Roarc Posted March 27, 2024 Posted March 27, 2024 Was just wondering if there was a quicker method to set all bikini tops as revealing rather than having to equip every individual one by one? If anyone has found a way that is; it seems you don't have to set it as revealing if the character (in my case female) doesn't have pubic hair.
traison Posted March 28, 2024 Posted March 28, 2024 xEdit. Add SOS as a master of TAWOBA, then add the SOS_Revealing keyword to each armor. 1
monty359 Posted March 28, 2024 Posted March 28, 2024 2 minutes ago, traison said: xEdit. Add SOS as a master of TAWOBA, then add the SOS_Revealing keyword to each armor. Shameless advertisement here: try this out. If you use HIMBO v5, then you will have to downgrade it to version before the author added new sliders, but an update to the latest version is in the works. 1
Roarc Posted March 28, 2024 Author Posted March 28, 2024 (edited) Appreciate the help! Will check that out as well I add the Schlong Core esp as the master right? Edited March 28, 2024 by Roarc
traison Posted March 28, 2024 Posted March 28, 2024 8 minutes ago, Roarc said: I add the Schlong Core esp as the master right? The one that has the SOS_Revealing keyword. 1
Roarc Posted March 28, 2024 Author Posted March 28, 2024 4 minutes ago, traison said: The one that has the SOS_Revealing keyword. Yeah, seems like it's the SOS core esm then. By the way, this is off topic, but do you know off the top of your head where to find any info on how to get Faster SMP collisions to work for the Vagina specifically? I've got the CBPC Anus support to add collision to that, but the vagina only moves during CBPC mode. I've got the SOS HDT SMP patch off the SOS page, and collisions work for SOS on anal. My 3BA preset has smp handling everything but the belly for cbpc, but still nothing. Basically I'm trying to get SMP to have similar collisions for the breast and vagina as CBPC since I prefer the smp movement outside of sexlab scenes. If it's not possible, then that's fine.
traison Posted March 28, 2024 Posted March 28, 2024 (edited) 1 hour ago, Roarc said: do you know off the top of your head where to find any info on how to get Faster SMP collisions to work for the Vagina specifically? Nope, I'm not familiar with the pre-packaged physics solutions available. I started off with, I think it was the presets that shipped with 3BA, saw that they weren't what I wanted them to be and rewrote the entire thing. Then I redid the presets in ABC and many of the outfits I've downloaded. Pretty much the only thing I haven't customized at this point I think is dint99's hair. 1 hour ago, Roarc said: I've got the CBPC Anus support Last time I saw that was back before CBPC didn't have that built in - I suggest you re-evaluate whether you need that mod or not. I don't have it, and the "back door" works fine. Edit: And I recall posting in that thread saying something like "The idea is great but the implementation is bad and it shouldn't be added to CBPC as it is here." i.e. unless that situation has changed, there's probably something wrong with that mod on a fundamental level. 1 hour ago, Roarc said: the vagina only moves during CBPC mode I believe the pre-packaged SMP solutions still use collision armors. There's a benefit to this setup, namely more customizable/controllable collisions for those of us that know how to manipulate meshes. Back in LE when SMP was pretty much the only practical solution, I also redid this part of SMP which allowed me to have collisions without wearing a ring (with the collision mesh attached to it). I lost some of the precision, but gained collision features no one else had at the time. Anyhow, my point is, if the beaver is not working: Are you sure you installed your body mod with this option selected? As in, are you sure you didn't select CBPC as the system to manage it? Are you wearing a collision mesh item of some kind? 1 hour ago, Roarc said: If it's not possible, then that's fine. Sure its possible. I'd recommend you reinstall 3BA and check the FOMOD options to see what alternatives you have in this respect. Also, 3BA probably still has an MCM where you can swap the current physics setup (whatever that means behind the scenes). Perhaps something worth checking as well. Edited March 28, 2024 by traison
