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MC Bondage Mod


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Posted

It's been a while since the last post; will update logs continue to be posted on this thread and there simply haven't been any, or are they exclusive to the discord?

Also, is this inspired by or possibly a fork of Yuti's "Kidnap mod"? Since I see a lot of parallels. 

  • 8 months later...
Posted
On 5/9/2025 at 12:12 PM, ninish said:

It's been a while since the last post; will update logs continue to be posted on this thread and there simply haven't been any, or are they exclusive to the discord?

Also, is this inspired by or possibly a fork of Yuti's "Kidnap mod"? Since I see a lot of parallels. 

There hasnt been updates in a while due to life getting in the way

Posted

***IMPORTANT***

**-Forge 40.3.11 is now required as of 1.2.89**

**-Config has been changed to "nice-and-tight.json" (no you cant just rename the file)**

-To apply your custom changes to config into new, only replace the variables themselves without comments.

 

Heya have new stuff, as of build version 1.3.67 the following content is added:

 

- Added Experimental tab which will hold items/blocks which may or may not be removed
- Added Display Rack (EXPERIMENTAL)
- Removed blindness and nausea effect (Inventory icon display only) when chloroformed
- Fixed a item stack bug
- Removed discord4j library as it was obsolete for a long time
- Made boats unable to be controlled by tied players
- Allowed players to sit in boats that already have tied players to gain control of it
- Fixed bug that allowed you to put keys into bondage slots
- Fixed placing blocks while chloroformed
- Fixed some recipes taking up all materials and only giving one item
- Fixed shift clicking binds+keys returning no key code
- Mobs no longer attack you when you are tied but keep aggression if untied before being tied
- Added keychain that lets you add from 7 to 21 total keys
- Added /consent
- Added /bounty
- If leashed you can now swap binds and feed players without letting go of the leash
- Changed straitjacket item texture
- Fixed being able to climb walls while tied and using Centipede Leggings from Alexs Mobs
- Fixed suffocation if lying down
- Fixed running/walking while doing a pose
- Fixed several mod incompatibilities (Please still report them if you find them)
- Fixed Controllable mod messing with the movement restrictions when tied
- Fixed Splash text not being removed when specified in config
- Fixed Struggle Priority
- Wearing mittens now blocks taking off accessories (gag blindfold collar earplugs clothes)
- Added an admin command to change a item's resistance and ability to struggle on/off (/bindResistance)
- Disabled struggling animation on display rack (struggling is still on though)
- Fixed leads showing up as two leads with first person mod
- Added Prop item, you can edit its texture and hitsound with /propItem
- Fixed various skin texture issues
- Dependency on rhino was modified, this previously didnt let you use worldedit as it used the same library, leading to a crash, this has now been fixed
- Added ability to toggle individual layers per body part
- Fixed legs being untied with straitjacket after struggling and legs being tied
- Added a /preference command that currently lets you toggle "Show cape while tied", "Show struggle resistance", "Consent icon visible"
- Fixed a bug that deletes binds if enchanted
- Fixed a issue with NPC's sharing player names
- Fixed /norp and /safeword cooldown problems
- Fixed mob heads not turning properly
- Fixed advancements being deleted for normal players
- Fixed mobs hogging cpu resources for checking if you can be targeted or not
- Fixed tied property not caching properly

  • 3 months later...
  • 4 weeks later...
Posted

Hi, is there any way to prove I am an adult without requiring an ID? I understand why it is required, I am just woozy about sharing it with people. Will builds be released on Patreon to be downloaded there, or will the patreon still link back to the discord, which still requires an ID. Thanks!

  • 3 weeks later...
Posted
On 5/25/2026 at 5:41 PM, whiwh414 said:

Hi, is there any way to prove I am an adult without requiring an ID? I understand why it is required, I am just woozy about sharing it with people. Will builds be released on Patreon to be downloaded there, or will the patreon still link back to the discord, which still requires an ID. Thanks!

I second this. What happens to one's ID after its sent off is a very valid privacy concern to have and I REALLY wish alternative verification methods existed, not just for mods like this one but just in general.

