Lapsio Posted March 27, 2024 Posted March 27, 2024 (edited) I have a problem with Chaurus creatures that whenever SL animation starts, Chauruses get reset to their standard idle animations after few seconds (while player is still animated properly). I tried starting new game but it didn't really solve an issue (even though ootb SL only has 2 Chaurus animations, I thought maybe it's some issue with animations registry). Changing pose or resetting actors via [ { ] key helps but only for few seconds since after a while they kick out of SL animation again and start playing some regular idle anim. I tried both with FNIS and Pandora and the same issue occurs with both animation engines. It looks a bit like SL wouldn't properly disable stock behaviors for Chaurus when SL anim engages. I didn't carefully check every single creature in whole game but it seems that only regular Chaurus have such problem. This is my SL MCM: And this is what happens: (it just starts playing some generic Chaurus idle animation in the middle of SL encounter) Edited March 27, 2024 by Lapsio
Lapsio Posted March 27, 2024 Author Posted March 27, 2024 Upon further investigation - it is indeed caused by Pandora. I couldn't initially track down issue because downgrading to FNIS isn't as simple as disabling/enabling mods but requires manual cleanup since FNIS by default doesn't seem to wipe out .hkx files generated by Pandora and even after disabling Pandora and enabling FNIS, it still uses Pandora behaviour files.
shizachan Posted June 22, 2024 Posted June 22, 2024 This issue is resolved in the latest version of Pandora it seems 👍
Divayth_Fyr789 Posted November 7, 2025 Posted November 7, 2025 I'm still having this issue with the newer version of pandora, does anyone know the solution?
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