Sub_Zer0 Posted March 20, 2024 Posted March 20, 2024 View File [XCL] Spike Fun Timed Avoidance A mod for the Spike Fun mod by Usagi666. Replaces the randomized INT based chance to avoid a spiked drink with a timer based on your INT, Arousal, alcohol, and a couple side effects. Currently covers female spikes, bar spikes, and club spikes. Not currently covered: male workplace spikes & secretary spikes. Any and all feedback is welcome. Requires: Spike Fun 0.7.x, 0.8.x(modloader error, but works), or 0.9.x - 0.15.x & associated requirements. XCL v.19 - .23 Submitter Sub_Zer0 Submitted 03/20/2024 Category Gameplay Changes & Events
jaded132 Posted March 30, 2024 Posted March 30, 2024 So found a funny and strange bug. I tried to edit the settings on this mod in character selection screen, and when I tried to back out it set me into the normal day screen before I ever made a character.
metalhead_hr Posted June 29, 2024 Posted June 29, 2024 This mod causes a validation error in the versions 1.2.4 and 1.2.5 of the mod loader. The most recent version, XCL_SpikeFun Fade Away (SF Fade Away 3.0)) as shown in mod loader, says it requires U666 Spike Fun version 0.7.10 or newer but fails to recognize that XCL Spike Fun v0.8.6 - Media.xcl and XCL Spike Fun v0.8.9 - CODE.xcl are installed. This causes an error that doesn't allow the mod loader to either validate or load mods when this mod and the latest versions of Spike Fun are enabled.
atacs Posted June 29, 2024 Posted June 29, 2024 (edited) 9 hours ago, metalhead_hr said: This mod causes a validation error in the versions 1.2.4 and 1.2.5 of the mod loader. The most recent version, XCL_SpikeFun Fade Away (SF Fade Away 3.0)) as shown in mod loader, says it requires U666 Spike Fun version 0.7.10 or newer but fails to recognize that XCL Spike Fun v0.8.6 - Media.xcl and XCL Spike Fun v0.8.9 - CODE.xcl are installed. This causes an error that doesn't allow the mod loader to either validate or load mods when this mod and the latest versions of Spike Fun are enabled. from what i understand the mod loader can't call up the meta file from the .xcl file and therefore cannot find U666 Spike Fun (since its name, version, and dependencies do not show up when you click on it). you'll just have to go into this mod's .twee file with an editor like Geany and delete the requiredMods section until the # /meta and change the mod name to zSF Fade Away to make sure it loads after Spike Fun. Edited June 29, 2024 by atacs clarity
metalhead_hr Posted June 29, 2024 Posted June 29, 2024 6 hours ago, atacs said: from what i understand the mod loader can't call up the meta file from the .xcl file and therefore cannot find U666 Spike Fun (since its name, version, and dependencies do not show up when you click on it). you'll just have to go into this mod's .twee file with an editor like Geany and delete the requiredMods section until the # /meta and change the mod name to zSF Fade Away to make sure it loads after Spike Fun. Ok, that worked for having your mod enabled without load errors. Thanks. 1
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