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Idea: Quality of Life Fix for Models' Arms When Posing for Screenshots


Diluted

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I've been taking screenshots in mainly Skyrim but Fallout 4 for over a year now but have only had the SexLab Framework for a couple of days. 

 

One thing I've noticed during my time with screen archery, is that if you want a model that will look natural in as many poses as possible it's best to choose one with smaller cleavage.  Although the physics of how breasts themselves behave physically with 3BA physics and tuning is great; noticing that one of your subject's arms is clipping through their breasts and having to move the camera or not take the photo isn't.  

 

In another post I wrote about a possible "next gen" system to fix this problem, but I'm not really that patient and have been thinking on a game design perspective of something maybe the gamedev community around here might be able to do.

 

So, we have the 3BA system with either HDT or SMP systems that simulate breast physics so you can adjust firmness and gravity.  If the breasts themselves are able to detect if they are colliding with each other and the model's body, would it be possible to make a mod that adds collision data to the hands and arms of the character model?  When the collision was detected it would act as a trigger for another part of a mod I think could be possible:

 

We already have the XPS skeleton system to use as a base for this idea, but what if you add a system to take the raw pose you got from your pose mod or whatever, but adjust the skeletal pose of the arms and hands of the model into one that suited their breast position?  Like make each pose create a fresh animation, but the arms only animate until the code detects until they've touched the model's breasts?

 

Maybe another improvement would be to create a way to place "detector nodes" at points on the XPS skeleton like elbows and wrists to measure angle of movement and rotation.  Not only to make sure the forearms or hands looked ok in whatever pose was generated, but for any mod that enables a character to dance.  Because I've seen more of my fair share of arms on otherwise beautiful models look more like one of these sometimes:

 

image.png.170bead2e90523985c8e3abe8cdbf234.png

 

There are no ways the makers of conventional pose mods can create poses that suit the build of every model with current gen - some just won't work with larger-breasted models.  Maybe the simplest thing would be a way to inject the generated code into FNIS as new animation files to use next time?  You wouldn't even have to do it in-game hopefully; maybe an external editor so you can load the FNIS animations, watch them and edit them with a GUI.

 

I don't really know if this is possible, I approach this from more a design perspective but this seemed like the easiest solution to a problem.  There are other ways to approach this for Fallout 4 but I don't think Skyrim has Nvidia Flex Gameworks support

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