte Nahkampfwaffen korrekt aufgerüstet werden. Ich glaube, es erstreckt sich auch auf Vanilla-Schusswaffen. Melee weapons use a different skill than firearms or heavy weapons. As I suggested - just take the "10mm" pistol - found in the starting vault - and try upgrading If that doesn't work either... it's still conceivable that something has affected the skill system for firearms
Lord ChiruChiru Posted April 18, 2024 Author Posted April 18, 2024 (edited) 3 hours ago, Miauzi said: Melee weapons use a different skill than firearms or heavy weapons. As I suggested - just take the "10mm" pistol - found in the starting vault - and try upgrading If that doesn't work either... it's still conceivable that something has affected the skill system for firearms After loading a new game and console commanding to the qasmoke room, I spawned a 10mm from the vanilla and a shotgun from a mod. I tested both at the workbench but in there, it's working just fine for both. It seems to be just on main save. In a new save it's just fine. It's with the exact same load order that's having I'm having issues with just a new game. Edited April 18, 2024 by Lord ChiruChiru
Lord ChiruChiru Posted April 18, 2024 Author Posted April 18, 2024 4 hours ago, Miauzi said: Melee weapons use a different skill than firearms or heavy weapons. As I suggested - just take the "10mm" pistol - found in the starting vault - and try upgrading If that doesn't work either... it's still conceivable that something has affected the skill system for firearms Well I figured it out. It was some sort of bug where having the exact amount of a component the game registers it as not having enough of it so you have to have a few more of a component 1
Miauzi Posted April 18, 2024 Posted April 18, 2024 Vor 5 Stunden sagte Lord ChiruChiru: Nun, ich habe es herausgefunden. Es handelte sich um eine Art Fehler, bei dem das Spiel registrierte, dass es nicht genug davon gab, wenn man die exakte Menge einer Komponente hatte, sodass man ein paar mehr von einer Komponente haben musste 🤣 yes - these are games from "Bugdesta" - great that you found out It's even possible that I encountered this "error" - so I thought I didn't have enough components - even though they should actually be sufficient But since I usually play as a "collector" - I usually have more than enough materials in stock - so I didn't pay much attention to this fact
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