  • 4 weeks later...
Posted

I simply verify you are 18 and delete it, i dont care whatever else is on a persons ID

Also new release 1.4.66

- Fixed keys being encoded in crafting grid without actually crafting
- /textureclothes now only affects Clothes
- Fixed? Hopefully leashed players moving to old location when teleporting
- Added crafting recipe 1 steel key(or collar key) + 1 iron nugget to reset key code
- /textureItemIcon now works on steel key, collar key, chloroform, rag
- /norp now drops collars and clothes that have CoB on them
- You can now mix chloroform and 1 food item to make it drugged (the chloroform uses one charge)
- You can now use right click with props to play sound ( /propItem setRightClickSound <sound>
- Added Binding trap
- Added gamerule /gamerule .BindingTrapPlacementTimeSeconds (default 3)
- Added a command /boundLegs true/false (true means it will restrain legs, false means it will not) to pre-determine if legs will be bound
- Added a config line to block certain sounds from being used for Props
- Added /earplugRange Allowed hearing within set range
- /preferences now adds a “Earplug Complete Silence” option that replaces text you usually wouldnt be able to hear with “ *muffled* ”
- Added support for supplementaries trapped presents
- Added trapped beds, combined with a bed + binding trap (if a binding trap has items in it then it’ll be transferred to the bed, otherwise you need to right click items to it or craft with it)
- Added a Shock module
- Added a tracking module (requires the user to consent to being tracked /collartracking)
- If you craft two remotes together, their range is combined
- Added a observer type block that shoots a signal depending on if a bondage slot is occupied or not
- You can now re-color padded blocks (idk if i said this already i cant see ❤️ )
- Added support for animated textures (moving images) 
- Added a /toggleProtectedItem command that blocks nnt commands from being run on it except for the one who ran the command 
- Added a few bondage based statistics like how long you were tied, how many people tied or time spent gagged etc 
- Custom models from MPM should be fixed now and show up properly when wearing clothes
- Added ability to force feed potions 
- Added ability to see who is near you and their talkarea (The big red star when talkarea is active)
- Added a merging system that will allow higher resistance 
- Added gamerule to modify max and merging % of restraints  
- Added a gamerule to allow any curios item to be put inside Bondage slots (optional for people that play modpacks with the mod not on server)
- Added gamerule to make bounty use display names 
- Added LeashedBlocksCommands gamerule (being leashed blocks commands) 
- Added Admin only command to create areas where you can toggle ability to tie untie etc 
- Added a craftable item Leash Anchor letting you make a item be a leashable anchor using a rope leash and tripwire hook 
- Added a /collar hideName which hides nametags behind walls 
- Added /nnt ProtectedAreas for admins to create areas to disable Tying/Untying/Leashing/Taking off
- Fixed /boundLegs true not working for straitjackets
- Added ability for Bondage Observers to be disguised as blocks
- Added recipe for Bondage Observers using the original observer crafting recipe just replace quartz with ropes (6 cobblestone 2 redstone 1 rope)
- Made it so collars must be crafted with the remote in order to link
- Added Intiface support
- Added Openshock support
- Custom Item Icons are now 3D
- Fixed tied players being able to dismount themselves
- Dispensers now place traps officially
- Added Cursed Chests that have a chance to restrain you
- Added opt out option in /preferences for Cursed Chests
- Added a server wide gamerule to disable/enable Cursed Chests
- Added /nnt itemeditor /nnt adjust /nnt clotheseditor
- Fixed a bug making collars permanently stuck on
- Added a /nnt gamerule editor for NNT gamerules
- Added ability to upload images to the server itself instead of using kbmc005.com or other website providers
- Added custom leads /nnt itemeditor while holding lead
- Made its so blindfolds hide minimap when worn (can be disabled in item settings) [Xaero and Journey]
- Added /nnt config edit
- Added an animation editor /nnt animations editor
- Added custom leash knots
- Added ability to change keybind for itemditor clotheseditor
- Added ability for props to hide itemframes when placed
- Players no longer bounce when leashed and hanging
- Disabled opening inventory for sophisticated backpacks and toolbelt mod
- Tying and untying now use a special formula to scale based on resistance( Tying has a default minimum 5 sec max 15 sec, and untying has a 20 second max cap)
- Modified Chloroform, it now builds up its effect and takes two seconds to apply to a player
- Added an animation editor in-game /nnt animations editor, you may upload arm animations to the server and use them in armbindstyle or /nnt itemeditor (ONLY LEFTARM AND RIGHTARM CAN BE UPLOADED)
- Added a whitelist for animation uploads for server admins, putting in any text will enable the whitelist, putting in UUID or username will allow that player to upload animations
- Added a little bar in bondage menu to show the struggle progress of your captive
- Added ability to struggle off a horse you are tied on (only dismount) [default 50 resistance, gamerule editable]
- Added a customizable Animation Tree allowing players and Server Admins to use their own animations on their server
- Added no chat restrictions 
- Fixed a mod incompatibility with What Are They Up To with animations
- Added support for ParCool
- Changed Resolution of straitjacket to support leg binds, Old straitjacket textures will be broken
- Added more Chain colors
- Fence/anchor leash modification (Y + scroll, inherits player length)
- Animation editor right-click value setting
- Shift-hold slider fine-tuning
- New NPC skins
- Camera fix in animation trees
- Added export embedded anims button in tree editor 

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