riicky83 Posted February 19, 2024 Posted February 19, 2024 Is there any chance that the mods will eventually be done through MO2 or Vortex? Not gonna lie but having to download the mod and place them in various file locations (ie. ~mods, Logicmods or the other mods files in Win64) gets a bit overwhelming especially when you've apparently done what the modders have said and the mod still doesn't work for you.
vesperity Posted February 20, 2024 Posted February 20, 2024 Well you are in luck! There is a MO2 plugin on Nexus that adds the ability to mod Palworld with a built in installer so you can choose what folder it goes into and it adds the folders needed. This also includes LogicMods, Script Mods, and Paks. The mod author been updating it and the latest update is great. It works very well with mods that have multiple paks in one zip. Link to the plugin on Nexus HERE
zileteh Posted February 20, 2024 Posted February 20, 2024 4 hours ago, vesperity said: Well you are in luck! There is a MO2 plugin on Nexus that adds the ability to mod Palworld with a built in installer so you can choose what folder it goes into and it adds the folders needed. This also includes LogicMods, Script Mods, and Paks. The mod author been updating it and the latest update is great. It works very well with mods that have multiple paks in one zip. Link to the plugin on Nexus HERE Was going to say the same. Only downside is it doesn't do anything for pal/binaries/win64/Mods/.
vesperity Posted February 20, 2024 Posted February 20, 2024 Just now, zileteh said: Was going to say the same. Only downside is it doesn't do anything for pal/binaries/win64/Mods/. What do you mean? As in it doesn't place the script mods into the Binaries folders? It does for me, but my work around was to turn UE4SS into a mod itself instead of dropping it into the actual game's folder. I have all of my Binaries/win64/mods go to the proper folder and the LogicMods and ~mods. My script mods work fine in game and goes right into the Binaries/Win64/Mods. But like I said my work around was to make the UE4SS into a new mod in MO2 and activate it. Which is fine with me because I wanted that to be a virtual install too. So worked out for me. Spoiler Spoiler
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