Roarc Posted March 28, 2024 Author Posted March 28, 2024 (edited) 40 minutes ago, traison said: Nope, I'm not familiar with the pre-packaged physics solutions available. I started off with, I think it was the presets that shipped with 3BA, saw that they weren't what I wanted them to be and rewrote the entire thing. Then I redid the presets in ABC and many of the outfits I've downloaded. Pretty much the only thing I haven't customized at this point I think is dint99's hair. Last time I saw that was back before CBPC didn't have that built in - I suggest you re-evaluate whether you need that mod or not. I don't have it, and the "back door" works fine. Edit: And I recall posting in that thread saying something like "The idea is great but the implementation is bad and it shouldn't be added to CBPC as it is here." i.e. unless that situation has changed, there's probably something wrong with that mod on a fundamental level. I believe the pre-packaged SMP solutions still use collision armors. There's a benefit to this setup, namely more customizable/controllable collisions for those of us that know how to manipulate meshes. Back in LE when SMP was pretty much the only practical solution, I also redid this part of SMP which allowed me to have collisions without wearing a ring (with the collision mesh attached to it). I lost some of the precision, but gained collision features no one else had at the time. Anyhow, my point is, if the beaver is not working: Are you sure you installed your body mod with this option selected? As in, are you sure you didn't select CBPC as the system to manage it? Are you wearing a collision mesh item of some kind? Sure its possible. I'd recommend you reinstall 3BA and check the FOMOD options to see what alternatives you have in this respect. Also, 3BA probably still has an MCM where you can swap the current physics setup (whatever that means behind the scenes). Perhaps something worth checking as well. Thanks for taking the time; So I originally installed that mod because it seems like sometimes it works and looks better than the base collision during those scenes; if that ends up being the factor that prevents it, then I'll try removing it. So my installation for 3BA is in the photo attached. Basically SMP handles everything except belly (heavy2 preset). As far as I know, that should ensure that smp handles the vaginal collision during scenes. I can kind of tell it's working since during regular movement, only SMP physics work, not CBPC. I had to download the SOS HDT SMP patch on the SOS SE post, moved the maleschlong.xml to the correct path at Data/SKSE/Plugins/hdtSkinnedMeshConfigs. Anal collisions work fine according to the schlong. I do have it set to a hotkey to swap from 3BA SMP to 3BA CBPC whenever as well. It seems like it mainly comes down to configs and messing with the values I wager. There's also an issue with a particular body search mod animation where the hand collisions on breasts don't work on SMP (the hands just pass right through), but work on CBPC, but I'm completely lost there. The breasts do have collision in other scenes, albeit it's not exact. I'd have to find the correct config and value to modify for the collision spheres, any insight to that? I did some testing earlier and edited the value for VaginaOpeningLimit to 20 in the CBPCollisionConfig.txt, and it seemed to have worked for now, I'll do some testing to see if it stops after switching CBPC > SMP, and vice versa. Update: For now, it seems like setting that value to 20 in CBPCollisionConfig.txt made it work for the time being, even after switching form CBPC to SMP, switching Anal to Vaginal animations, and etc. Edited March 28, 2024 by Roarc
traison Posted March 28, 2024 Posted March 28, 2024 1 hour ago, Roarc said: I'd have to find the correct config and value to modify for the collision spheres, any insight to that? Not without seeing your entire physics setup, both CBPC and SMP, and I'm not sure I have the time to go through that right now. 1 hour ago, Roarc said: It seems like it mainly comes down to configs and messing with the values I wager. Protip: Until you get a grasp of how everything works, disable the *other* physics system when configuring. Once you're done, enable everything for one last test, and if the result changes, you have a conflict in systems - as in, both systems are in some way affecting the same nodes. These kinds of conflicts seem somewhat common. I've had these myself even if I tend to inspect and make things myself. The conflicts I see generally come from unexpected items, like armors having SMP definitions for tits when in my case the tits are already managed by CBPC.
Roarc Posted March 28, 2024 Author Posted March 28, 2024 21 minutes ago, traison said: Not without seeing your entire physics setup, both CBPC and SMP, and I'm not sure I have the time to go through that right now. Protip: Until you get a grasp of how everything works, disable the *other* physics system when configuring. Once you're done, enable everything for one last test, and if the result changes, you have a conflict in systems - as in, both systems are in some way affecting the same nodes. These kinds of conflicts seem somewhat common. I've had these myself even if I tend to inspect and make things myself. The conflicts I see generally come from unexpected items, like armors having SMP definitions for tits when in my case the tits are already managed by CBPC. You're definitely right about the conflicting bit; I appreciate the advice and the earlier help as well! It helped me to solve what I was looking to do, for the most part.
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