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[Mod]Gray's Bondage Animations (Development Tool - Beta)


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Gray's Bondage Animations (Development Tool - Beta)



Important:

 

This is a proof of concept release. It is meant for mod developers who are interested in making BDSM mods and need test animations. If you would like to test them, you can replace existing animations. I tested them by replacing Public\Shared\Assets\Characters\_Anims\_Cinematic\Act01\TUT\TUT_HelmTransponder\HUM_F_Rig\HUM_F_Rig_Solo_Standing_F.gr2 from Lune's framework. 

 

It is not a pak'd mod, it cannot be installed using a manager, and it will not do anything by itself. It is just a collection of loose animations for development use.

 

Description:

There are four loose gr2 animations (hogtie, frogtie, sidetie, kneeling), each is 562 frames (probably 18 seconds) and can be looped. The animations are still a little rough. Once there is an actual use for them, probably I will tighten things up a bit with some of the motion, but these get the idea across for now. They were made using the female T1 rig, but should work for any human-like character. Also, they all use an 'arms behind' style, which will hopefully make them compatible with any armbinder/singleglove that is later made. 

 

Acknowledgements, terms of use, other:

A big thanks to Lune. I was not planning to mod BG3 until they released word that they made an animation framework and a working human rig. 

 

Please use these to make mods. But you cannot charge for a mod that includes these and you cannot post it to Nexus (LL is ok, a private-ish discord is ok). If you are making a mod that is based on these, you can DM me or post questions and things. As there is demand from mod developers, so will I make more animations. 

 

If you are interested in making variations, I can send blender files of the base poses or the final animations, just ask. 


 

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Okay, where this is at:

 

Because of how animating is (human rig only for now), I want to make a defeat style mod where you 'abandon' a party member in order to end combat, and then the game plays a looping animation of a bad end for that character. 

 

Scripting needs: (the animating I can do, but no point making animations without proof of concept)

1 force end combat on ability use

2 bring camera in close to abandoned actor

3 start looping animation on actor

4 play some background chatter that is linked to what kind of enemy is preset (I can not animate enemies, so they are just shown as vocals off screen). 

5 kills or debuffs actor at the end of the scene

 

If anyone is interested in this project and is good at Lua, maybe PM me or post here. Otherwise I will do what I can and it will work or not. 

 

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Sounds interesting Gray User, I lack skill but can toss out ideas. They have a capture system of sorts with the iron flask that is in the game, and they have hireling recruits with Withers. Using these sorts of animations, which are very good, maybe a way to subdue an npc like you are talking of working out , could be made. Something where the player can throw bolas at a weakened foe or throw a magic collar and trap an NPC.

Would be good to have merchants selling "hirelings" like too that so you can then bring your unwilling "hirelings" to and sell if need be or pick up ones that interest you for the right coin.

Then use them as an unwilling companion, possibly with options to tie them up or subdue them if they turn aggro again and try to escape. Just an observation.

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