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"glowing" or invisible meshes question


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Posted (edited)

I returned to "modding" after years... I am trying to do a mashup of different outfits for my character...

And it is already giving me a headache...

 

There is a mod from SunJeong. The Paragon Sparrow Huntress, for some reason meshes from this mod are not receiving shadows, they glow like they would be lit by the sun.

glowing_mesh.png.2c2a14250186cbfd7d18dd26342660b9.png

 

I read somewhere in the internet that somebody was able to fix the issue if he exported the mesh to OBJ from Outfit Studio (OS), and re-imported from OBJ again, set the properties in OS, textures, copy weights from reference body...

 

I did all that and now the meshes are not showing in the game :( I previewed the mesh in nifscope, and I don't see anyting unusual...

Is there anybody who could help me with that issue? I attached the mesh with re-imported OBJs and also the working, but "glowing" mesh.

 

I would appreciate any input.

mesh.7z working_glowing_mesh.7z

Edited by DaXmAn
Posted (edited)

Comparing that "working_glowing_mesh" -mesh to some shoes from TAWOBA:

  1. I would remove the NiAlphaProperty node, as it does not exist in the reference boots.
  2. I would remove the Huntress_LegsFurBlend BSTriShape as it seems to be identical to the Huntress_LegsFur BSTriShape (or the other way around).
  3. Shader flags 1 of Huntress_LegsFur is different from the reference boots:
    1. Add Vertex_Alpha
  4. Shader flags 2 of Huntress_LegsFur is different from the reference boots:
    1. Add Double_Sided
    2. Add Vertex_Colors

There may be more differences but these stick out after a 3 minute analysis - you can do this properly yourself. Out of the options above, #1 and #3 seem like the most likely culprits if I had to guess.

 

Edit: Also note that removing the alpha node may break transparent textures. It may be a good idea to attempt to find boots with similar features - maybe the vanila forsworn boots have feathers and such that would require transparency? But at this point I'd focus on just getting rid of the glow. Restoring the transparency, if it breaks, would be secondary.

Edited by traison
Posted (edited)
41 minutes ago, DaXmAn said:

I returned to "modding" after years... I am trying to do a mashup of different outfits for my character...

And it is already giving me a headache...

 

There is a mod from SunJeong. The Paragon Sparrow Huntress, for some reason meshes from this mod are not receiving shadows, they glow like they would be lit by the sun.

glowing_mesh.png.2c2a14250186cbfd7d18dd26342660b9.png

 

I read somewhere in the internet that somebody was able to fix the issue if he exported the mesh to OBJ from Outfit Studio (OS), and re-imported from OBJ again, set the properties in OS, textures, copy weights from reference body...

 

I did all that and now the meshes are not showing in the game :( I previewed the mesh in nifscope, and I don't see anyting unusual...

Is there anybody who could help me with that issue? I attached the mesh with re-imported OBJs and also the working, but "glowing" mesh.

 

I would appreciate any input.

mesh.7z 607.97 kB · 0 downloads working_glowing_mesh.7z 597.66 kB · 1 download

 

One of the potential problems on this is the block "Huntress_Boots_HiPoly" using a combination of "Environment Mapping" and the "Double_Sided" flag (under shader flags 2 in Nifskope).  Skyrim's lighting engine tends to light EM+Dbl Sided meshes from behind, regardless of lighting position, and an alpha channel only amplifies this effect.

 

It might be a quick fix to just remove double_sided flag and see what happens.

 

Note also that different post-process options (like ENB and/or OIT) may exacerbate this issue.

Edited by Seijin8
Posted (edited)

  

35 minutes ago, traison said:

Comparing that "working_glowing_mesh" -mesh to some shoes from TAWOBA:

  1. I would remove the NiAlphaProperty node, as it does not exist in the reference boots.
  2. I would remove the Huntress_LegsFurBlend BSTriShape as it seems to be identical to the Huntress_LegsFur BSTriShape (or the other way around).
  3. Shader flags 1 of Huntress_LegsFur is different from the reference boots:
    1. Add Vertex_Alpha
  4. Shader flags 2 of Huntress_LegsFur is different from the reference boots:
    1. Add Double_Sided
    2. Add Vertex_Colors

There may be more differences but these stick out after a 3 minute analysis - you can do this properly yourself. Out of the options above, #1 and #3 seem like the most likely culprits if I had to guess.

 

Edit: Also note that removing the alpha node may break transparent textures. It may be a good idea to attempt to find boots with similar features - maybe the vanila forsworn boots have feathers and such that would require transparency? But at this point I'd focus on just getting rid of the glow. Restoring the transparency, if it breaks, would be secondary.

 

Thank you for the response. I did what you recommended and it did the trick... almost... the alpha is still there but now... the fur is not lit in the sun :D

lit.png.bb09ce05c035be13280d64f8635a4b2d.pngnot_lit.png.678291348190ecfa6e9ac2dad12181ba.png

Edited by DaXmAn
Posted (edited)

Ok I think I did it... thank you to both of you! I think that glowing effect was caused by the duplicated mesh, maybe the 2nd mesh normals were rotated??

I also removed the double sided flag from the Huntress_Boots_HiPoly mesh.

 

obraz.png.ce849b8425fa3fef2a61492489c4672a.png

Edited by DaXmAn

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