Tehman4 Posted March 20, 2024 Posted March 20, 2024 (edited) I recently picked this game up on Steam. I always liked sprite based pixel art, and this game has some beautiful art. The highlight being the big-breasted Fairy Queen, of course. There's even a brief scene in a Hot Spring. Unfortunately, I'm not an artist. I have taken the time to look through the assets, and confirm that they can be replaced, but it doesn't mean anything if I can't draw anything to replace the assets with. Either way, I'm going to dump a bunch of information into this spoiler, which doesn't mean anything to users, but might be helpful for modders, or artists who might want to work on creating a mod. Spoiler For starters, like I've said, I can already confirm that we can replace the textures rather easily. I tested it with the Fairy Queen. I put this image in the game: And it showed up in-game like this: Partially cut off, but successful none the less. However, even though the Fairy Queen is a standard texture with free reign over colour choice, not every character is like that. Some of them have multiple palettes, and instead of creating duplicate sprites for each palette, they actually colour the sprites in a special way, so that the game can apply different palettes onto the same sprites, on the fly. The protagonist of the game is like this for example. Here's a sprite of her, extracted from the game's data: And then the same sprite, rendered in-game: Thankfully, we can also replace the palette data, so you aren't limited to the game's vanilla colours. To test it, I used the "Golden Leaf" palette, which is used when playing Arrange Mode, aka New Game+. Here's what that looks like in-game normally: I took the palette data for this one, and shifted each colour over one to the right, resulting in this palette: Not exactly pretty, but again, successfully changed. I also took the time to figure out what colours the palette shifting sprites use, in an image editor. To explain what this means: The colours on the top row is the in-game palette data. The "Golden Leaf" palette in this case. The row below that is the corresponding colour on the sprite from the extracted data. In other words, the colour that gets converted into the corresponding slot in the palette data. The numbers below are showing the RGB hex values that the bottom colours are using, as they probably need to be exact in order for the engine to properly read them. I had to sort these colours myself, and not every single one was used in the sprite I checked, so the Red Value numbers in White are taken directly from the image, while the ones in light Blue are guesstimates, based on the pattern followed by all the ones I was able to confirm. The Green and Blue values are consistent for every colour, being 7f and 00 respectively. So, for example, Momo's default skin tones are in the 4th and 5th slot of the Palette data. In the sprite, they are drawn with the colours #257f00 and #2f7f00 respectively. Using an image editor with the ability to swap Palettes on the fly would be useful, as the image needs to be exported with the Palette on the bottom, but needs to be drawn with the Palette on the top. Though you at least have the freedom to dictate which colours are used on the top Palette. Then from there, typical Unity asset injection is all that's needed to put the sprites in-game. That means using UABEA, aka Unity Asset Bundle Extractor Avalonia. So that's all I know for now. TL;DR is this: We can replace the sprites by simply using UABEA. Some of them have multiple Palettes, and must be coloured in a specific way for the engine to correctly read them. But, you can change the in-game Palette data as you see fit. Using a program that specializes in Pixel Art, like Aesprite for example, would probably be a big help, due to this limitation with the Palette data. That's all. I can't draw, and don't have an interest in learning, so without an artist, I can't create a mod for this game on my own. Edited March 20, 2024 by Tehman4 1
Flame113 Posted January 19, 2025 Posted January 19, 2025 Momodora: Reverie Under The Moonlight I also like this momodora series. I am looking for this game mod, but I can't find it.
Tehman4 Posted January 19, 2025 Author Posted January 19, 2025 5 hours ago, Flame113 said: Momodora: Reverie Under The Moonlight I also like this momodora series. I am looking for this game mod, but I can't find it. A mod for Reverie Under The Moonlight would be nice, but I don't know how to mod that game. All of that game's data seems to be packed into the .exe itself. Modding for Moonlit Farewell is still only a proof of concept right now. I still need the help of someone with art skills. 1
Flame113 Posted May 30, 2025 Posted May 30, 2025 On 2025/1/19 at PM9点04分, Tehman4 said: 能给《月光下的遐想》做个mod就好了,不过我不知道怎么修改这个游戏。游戏的所有数据好像都打包在了.exe文件中。 目前,Moonlit Farewell 的模组制作还处于概念验证阶段。我仍然需要一些有美术功底的人的帮助。 I used Google Translator, so there may be some errors in the translation. Now there is a way, in the art file. I recently played a game called "FlipWitch", and I found that it is very similar to "momodora' in terms of art style and gameplay, but it is an R18 game. I searched on the Internet and learned that its production team is called "momogames", so I speculate that this may be closely related to "momodora", such as the "FlipWitch" production team is a part of "momodora" members who split out to make the game, or they are fans of the "momodora" series. Most of the nude images in the game are very similar to "momodora", which means you can try to use these materials to replace normal images, which is one of my ideas. Finally, using AI is also an option. I hope it will be useful for your work, thank you
Tehman4 Posted May 30, 2025 Author Posted May 30, 2025 @Flame113 I have heard of FlipWitch. I agree that it feels similar to the Momodora games, though I think it's just because they're fans. I experimented with modding FlipWitch in the past, and I remember the process being similar to Moonlit Farewell. Although FlipWitch doesn't have the unique colour palette setup that Moonlit Farewell uses. That means it's easier to mod FlipWitch, as you can just use whatever colours you want. The alternate colour outfit in FlipWitch is just a duplicate sprite sheet, for example. Even still, I'm not good enough at art to make something I'm satisfied with, even on FlipWitch. And I'm not interested in using AI for it either. Maybe I'm just too picky. But that's how I feel about it. Perhaps when I'm less busy I can work on my own art skills. But I don't know when that time will come. Thank you for your help. I'm glad even just one person is still interested in modding this game.
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