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SMP will not load XML for certain races?


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Posted (edited)

I have been trying to add SMP physics to tails/misc things on creatures/animals. While doing this I found that certain creatures XML will not load. It will load if I add it to another mesh for a different creature. I've found that Elk/Deer, Rabbit, Slaughterfish and Cow do not work (even in a no mods but SMP and it reqs setup with 3BA as a tester to make sure SMP is running right). Gender doesn't matter. Is this a known issue or is anyone else experiencing this? I'm on the latest AE and FSMP version

Edited by CoffeeDoctorDisco
  • 3 weeks later...
Posted

It has to do with the object naming in the mesh file.

 

Ok so you have two things going on,

 

Example 

 

Outfit.nif

A mesh file

And

Outfit.xml

A file that contains the values for your smp physics.

 

Our outfit has several "objects" in the mesh, such as Top, Skirt, and Body.

 

These names are exactly named this way.

 

The Outfit.xml

Exactly references those objects in the XML lines that contains specific values of force to be applied to those specific bones contained in the exactly named objects

Those objects in my example again are,

Top

Skirt

Body

 

If for some reason I modify the mesh file as end user and I rename 

Body

To

TBDbody

 

What happens?

Malfunction

The TBDbody object is not in the XML file of my outfit and there will be smp spazzing out when wearing said outfit.

 

So what does this mean?

It means that all objects in mesh and XML files are exactly named.

Posted

Next issue, builds off of what was just covered.

 

Object has dependants called bones.

 

The object is present and exactly named the same in both the 

.nif file

And 

.XML file

 

The dependant bones are also exactly named in both files.

 

However if I mod the mesh with a new object even if I name it the same that does not mean the dependants are the same.

Because the dependants have to have exact names.

Not always the case naming conventions are not universal.

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