GloopityGoop Posted February 10, 2024 Posted February 10, 2024 So, I have two seemingly unrelated problems that may or may not be connected. I just started a new run after getting a bunch of help from other forum users, but now I have two big issues. First one is that the male skimpy armor I have isn't working properly, despite having a patch that should fix it. The armors are: Kreiste's Skimpy Outfits for HIMBO This patch for Kreiste's that is also required for the next one Interesting Bits (for CC stuff) Next problem is SkyUI isn't working. I noticed this when my character creation menu was a bit sparce, and cemented when there was no MCM in my escape menu. The reason I'm suspicious these problems may or may not be linked is because the patch for the armor above does so via scripts, and my gut says it might be connected. Or just two unrelated problems. Either way, I need both of them fixed, so I'm asking for help. Anything is welcome! loadorder.txt Plugins.txt
traison Posted February 11, 2024 Posted February 11, 2024 (edited) The most common issue I see with armors that have something to do with SOS is that they use the SOS keyword wrong. Usually what they do is define the SOS_Revealing keyword within the armor mod itself, then reference that in the armor records. This will not work because as far as I know SOS still uses vanilla methods when checking for keywords - meaning the name of the keyword is irrelevant, what matters is the form id. Thus, the correct way of doing it is to add the SOS ESM as a master of the armor plugin, and reference the keyword it provides instead. Edit: I'd rather not download hundereds of MiB's just to inspect a few KiB of plugin records. So if you can't do this yourself in xEdit, then upload the esp/esl/esm from one of the affected armor mods and I'll have a look at it. As for the missing MCM menu entry. I believe this is implemented in interface\skyui\configpanel.swf though I do not know how this file replaces the vanilla one. I would however start by inspecting all mods that replace that file. If in doubt, make sure SkyUI is the one providing it. If its still not working, inspect all mods that replace any of SkyUI's files. Remember that files within BSA archives can override eachother as well - I believe these go by the associated plugin's load order - loose files always win, if there are any. Edited February 11, 2024 by traison
GloopityGoop Posted February 11, 2024 Author Posted February 11, 2024 15 minutes ago, traison said: The most common issue I see with armors that have something to do with SOS is that they use the SOS keyword wrong. Usually what they do is define the SOS_Revealing keyword within the armor mod itself, then reference that in the armor records. This will not work because as far as I know SOS still uses vanilla methods when checking for keywords - meaning the name of the keyword is irrelevant, what matters is the form id. Thus, the correct way of doing it is to add the SOS ESM as a master of the armor plugin, and reference the keyword it provides instead. Edit: I'd rather not download hundereds of MiB's just to inspect a few KiB of plugin records. So if you can't do this yourself in xEdit, then upload the esp/esl/esm from one of the affected armor mods and I'll have a look at it. As for the missing MCM menu entry. I believe this is implemented in interface\skyui\configpanel.swf though I do not know how this file replaces the vanilla one. I would however start by inspecting all mods that replace that file. If in doubt, make sure SkyUI is the one providing it. If its still not working, inspect all mods that replace any of SkyUI's files. Remember that files within BSA archives can override eachother as well - I believe these go by the associated plugin's load order - loose files always win, if there are any. So, to start I can't seem to find configpanel.swf at all? Like, I searched the Mod Staging Folder, the Game Folder, and the Game Mods Folder. There were no files named configpanel.swf. Then, as I was typing this, I decided to look for the interface folder. I found it, but there wasn't a skyui folder in it. I tried the re-install button for the mod on vortex but got nothing. Thinking I might have to re-install it entirely? Would rather exhaust other options, tho. Just to be time efficient. And, for the clothing mods, luckily there are only 3 for the men. The links to their pages are at the top, and I'm having a hard time finding what to send. The only editing that should have happened were them being loaded in the order above? They're also replacers, so to my knowledge all their files are loose. Only one of note is the patcher that I suspect didn't work.
traison Posted February 11, 2024 Posted February 11, 2024 7 hours ago, GloopityGoop said: I found it, but there wasn't a skyui folder in it. That's most likely because SkyUI's files are within a BSA archive. 8 hours ago, GloopityGoop said: Only one of note is the patcher that I suspect didn't work. The mod description of the patch mod pretty much confirms that the Kreiste mod has that exact same SOS keyword problem I mentioned. The patch apparently uses KID to add the keyword which is more of a dirty workaround than a proper fix - but I imagine it should work still.
traison Posted February 11, 2024 Posted February 11, 2024 (edited) Found where SkyUI injects its "MOD CONFIGURATION" menu item: interface\quest_journal.swf This file is missing, or has been altered by another mod, that's the only explanation I see for the menu entry not being there. Remember that the original file provided by SkyUI is in a BSA archive, and also that the contents of other BSA files can override eachother. Edited February 11, 2024 by traison
GloopityGoop Posted February 11, 2024 Author Posted February 11, 2024 (edited) 7 hours ago, traison said: That's most likely because SkyUI's files are within a BSA archive. The mod description of the patch mod pretty much confirms that the Kreiste mod has that exact same SOS keyword problem I mentioned. The patch apparently uses KID to add the keyword which is more of a dirty workaround than a proper fix - but I imagine it should work still. Ok, tho I do have KID installed. I'm actually wondering if the problem is something is stopping that from running. And if that is the case, that then begs the question of what OTHER scripts aren't running? 7 hours ago, traison said: Found where SkyUI injects its "MOD CONFIGURATION" menu item: interface\quest_journal.swf This file is missing, or has been altered by another mod, that's the only explanation I see for the menu entry not being there. Remember that the original file provided by SkyUI is in a BSA archive, and also that the contents of other BSA files can override eachother. Ok, so would the best way to fix this be to uninstall/delete the mod, then re-install it from the nexus again? EDIT: So, I just went to the data\interface folder and there is no quest_journal.swf. Edited February 11, 2024 by GloopityGoop
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