RagingGInger Posted February 15, 2024 Posted February 15, 2024 (edited) Hello there, I have some questions and ideas about using “One of a Kind” to assign not simply a new model or texture, but also animations for interacting with the pals. So basically, the idea that went through my head was the following. If it is possible to assign new meshes and textures to pals based on their traits or condenser levels, is it not also possible to assign an animation? Would it be possible to let’s say, use “burly body” to have the pal use a busty mesh, and have the relaxation animation be like playing with its boobs while in the sauna? Better yet, could we make an algorithm that assigns a weight to these traits and the pal index number and have it interact with the player during the “pet” action or the “feed” action in a unique way. IE “feeding” a busty pal – a pal with “burly body” - will play a tit-fuck animation rather than the normal one in game. While feeding a non “burly body” pal will play an oral scene. Furthermore, is it possible to assign a value to the player’s gender and status? Maybe, male is 0 while female is 500. Thus, enabling the creation of a unique animation packet to be called when the check is performed. An example would be: [ Pal reference number] x 1000 [ a scalar number so you can create a recognizable series ] + 500 [ if player is female + 0 if player is male]+ [ 250 / (0 if male or 250 if female)] + [Trait numerical value] = [animation reference number for the pal] For those who want English not math You take the pal reference number and multiply it by let’s say 1000. This enables you to have 1000 unique ids to call in reference to the original pal. You then divide that up by half, so you can use half of those id’s to create unique interaction with male or female players. You then divide those 500 ids in half so you can have unique interactions with male and female pals. From here you get more specific by adding in the numerical value to assign for each trait. Thus, ending up with a totally unique reference number for that specific interaction. That reference number can then be used to play that unique animation when you conduct the “feed” or “pet” action. It goes without say, that you should be able to create the unique meshes for the models using the system already in the "One of a Kind" framework. Edited February 15, 2024 by RagingGInger 2
Sazni Posted February 15, 2024 Posted February 15, 2024 (edited) The mod page for it doesn't say anything about animations. But who knows, they keep improving it, so maybe it's only a matter of time. Swapping out the animations could be great, yeah. Just imagine... the idle animations for a pal could be lewder and sluttier based on conditions, like for example their condenser rank lol. Tails lifting higher and higher One of a Kind has explosive amounts of potential when paired with NSFW modding. I can't wait to see what people come up with. Edited February 15, 2024 by Sazni 1
FFT_DarkKnight Posted February 15, 2024 Posted February 15, 2024 Yeah, I love this idea. As a spanko, I'd love the masochist trait to have a red butt and/or moan when they get hit. LOL I can imagine funny boners are better than regular boners. So many possibilties... 1
zileteh Posted February 16, 2024 Posted February 16, 2024 If you go through the guide how to use / set up the One of a Kind mod, it'll become apparent that is not at all what this mod is for. If you had a mod for the animation in the hot spring, you could replace the existing animation without any need for One of a Kind. They kind of do unrelated things.
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