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Racemenu overlay slots limited to three


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Posted

So, bizarre issue: Hands, body, legs, face - all available slots are limited to three for some reason. I bumped into this issue when messing with SlaveTats, but it seems it's not SlaveTats' fault since the Racemenu through showracemenu also only shows three open slots per overlay tab. I've increased the available slots via SKEE.ini to no effect. Any advice would be appreciated.

Posted
  1. The ini you should edit is called skee64.ini.
  2. Assuming the ini file name was just abbreviated, and you did edit a file with the correct name: are you sure you edited the correct file? You have no other mod overriding it further down the load order?
Posted
15 minutes ago, traison said:
  1. The ini you should edit is called skee64.ini.
  2. Assuming the ini file name was just abbreviated, and you did edit a file with the correct name: are you sure you edited the correct file? You have no other mod overriding it further down the load order?

Yeah I did edit it properly. Turns out my issue was because I'm playing on Linux. So half-an-hour later, I've solved the mystery, lol.

 

https://www.nexusmods.com/skyrimspecialedition/mods/19080/?tab=forum&topic_id=12382943

 

Each line's comments were interfering with how they were being expressed/interpreted.

 

Something like this was default:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24 ; default: 6
iSpellOverlays=4 ; default: 1

 

This didn't work:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24
iSpellOverlays=4

 

This worked:

[Overlays/Body]
; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24
iSpellOverlays=4

 

Posted
2 hours ago, Nuascura said:

Yeah I did edit it properly. Turns out my issue was because I'm playing on Linux. So half-an-hour later, I've solved the mystery, lol.

 

https://www.nexusmods.com/skyrimspecialedition/mods/19080/?tab=forum&topic_id=12382943

 

Each line's comments were interfering with how they were being expressed/interpreted.

 

Something like this was default:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24 ; default: 6
iSpellOverlays=4 ; default: 1

 

This didn't work:

[Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24
iSpellOverlays=4

 

This worked:

[Overlays/Body]
; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24
iSpellOverlays=4

 

 

Careful! The number of overlays supported differs by system, and nobody seems to know the reason. There's people who can run dozens of overlays just fine, and others (like me) who can barely raise the defaults. 

 

What happens if you raise the limit too high? Simple: It stops working. No overlays appear at all. So, fairly easy to test where your limits are. Just make sure you do test properly, or else in a month or so you wonder why shit doesn't work, and go on a long bug-hunting spree having forgotten you changed the limits.

  • 4 weeks later...
Posted

Linux user here, this worked for me too.

 

On 2/11/2024 at 11:15 AM, Nuascura said:

This worked:

[Overlays/Body]
; "Body [Ovl#]" and "Body [SOvl#]" Default 6 and 1
; Determines how many body overlays there should be
iNumOverlays=24
iSpellOverlays=4

 

  • 1 year later...

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