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Sanguine Debauchery CTD


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Posted

Having an issue with SD, player loads into dreamworld with no issue. But moving the mosue to rotate camera causes CTD. Looking for any assitance thanks.

 

PROBABLE CALL STACK:
    [ 0] 0x7FF668C70460 SkyrimSE.exe+14E0460 -> 107327+0x3A0    mov rax, [rdx+0x48]
    [ 1] 0x7FF668C6C556 SkyrimSE.exe+14DC556 -> 107298+0x246    mov rdx, [rbx+0xA8]
    [ 2] 0x7FF668C83E8E SkyrimSE.exe+14F3E8E -> 107644+0xCE    mov [0x00007FF66AD79FE0], rbx
    [ 3] 0x7FF668C83C54 SkyrimSE.exe+14F3C54 -> 107642+0x294    mov rbx, [rbx+0x30]
    [ 4] 0x7FF668C450DE SkyrimSE.exe+14B50DE -> 106609+0xFE    mov [rbx+0x140], al
    [ 5] 0x7FF668C42EB5 SkyrimSE.exe+14B2EB5 -> 106583+0x125    mov rax, [rbx+0x130]
    [ 6] 0x7FF668C39202 SkyrimSE.exe+14A9202 -> 106437+0x72    mov rbx, [rsp+0x30]
    [ 7] 0x7FF668C5DBC4 SkyrimSE.exe+14CDBC4 -> 107142+0x124    mov byte ptr [rsp+0x20], 0x01
    [ 8] 0x7FF667DD4CF6 SkyrimSE.exe+0644CF6 -> 36559+0x846    mov rcx, [0x00007FF66A917548]
    [ 9] 0x7FF667DD4482 SkyrimSE.exe+0644482 -> 36558+0x122    nop
    [10] 0x7FF667DD40CD SkyrimSE.exe+06440CD -> 36555+0x4CD    cmp dword ptr [0x00007FF66AD811D0], 0x02
    [11] 0x7FF667DD693C SkyrimSE.exe+064693C -> 36564+0xA9C    test r15b, r15b
    [12] 0x7FFA4519F1F9 hdtSMP64.dll+00BF1F9    cmp byte ptr [rbx+0x10], 0x00 |  C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ
    [13] 0x7FF667DCEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165    test bl, bl
    [14] 0x7FF668CCBB8E SkyrimSE.exe+153BB8E -> 109636+0x106    mov ebx, eax
    [15] 0x7FFAC37E257D KERNEL32.DLL+001257D
    [16] 0x7FFAC43EAA48    ntdll.dll+005AA48

REGISTERS:
    RAX 0x3                (size_t) [3]
    RCX 0x3                (size_t) [3]
    RDX 0x0                (size_t) [0]
    RBX 0x16176C99780      (BSLightingShaderMaterialFacegen*)
        Feature: kFaceGen
        Type: "kLighting"
    RSP 0x540498EEC8       (void*)
    RBP 0x160C7AAFA00      (BSLightingShader*)
        fxpFilename: "Lighting"
    RSI 0x22001            (size_t) [139265]
    RDI 0x160C7AAFA00      (BSLightingShader*)
        fxpFilename: "Lighting"
    R8  0x16176C99780      (BSLightingShaderMaterialFacegen*)
        Feature: kFaceGen
        Type: "kLighting"
    R9  0x4                (size_t) [4]
    R10 0x160D0253B90      (void*)
    R11 0xFFFFFFFE         (size_t) [4294967294]
    R12 0x7FF667790000     (void*)
    R13 0x160B801E800      (void*)
    R14 0x1618D4CBB01      (void*)
    R15 0x160B810E040      (void*)

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